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C.Brutail wrote:Speaking f weapons... am I the only one, who has some odd memories... ?

Xeno wrote:(It would be interesting too if weapon models could have "attachments" that enabled modes, but that's probably more complicated than anyone would be willing to code right now.)
--FraNcoTirAdoR-- wrote:Well, i would dare to personally come up with the idea of merging the hagar and tag, and the reason is because we have 2 underused models, with 1-1 technically not too usable secondary fire mode. So they could be merged into a new hagar, thats primary is the current TAGs primary, and the secondary is the old hagars primary. And the model could be the 2.5s new hagar. It could shoot 3 (stronger) homing rockets from the 3 barrel it has, so it could also make sense. This would result a strong and very usable weapon for close and midle range. Im not sure it worth to have another weapon reasoning 2 semi used weapons, it would also be more newbie friendly to get know fewer weapons. Just compare current hagars primary with hlac primary, and also with TAGs secondary. The difference is not too big. Maybe its time for some weapon optimization. that would result a weapon deserving the placement of #8 in the arsenal
The TAGs secondary is also a feature that i think noone would miss, it is meant to work as an anti-rocket, but the problem is that on a NORMAL map (not a giga-mega-huge, relatively empty one) you just take a close corner and you already escaped TAGs primary rockets. If its shot from distance you terminate them with rocketlauncher before they reach you. And it doesnt protect against rocket missiles either.
--FraNcoTirAdoR-- wrote:Well, i would dare to personally come up with the idea of merging the hagar and tag, and the reason is because we have 2 underused models, with 1-1 technically not too usable secondary fire mode.
tundramagi wrote:Just because YOU do not use it, Just because YOU do not put it in your maps doesn't mean other peeps don't.
There is no reason to remove weapons anymore. If you do not want to use a weapon in your map than don't use that weapon... but don't screw things up for other mappers.
divVerent wrote:First of all, the hybrid hagar+seeker would be just too strong. Hagar already is one of the top weapons (for its high damage per second), and this would make it just insanely powerful (probably more than the nex, even)..

but instead of having two hardly used weapons, why not have one that could be used more? Of course, this would be up for tests and see if people would actually use it.
[-z-] wrote:No mikeeusa (tundramagi), AI is denouncing your credibility because of your history of trolling.
ai wrote:I won't use Lamoot's model for anything. Firstly, I already stated, I will not create any weapons as I don't like that part and I also do not know how nor do I wish to learn.
Secondly, Lamoot's model is Lamoot's model. If he wished for it to exist in Nexuiz he first must create a low poly version, I've only seen the high poly version. I also haven't seen any source files he might have released for others to finish.
Thirdly, I don't think Lamoot's model would fit the Hagar-TAG hybrid.
I will not create any weapons as I don't like that part and I also do not know how nor do I wish to learn.
I kill peeps with the hagar secondary all the time, you're just a poor player and a rail-bitch.
The TAG is a great strong + defensive weapon which one can put in map areas you want a defender to have an advantage.
Code:
Nex 0.57479 | . +0.203 +0.307 +0.397 +0.336 +0.583 +0.233 +0.644 +0.632 +0.493 +0.527 +0.854 +1.000 .
Mortar 0.34255 | -0.203 . +0.278 +0.143 +0.068 +0.133 +0.067 +0.297 +0.125 +0.455 +0.546 +0.500 . .
Camping Rifle 0.30819 | -0.307 -0.278 . +0.360 +0.200 +0.333 -0.200 +0.222 +0.226 +0.522 +0.253 +0.710 +1.000 .
Hagar 0.25297 | -0.397 -0.143 -0.360 . +0.041 -0.083 +0.351 +0.167 +0.273 +0.405 +0.500 +0.520 . .
Rocket Launcher 0.23945 | -0.336 -0.068 -0.200 -0.041 . +0.035 +0.097 +0.083 +0.254 +0.288 +0.395 +0.606 +1.000 .
Heavy Laser Assault Cannon 0.18601 | -0.583 -0.133 -0.333 +0.083 -0.035 . +0.278 -0.083 +0.120 +0.312 +0.444 +0.429 . .
Uzi 0.15160 | -0.233 -0.067 +0.200 -0.351 -0.097 -0.278 . -0.231 -0.071 +0.256 +0.220 +0.618 . .
Crylink 0.11499 | -0.644 -0.297 -0.222 -0.167 -0.083 +0.083 +0.231 . +0.222 -0.158 +0.158 +0.565 . .
Electro 0.05249 | -0.632 -0.125 -0.226 -0.273 -0.254 -0.120 +0.071 -0.222 . +0.111 +0.118 +0.429 . .
T.A.G. Seeker -0.02923 | -0.493 -0.455 -0.522 -0.405 -0.288 -0.312 -0.256 +0.158 -0.111 . +0.099 +0.538 . .
Shotgun -0.10689 | -0.527 -0.546 -0.253 -0.500 -0.395 -0.444 -0.220 -0.158 -0.118 -0.099 . +0.237 . +1.000
Laser -0.35418 | -0.854 -0.500 -0.710 -0.520 -0.606 -0.429 -0.618 -0.565 -0.429 -0.538 -0.237 . . .
Port-O-Launch -0.62586 | -1.000 . -1.000 . -1.000 . . . . . . . . .
Grappling Hook -1.10689 | . . . . . . . . . . -1.000 . . . 
monoweaponist
I also perfectly agree with anyone if he comes up with: "Its too late to make such a sudden and quite big change, that has certainly much influence on maps", thats why I wouldnt open a thread on this idea, but i think it worth a deep discussion later with many tests.
Shoe wrote:I think we should remove ALL weapon options if the player selects a female character model. FUCK what the players want, women shouldn't play with men's toys.
Other stuff to try might be, for example, sticky mines that go off when someone gets near them (or after a timeout, or when too many are spammed/clustered together).
The problem is that a homing missile simply should not be in a first person shooter that's based on skill. However, he found out about the weapon way after tZork committed it, so it will stay.

--FraNcoTirAdoR-- wrote:I already suggested the sticky proximity mines for the hagar secondary, and the answer was that we already have electro, thats one of the reasons why I came up with weapon merging...................Their lifetime will be really cruscial to be set well: too short doesnt have so much point i think.
Proxy mines would redefine the playing tactics in every game-type, in CTF you could spam the known camping places before even campers would arrive there for example. (lol in 1on1 mines waiting for you on every spawnspot)
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