New weaponmodels

Developer discussion of experimental fixes, changes, and improvements.

Moderators: Nexuiz Moderators, Moderators

Wed Feb 25, 2009 11:19 am

Wed Feb 25, 2009 4:53 pm

  • I like the new models, hower, I think I'll switch back to the old nade launcher, because I just can't tell apart the new shotgun from the grenade launcher from far :(
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
    Image
    Image
    User avatar
    C.Brutail
    Laidback mapper
     
    Posts: 2357
    Joined: Tue Feb 28, 2006 7:26 pm
    Location: Ironforge

Wed Feb 25, 2009 5:18 pm

Wed Feb 25, 2009 8:25 pm

  • Just a quick opinion:

    If the mortar is to the left, I would not say that that weapon shoots grenades. The new electro model suits the techy, alien feel of the weapon and its bullets/balls.
    Image
    User avatar
    Mute Print
    Advanced member
     
    Posts: 93
    Joined: Thu Dec 27, 2007 10:13 pm

Wed Feb 25, 2009 8:42 pm

Thu Feb 26, 2009 1:43 am

  • I love the new models and only wish i could have helped make them.
    My only criticism is that I think the new models are a bit too smooth and plastic-looking. The older materials had a truer metal feel. These look kinda like toy guns.
    The only gun i miss a little is the old electro, the new one just doesn't look as powerful.

    I may mess with the normals and specs to see if i can make them look even cooler.

    One day I will be powerful.
    User avatar
    ihsan
    Alien trapper
     
    Posts: 305
    Joined: Fri Mar 03, 2006 3:33 pm
    Location: Trinidad (Where Obama met Chavez)

Thu Feb 26, 2009 2:14 am

  • I like the new models I think they look neat. The shotgun could maybe do with looking a little more shotgunny and less mortar like as someone mentioned above. Still a very nice model anyway.
    Possibly not the worst mapper in the world.

    A blog of random pish:
    http://xeno.planetnexuiz.com/blog/?author=5
    User avatar
    Sepelio
    Forum addon
     
    Posts: 1101
    Joined: Tue Jun 27, 2006 7:57 pm
    Location: Scotland

Thu Feb 26, 2009 2:56 am

  • I really like the look and feel of the new weapons overall. I think they give Nexuiz the futuristic feel that it's meant to have and they're definitely sleek.

    I agree though that it's very difficult to tell some of them apart on the ground, especially from a distance. Maybe colors could be used to differentiate them more. I'm still hoping that it will get easier to tell them apart after a while.
    Xeno
    peregrinus originis incognitae
     
    Posts: 396
    Joined: Wed Nov 15, 2006 10:42 pm

Thu Feb 26, 2009 2:56 am

  • I turned on the cheats and had a look at all the new weapons i'm really happy that so much improvement has been made on the aesthetics.

    The only real change I would like to propose is that the New Hagar model replace the TAGSeeker instead of the old hagar. The single, high velocity rocket from a triple barrel is kinda dumb. The hagar and crylink needs some added detail to match the newer guns but i think their basic designs are great the way they are.
    User avatar
    ihsan
    Alien trapper
     
    Posts: 305
    Joined: Fri Mar 03, 2006 3:33 pm
    Location: Trinidad (Where Obama met Chavez)

Thu Feb 26, 2009 9:03 am

  • After testing new weapons for hours, i noticed only 1 quite annoying problem: i always rush like hell to pick up the dropped mortar, but after that i realise its just a goddamn shotgun :D
    Image
    User avatar
    FraNcoTirAdoR
    Alien trapper
     
    Posts: 288
    Joined: Tue Mar 04, 2008 10:25 am
    Location: near the nex

Thu Feb 26, 2009 10:33 am

  • congratulations for the models! :o
    Now the only weapon that need to be revisited is the crylink...
    Ubuntoz
    Member
     
    Posts: 33
    Joined: Wed May 14, 2008 2:22 pm

Thu Feb 26, 2009 10:58 am

  • for me the major problem is the lack of distinction. models just look the same on quick glance. the old models had much different volumes[, shapes and colors, whilest the new ones are basically all a long barrel with some small appendages.

    (weapon textures look very low-res to me too [built from svn].)

    also the appearance affect the attributed strength of the weapon.
    shotgun now looks actually powerful enough to be used, but does not look like a traditional shotgun anymore - laser-point visier anyone?
    the hagar was formerly understandable as some automated machine gun with bigger (but not that powerful) exploding bullets, but now i dont know how to view its appearance.
    for the electro i just miss the big plasma chamber which was the source of all that funny e-spam ;)

    anyway, i am sure i will get along.
    keep on doing!
    fronten
    Advanced member
     
    Posts: 96
    Joined: Thu Apr 20, 2006 9:52 pm

Thu Feb 26, 2009 3:23 pm

  • Please replace the TAG model with the new hagar and bring back the old hagar. A 3 barrel hagar is ridiculous.

    I feel really strongly about this and we'll have to live with it for at least 6 months.
    Last edited by ihsan on Thu Feb 26, 2009 3:38 pm, edited 2 times in total.
    User avatar
    ihsan
    Alien trapper
     
    Posts: 305
    Joined: Fri Mar 03, 2006 3:33 pm
    Location: Trinidad (Where Obama met Chavez)

Thu Feb 26, 2009 3:24 pm

  • +1
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
    Image
    Image
    User avatar
    C.Brutail
    Laidback mapper
     
    Posts: 2357
    Joined: Tue Feb 28, 2006 7:26 pm
    Location: Ironforge

Thu Feb 26, 2009 4:31 pm

  • ihsan wrote:I turned on the cheats and had a look at all the new weapons i'm really happy that so much improvement has been made on the aesthetics.

    The only real change I would like to propose is that the New Hagar model replace the TAGSeeker instead of the old hagar. The single, high velocity rocket from a triple barrel is kinda dumb. The hagar and crylink needs some added detail to match the newer guns but i think their basic designs are great the way they are.


    The TAG seeker model makes sence for what it does. The New Hagar model should NOT replace the TAG seeker model: that is rediculious. If you want a more eyecandied seeker open it up in blender or maya or whatever and work on it. You can't just shuffle around models to diffrent guns.
    tundramagi
    Forum addon
     
    Posts: 974
    Joined: Sun Jan 04, 2009 4:53 pm

Thu Feb 26, 2009 5:01 pm

  • tundramagi wrote:If you want a more eyecandied seeker open it up in blender or maya or whatever and work on it. You can't just shuffle around models to diffrent guns.

    2 late for this release.

    tundramagi wrote:You can't just shuffle around models to diffrent guns.

    HUH? These have been in svn for a week, people aren't even used to them yet. The first time i got the new hagar i literally said "W T F ". If it stays like this 'till release THEN you'll have a point.

    Image
    Anyway, I was hoping that just replacing the models would do the trick but the tag seeker emits projectiles from an unusually low position in alternate fire. I'm afraid some QC changes would be needed to complete the switch, which may be more than the devs are willing to do at this 11'th hour.
    User avatar
    ihsan
    Alien trapper
     
    Posts: 305
    Joined: Fri Mar 03, 2006 3:33 pm
    Location: Trinidad (Where Obama met Chavez)

Thu Feb 26, 2009 10:39 pm

  • Anyway, I was hoping that just replacing the models would do the trick but the tag seeker emits projectiles from an unusually low position in alternate fire. I'm afraid some QC changes would be needed to complete the switch, which may be more than the devs are willing to do at this 11'th hour.


    Why are you under the delusion that "the devs" want to make the switch you demand in the first place?

    Tell me, why are you under this delusion that you declare that the new hagar model should be switched into the tag-seeker position instead and THUSLY, from __YOUR DECLARATION__ the developers then in their minds wish to make that change that you just demanded (but, however it's just "too late" perhaps for the required QC changes that they would need to make to achieve their goal (the goal which you transmitted to them and they accepted)... they'll surely do it later.)

    I would like to know why you think that? Are you in the habit of getting what you want without working towards it yourself?
    tundramagi
    Forum addon
     
    Posts: 974
    Joined: Sun Jan 04, 2009 4:53 pm

Fri Feb 27, 2009 12:09 am

  • tundramagi wrote:I would like to know why you think that? Are you in the habit of getting what you want without working towards it yourself?


    Quite the opposite. I know that this has a very high failure probability because of the way the models were committed at the last moment and once 2.5 is out it wouldn't make sense. I have already worked at it by basically doing one third the work myself (wasn't much). I don't mind changing the QC myself either.
    So far it would seem that myself and CBritail are for this and you are clearly against. Everybody likes the models but some little concerns are still out there. I'm not trying to be a vocal minority here. There are many other little criticisms i can make but at this point it's not worth the dev's time. I just want opensource principle to run it's course as best it can under the circumstances.
    User avatar
    ihsan
    Alien trapper
     
    Posts: 305
    Joined: Fri Mar 03, 2006 3:33 pm
    Location: Trinidad (Where Obama met Chavez)

Fri Feb 27, 2009 3:17 am

  • tundramagi wrote:
    Anyway, I was hoping that just replacing the models would do the trick but the tag seeker emits projectiles from an unusually low position in alternate fire. I'm afraid some QC changes would be needed to complete the switch, which may be more than the devs are willing to do at this 11'th hour.


    Why are you under the delusion that "the devs" want to make the switch you demand in the first place?


    In point of fact, Morphed expressed to me that he thinks that the Hagar (new model) should take the functionality, at least the primary fire, of the TAG seeker.
    Image
    User avatar
    torus
    Forum addon
     
    Posts: 1341
    Joined: Sun Dec 24, 2006 6:59 am
    Location: USA

Fri Feb 27, 2009 3:54 am

  • torus wrote:
    tundramagi wrote:
    Anyway, I was hoping that just replacing the models would do the trick but the tag seeker emits projectiles from an unusually low position in alternate fire. I'm afraid some QC changes would be needed to complete the switch, which may be more than the devs are willing to do at this 11'th hour.


    Why are you under the delusion that "the devs" want to make the switch you demand in the first place?


    In point of fact, Morphed expressed to me that he thinks that the Hagar (new model) should take the functionality, at least the primary fire, of the TAG seeker.


    We have the TAG Seeker and the Hagar the Hagar should not be the tag seeker
    If he wants the hagar model to be the tag seeker model... then he should have said it was the tag seeker model (or say it now) but not merge the two weapons. It is good to have variety.

    I like the old hagar look for the hagar somewhat, but don't have a problem with the new look either. Also, I like the TagSeeker model as it is as a concept (though it could be made higher poly) the short stout upangled 4 barrels are great. Maybe morphed could quickly make a higher poly tag-seeker? The concept is there in the current model, it wouldn't take too much to spruce it up.

    The new models are very professional.
    tundramagi
    Forum addon
     
    Posts: 974
    Joined: Sun Jan 04, 2009 4:53 pm

Fri Feb 27, 2009 11:14 am

  • tundramagi wrote:then he should have said it was the tag seeker model (or say it now) but not merge the two weapons.

    No one is talking about merging. Just instead of giving Hagar the new model, give it to the TAG instead and let the Hagar have it's old model back (people are actually for this, some really like that old model).
    Plus it would make sense having the new model for TAG especially with secondary fire.
    User avatar
    ai
    Forum addon
     
    Posts: 2131
    Joined: Sun Mar 05, 2006 3:54 pm
    Location: Behind you

Sat Feb 28, 2009 5:03 am

  • ai wrote:
    tundramagi wrote:then he should have said it was the tag seeker model (or say it now) but not merge the two weapons.

    No one is talking about merging. Just instead of giving Hagar the new model, give it to the TAG instead and let the Hagar have it's old model back (people are actually for this, some really like that old model).
    Plus it would make sense having the new model for TAG especially with secondary fire.


    Could he add an upper handle to the new-TAG model then if it is to be such? I really like how the current TAG is a lower, bulkier, thing you need to carry (can't fire from sholder). If he would add the TAG handle and trigger (or similar) to his new model that would be great.
    tundramagi
    Forum addon
     
    Posts: 974
    Joined: Sun Jan 04, 2009 4:53 pm

Mon Mar 02, 2009 3:47 pm

  • Well, i would dare to personally come up with the idea of merging the hagar and tag, and the reason is because we have 2 underused models, with 1-1 technically not too usable secondary fire mode. So they could be merged into a new hagar, thats primary is the current TAGs primary, and the secondary is the old hagars primary. And the model could be the 2.5s new hagar. It could shoot 3 (stronger) homing rockets from the 3 barrel it has, so it could also make sense. This would result a strong and very usable weapon for close and midle range. Im not sure it worth to have another weapon reasoning 2 semi used weapons, it would also be more newbie friendly to get know fewer weapons. Just compare current hagars primary with hlac primary, and also with TAGs secondary. The difference is not too big. Maybe its time for some weapon optimization. that would result a weapon deserving the placement of #8 in the arsenal :)
    Image
    User avatar
    FraNcoTirAdoR
    Alien trapper
     
    Posts: 288
    Joined: Tue Mar 04, 2008 10:25 am
    Location: near the nex

Mon Mar 02, 2009 3:59 pm

  • /me likes what was written above
    Alien
    Forum addon
     
    Posts: 1212
    Joined: Tue Apr 22, 2008 7:12 am

Mon Mar 02, 2009 4:18 pm

  • indeed.
    User avatar
    Fisume!
    Alien trapper
     
    Posts: 467
    Joined: Sun Jan 27, 2008 8:55 am
    Location: Saarbruecken, Germany

Mon Mar 02, 2009 4:58 pm

  • Thats cool to hear, and the nicest thing that it requires NO new code at all :)
    Please if someone could set this new hagar together fast with copying the proper blocks between the two quakeC files, upload it for testing, I just checked out the seekers file, and its different from what i got used to (other weapons have seperated blocks for pirmary and secondary, this one looks pretty mixed-up)

    Originally I was holding this for my "weapon feature recommendation and optimization" thread that im willing to open once 2.5 is out and stable (i have some cool and unique ideas), but i think that weapon balance is so awesome right now in this game, that only these 2 weapons features are breaking it a little, so we could perfect it.
    Also I know there is only about 1-2 weeks left until the release, but dont forget that these weapon features are already balanced, so its just a port.
    Last edited by FraNcoTirAdoR on Mon Mar 02, 2009 5:31 pm, edited 1 time in total.
    Image
    User avatar
    FraNcoTirAdoR
    Alien trapper
     
    Posts: 288
    Joined: Tue Mar 04, 2008 10:25 am
    Location: near the nex

Mon Mar 02, 2009 5:25 pm

Mon Mar 02, 2009 5:29 pm

  • Are weapons necessarily limited to 2 modes? Would it be possible to have secondary fire switch primary fire between 3 or more modes?

    (It would be interesting too if weapon models could have "attachments" that enabled modes, but that's probably more complicated than anyone would be willing to code right now.)

    I'm not sure that I like Franco's idea though. The hagar secondary fire is useful around corners sometimes and the tag seeker's secondary fire is useful at close range. Although it fits the new hagar model, the tag seeker's primary fire would make the most sense as an additional mode of the RL but that would really require multi-mode weapons which would probably be too drastic for most people (and if it's not already possible with the existing code then there's probably little interest in implementing it).
    Xeno
    peregrinus originis incognitae
     
    Posts: 396
    Joined: Wed Nov 15, 2006 10:42 pm

Mon Mar 02, 2009 6:05 pm

  • "secondary" could switch between many modes, yes. i played around a bit with this, but i diffident really like the mechanic. it feels clumsy ingame, specially when there enough modes to make it interesting (3+).

    Tags secondary is designed to counter incoming missiles, specially those homing ones from another tag ;) its use are kinda questionable tough since the tag is a overall infective weapon and the homing rockets are to dumb to be a real problem to shake. btw, the tag was originally designed as a replacement for the hagar. it had 3 modes in that incarnation tough, primary-hagar like, fire tag and flac. the seeking rockets where smarter too.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
    User avatar
    tZork
    tZite Admin
     
    Posts: 1337
    Joined: Tue Feb 28, 2006 6:16 pm
    Location: Halfway to somwhere else

Mon Mar 02, 2009 6:08 pm

  • Xeno wrote:Are weapons necessarily limited to 2 modes? Would it be possible to have secondary fire switch primary fire between 3 or more modes?

    (It would be interesting too if weapon models could have "attachments" that enabled modes, but that's probably more complicated than anyone would be willing to code right now.)

    I'm not sure that I like Franco's idea though. The hagar secondary fire is useful around corners sometimes and the tag seeker's secondary fire is useful at close range. Although it fits the new hagar model, the tag seeker's primary fire would make the most sense as an additional mode of the RL but that would really require multi-mode weapons which would probably be too drastic for most people (and if it's not already possible with the existing code then there's probably little interest in implementing it).


    Well, i also like the idea itself, having that switch between modes, but im not really sure new gamers coming into nexuiz for some quick arcade-like fun would like to learn about 30-40 fire modes for the weapons alltogether. :P (if anyone can make up that many REALLY unique mode, truly deserves the Nobel-price) Also this would break weapon combinations and the access to the features would take some time, that im not sure all would appriciate during the heat of the fight. BUT I truly support this idea to make an universal weapon for nexuiz with different fire modes (4-5), that are toggleable, but because of the toggle not making it usable in combinations, just like camping rifle, (Maybe a BFG?)

    You pointed out that hagars secondary is useful around corners, there are 2 things i would like to point out about that: first, the ammo consumation, and the low damage results its only usable if you use up tons of ammo, while standing in relatively one place spamming a corner with the most precious ammo type (rocketlauncher and mortar needs it too). Second, we already have so many cornerweapons, I mean why do we need crylink, electro, hagar and mortar to shoot around corner into the misterious void? :D

    The TAGs secondary is also a feature that i think noone would miss, it is meant to work as an anti-rocket, but the problem is that on a NORMAL map (not a giga-mega-huge, relatively empty one) you just take a close corner and you already escaped TAGs primary rockets. If its shot from distance you terminate them with rocketlauncher before they reach you. And it doesnt protect against rocket missiles either.
    Image
    User avatar
    FraNcoTirAdoR
    Alien trapper
     
    Posts: 288
    Joined: Tue Mar 04, 2008 10:25 am
    Location: near the nex

PreviousNext


Return to Nexuiz - Development




Information
  • Who is online
  • Users browsing this forum: No registered users and 1 guest