Moderators: Nexuiz Moderators, Moderators


divVerent wrote:I really prefer Nexuiz's way over Q3A's, as it's not lying.
divVerent wrote:As far as I know, rockets tend to come out of rocket launchers and not out of eyes. Case closed.
Bundy wrote:Thats ok, too. But really, If you aim with the nex (or any other weapon .. ) 1mm-1cm above a wall, you will hit the wall. Why?
Bundy wrote:It just has to be precise, meaning: hit where the crosshair aims at. So please fix that!
alpha wrote:divVerent wrote:As far as I know, rockets tend to come out of rocket launchers and not out of eyes. Case closed.
Crosshair: thing that shows where projectiles would be shot at.
(...)
Bundy wrote:(...)
But really, If you aim with the nex (or any other weapon .. ) 1mm-1cm above a wall, you will hit the wall. Why? I dont get it. Thats something which has to be fixed. It just has to be precise, meaning: hit where the crosshair aims at. So please fix that! The crosshair shows in some spots NOT where you aim at. And this is just not right! If I aim on the ground under me and hit the wall, whats the point of the crosshair in that spot? If you would do it in reality, it would be hard to hit your legs if you aim at something else ... (well, maybe i could do it, but not somebody who is used in using weapons as i am in using nexgun in nexuiz :>)
Overall, you cant shot at every target you can see in some spots. And if the shots come out of the weapon, you should be able to hit it like in reality (at least with the nex, as it doesnt have a "big" projectile, like the rocket!)

Waterlaz wrote:And well.... the air controll doesn't make any sense.
Having such a powerfull rocket jump doesn't make any sense.
Oh... and why is it when I shoot heavy rockets while being in the air doesn't push me the other side(my English let's me down here. Nexuiz should obey conservation of linear momentum )? Doesn't make any sense.
But hell... The first two are done exactly for the game to be playable.
So is the shoot from eye thing.
Waterlaz wrote:It makes _all_ aspects of the game less enjoyable.
People should aim by skill, not by learning to aim like an aimbot.
Aim does need to be made harder than this as otherwise there is too much of an advantage to someone firing rather than someone running
Waterlaz wrote:Wether you like it or nor " learning to aim like an aimbot" _IS_ "aim by skill" by definition of the word "skill".
Mr. Bougo wrote:Green, the problem is not realism, but having weapon models in a player's hands does not make any sense if projectiles shoot out of the player's face.
divVerent wrote:Why not make the crosshair graphics indicate in some way whether the end point on screen can actually be hit by the gun? E.g. grey out the crosshair if the target can't be reached from the shot origin.
GreEn`mArine wrote:Please, a laser pointer! And it has to be absolutely realistic. It has to become smaller with the distance so that no1 sees it anymore then. And it has to be default![]()
No, please, not.
divVerent wrote:It is now in svn.
crosshair_hittest 1
If the shot wouldn't hit the crosshair point, the crosshair gets blurred.
Happens even when shooting from eye, because rocket launcher and seeker projectiles have a thickness, and this may get "stuck" somewhere on the path to the crosshair point.
esteel wrote:Having the zoom button pressed (or activated via nexgun secondary..)
esteel wrote:you can configure the zoom speed.. just set it to -1 which means instant zoom if thats what you are missing. Really no need to use zoom scripts anymore
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