New weaponmodels

Developer discussion of experimental fixes, changes, and improvements.

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Mon Feb 23, 2009 9:42 pm

  • As some of you already know, there have been new weapon models by morphed for quite a few weapons. As an experiment, I'd like you to GUESS what model represents which weapon. To me it is hard to figure out and all weapons with new models look the same to me, but well, that was also the case for the new sounds.

    I just wanna rant a little bit, thats all :D

    Image

    Image

    The solution:
    Hagar
    Electro Mortar
    Shotgun


    Oh, and as a sidenote, I have to say the crylinks drop model is bigger (too big) compared to the other ones.
    GreEn`mArine
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Mon Feb 23, 2009 10:01 pm

  • I think you just need a bit of time to get used to the new models. In general i'd say every gun looks better now, and for the others the anims or position was improved. Well maybe except the hagar, i really liked its old model for the simplicity. However the new electro just kicks ass and is currently (imo) the best looking gun in the whole game!
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    esteel
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Mon Feb 23, 2009 10:11 pm

  • I find it sad that lamoot's weapon is not in one way or the other.
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Mon Feb 23, 2009 10:18 pm

  • Alien wrote:I find it sad that lamoot's weapon is not in one way or the other.


    Which weapon is that?

    Back on topic i like the new models and can already tell which is which :D And I agree Electro is incredibly nice.
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Mon Feb 23, 2009 10:23 pm

  • Shotgun and its evolution.
    Alien
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Tue Feb 24, 2009 8:21 am

  • Now r_drawviewmodel 0 is even more needed than before.
    bye sYm PB

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    sYm
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Tue Feb 24, 2009 9:03 am

  • The new models are absolutely awesome, I liked every one of them except for the mortar, when it's on the ground it still kinda looks like the old model but when holding it in your hand it doesn't look like the original at all. Probably just needs a little getting used too, but great job!

    And I might have missed a discussion about this, but how does this work with the grappling hook being a seperate weapon now? It isn't possible anymore to use the hook while with another weapon or is there some setting for that?
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    merlijn
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Tue Feb 24, 2009 9:07 am

  • I'm trying to figure out why on earth someone thought it was necessary to change the mortar or the electro models.
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    Mr. Bougo
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Tue Feb 24, 2009 9:13 am

  • Because artists always change the models that already ARE somewhat good, and never touch those that are REALLY bad.

    Just like now: new electro sure is great and better than the previous one, but the old one was okay too. But the old crylink is still there... and arguably, that's the weapon model that sucks most.

    Mortar IMHO looks too generic from first person view, could be a RL too. Hagar - no idea, not used to it yet. Electro sure is great.

    Maybe this weird artist behaviour is what they need for their ego. If they make a new Crylink, sure, people will say it's great - but then they think "that's not showing me off as a great artist, as ANYONE can make a better crylink". That's why they tend to make replacements for GOOD models, and let the BAD ones rot. And might be why no artist ever tries to improve or replace our player models.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Tue Feb 24, 2009 9:41 am

  • Well i for one have just seen screenshots from lamoot.. morphed's shotgun is ready and IMO very well designed!

    As for the rest, i think there is taste and getting used to new stuff. But yeah, a new model for the crylink would be nice.. its general IDEA is great as a weapon design but the model is showing its age :P
    Last edited by esteel on Tue Feb 24, 2009 9:44 am, edited 1 time in total.
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Tue Feb 24, 2009 9:44 am

  • hmmm I think it would have been a good idea to discuss these models here in the forum during the creation process... the models do look nice, but somehow they are quite similar to each other (except for the electro). Might be difficult to identify properly from a distance.

    To me, the shotgun should be somewhat slimmer, though I do like the approach. But I think it shouldn't be such a heavy-looking, huge blaster-like thing.

    The hagar reminds me a lot of the UT rocket launcher...

    Maybe if the shoulder thingy gets removed from some of these weapons, they would already be more distinguishable?

    All in all they look quite professional and well-crafted. I am sure people learn to tell which is which even from a distance with a little practice.


    EDIT: Aww forget it. Just have been looking at them again and I actually like them all. Nice job!
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    halogene
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Tue Feb 24, 2009 9:52 am

  • halogene wrote:hmmm I think it would have been a good idea to discuss these models here in the forum during the creation process...


    Which is exactly what morphed wanted to avoid.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Tue Feb 24, 2009 10:17 am

  • @Div:
    Well, I cannot speak for Morphed or other artists. But as I see it, only one person is able to create new player models and that is Morphed. Sure, I could easily create player models but with no way of knowing how to export these and convert these into zym. I have tried bones with animations before and failed.
    However I do hope to learn it with Ivan's model Nexus as soon as other projects get out of my way.

    Besides, I don't really know which models are the worst. I am though getting rid of the worst from my point of view, which was the flags, those ammoes and now dom points and runes, and also because they are easier to do than playermodels. So all in good time, I just need more experience and knowledge in that area.

    And on the topic way. I love the new Hagar, it looks really good and different from the other ones. It kinda looks like an alien design which I love. Nexuiz needs more alien designed weapons which is why I like the Crylink as well.
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    ai
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Tue Feb 24, 2009 10:57 am

  • I agree, sad that Lamoot's weapon coudln't be added on someway.

    I don't really like the electro, but ok :-]
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    Fisume!
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Tue Feb 24, 2009 10:58 am

  • I agree with halogene

    Electro: very nice and can be identified quickly

    Mortar: very nice too, but the shoulder thingy is strange. Maybe if it gets removed it looks more like the old mortar and is better distinguishable

    Shotgun: best weapon, but it simply doesn't look like a shotgun :? more like a mini rocketlauncher / hagar thingie

    Hagar: very alienlike, but somehow not my taste
    Red Dragon
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Tue Feb 24, 2009 11:53 am

Tue Feb 24, 2009 12:22 pm

  • morfar wrote:I totally love Mortar :) looks like a shark.

    "Fish" is actually the pattern I saved in my brain to identify the weapon in the future.
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Tue Feb 24, 2009 12:30 pm

Tue Feb 24, 2009 12:57 pm

  • I like this idea. Could anyone remodel the grenades to little fishes? Secondary fire would then allow them to bounce and wriggle around a bit just like real live fish before detonating at last.

    I am liking this model more and more.
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    halogene
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Tue Feb 24, 2009 1:16 pm

  • These models look really nice, I fell totally in love with electro. This newest version of camping rifle looks very nice too, but I still dont get, what is that yellow thingie doing at its end of the model? It attracts attention too much, and look like a sticker, it really should be removed imo.
    Lol I didnt know what hagar reminded me, but you pointed it out: its the UT rocketlauncher! :P Anyways, looks really neat.
    The shotgun with this design looks to be rather an accurate weapon, than a close range one i think, but maybe it just takes time to get used to.
    Me neither like the new mortar, i also think it should be somewhat more detailed, and its just erm... too fat :D Fish? Yeah, its like a giant carp ^^
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    FraNcoTirAdoR
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Tue Feb 24, 2009 1:25 pm

  • No no, don't get me wrong, I really DO like the mortar, especially with the fish notion. We just need to adapt the grenade models! :D
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    halogene
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Tue Feb 24, 2009 8:12 pm

  • I just checked these out in SVN, and I have to say this is an absolute huge improvement. You guys just made the game vastly better visually than in was with these new weapons. Feels like a new game to me now.
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Tue Feb 24, 2009 9:22 pm

Wed Feb 25, 2009 6:29 am

  • divVerent wrote:Because artists always change the models that already ARE somewhat good, and never touch those that are REALLY bad.

    Just like now: new electro sure is great and better than the previous one, but the old one was okay too. But the old crylink is still there... and arguably, that's the weapon model that sucks most.

    Mortar IMHO looks too generic from first person view, could be a RL too. Hagar - no idea, not used to it yet. Electro sure is great.

    Maybe this weird artist behaviour is what they need for their ego. If they make a new Crylink, sure, people will say it's great - but then they think "that's not showing me off as a great artist, as ANYONE can make a better crylink". That's why they tend to make replacements for GOOD models, and let the BAD ones rot. And might be why no artist ever tries to improve or replace our player models.


    haha, I don't think you understand the artist mentality very well. when it comes to redesign, it's not about ego so much as inspiration. I would guess morphed is trying to fit the weapons to a common theme, but is still trying to work out how to do that with the crylink (while still keeping it's general visual feeling the same). the crylink is really an outlier in the nexuiz design style, it looks more like a gun from halo. but if you change it too much, people won't see it and think 'crylink'.

    I don't know morphed, but if he's anything like the kind of artist I am, he didn't neglect it because it's easy to improve on, but because it's difficult to get the same image across. I wouldn't be too surprised if he still has the odd thought creep up about how to make it work.
    rufsketch1
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Wed Feb 25, 2009 8:22 am

  • New models are great.

    I like the crylink also btw, the only thing it needs is more polys to smooth out the tubes and such.
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Wed Feb 25, 2009 8:22 am

  • Why can't there be a repo of modela so people could play with one they like most.
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Wed Feb 25, 2009 8:42 am

  • Because then ALL models would need to use the same BONES/OFFSETS or stuff like muzzle flashes or ejecting casings will be at the wrong spot. Not to mention that in general its a good idea to have a uniform look for a game :P
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    esteel
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Wed Feb 25, 2009 8:48 am

  • This could be solved by having weapon property file which bone it should attach to and at what offset.
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Wed Feb 25, 2009 9:17 am

  • as history shows sooner or later there will be a custom pk3 which provides old models
    bye sYm PB

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Wed Feb 25, 2009 9:34 am

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