Better default config

Developer discussion of experimental fixes, changes, and improvements.

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Fri May 01, 2009 11:22 pm

  • Default nexuiz config sucks - weapons on 7,8,9, crouch on shift, and a bunch of other annoying shit.

    I am proposing some changes so that people not forced to suffer due to unplayable defaults.

    Code: Select all
    cl_bob 0
    cl_bobmodel 0
    set g_shootfromeye 1
    set g_norecoil 1
    bind CTRL "+crouch"
    bind e "impulse 1" // Laser on E
    bind f "impulse 2" // Shotgun on F
    bind 1 "impulse 7" // Nex on 1
    bind 2 "impulse 9" // RL on 2
    bind 3 "impulse 4" // Mortar on 3
    bind 4 "impulse 3" // MG on 4
    bind SHIFT "+zoom"
    bind q weaplast // CS players would enjoy
    bind v +hook


    This would make for more enjoyable defaults.
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    alpha
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Sat May 02, 2009 12:45 am

  • yes, we should immediately put that into default config.

    rofl :lol:
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    GreEn`mArine
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Sat May 02, 2009 2:24 am

  • GreEn`mArine wrote:yes, we should immediately put that into default config.


    That would be nice, but I dont think you get to make such decisions.

    GreEn`mArine wrote:rofl :lol:


    at your post
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    alpha
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Sat May 02, 2009 6:02 am

  • alpha wrote:set g_shootfromeye 1
    set g_norecoil 1


    I'm not sure about this, really... Isn't that encouraging camping in the most sneaky places? Also, I think it would get quite disturbing for players to have effects shoot right in the middle of their screen, cluttering the view.

    Also, why would you remove bobbing? There's nothing wrong with it...
    But yes, I do agree that the default binds are not really suitable for gameplay.
    Meh.
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    Mr. Bougo
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Sat May 02, 2009 8:30 am

  • alpha wrote:bind 1 "impulse 7" // Nex on 1
    bind 2 "impulse 9" // RL on 2
    bind 3 "impulse 4" // Mortar on 3
    bind 4 "impulse 3" // MG on 4

    I quite like the numbers how they are. Please don't change these as numbers for weapons is how it has always been for first person shooters.

    The other proposals you have here are making big changes to the overall default feel of the game.

    Would it be possible though to introduce an option in the control setup menu to have a few buttons that loaded different included configs? Lots of games do this and it could just be linked to files called keymap[number].cfg.
    Ed
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Sat May 02, 2009 8:43 am

  • But yes, I do agree that the default binds are not really suitable for gameplay.

    Which is why you make your own binds right?

    Where did hook/jetpack go? It used to be on "e" :} How much thought went into this?

    +1 for Ed's idea though.
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    PinkRobot
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Sat May 02, 2009 9:24 am

  • PinkRobot wrote:Which is why you make your own binds right?

    Where did hook/jetpack go? It used to be on "e" :} How much thought went into this?

    +1 for Ed's idea though.


    Exactly :)

    It took me ages to get my own binds but now I'm fully used to them, and I love it :)
    Meh.
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    Mr. Bougo
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Sat May 02, 2009 10:02 am

  • Binds are relative. Pretty much none are the same for everyone, what goes for alpha doesn't work at all for me for instance. Default binds should stay default, there is always the possibility to edit those binds to your likening.
    I use the numbers 1-3 for Laser, Shotgun and MG, using Q for Nex, E for Mortar, CTRL for RL, Jetpack/Hook on ALT (so that I can move in any direction which you can't do if you let go one of the 4 main directional keys) and etc. etc.

    What I do is just copy paste the bind keys from each config with new version, some odd 10 secs to do and you're done. Too long?
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    ai
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Sat May 02, 2009 11:16 am

  • Anyone heard of autoexec.cfg? :P

    I'm using my binds there since... 3 versions now?
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    C.Brutail
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Sat May 02, 2009 1:41 pm

  • Well... after thinking about this for a while I must say that I don't care about default bindings.
    But this:
    set g_shootfromeye 1
    set g_norecoil 1

    Is absolutely a must have!!!

    Isn't that encouraging camping in the most sneaky places?

    No this makes a _normal_ multiplayer, a _proper_ multiplayer. Every descent shooter works like this. Quake[1-3]? CS? Unreal? Oh.... geee... they all work right and only nexuiz gives hemorrhoid for free.
    Waterlaz
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Sat May 02, 2009 1:51 pm

  • PinkRobot wrote:Where did hook/jetpack go?


    Reading problems? Obviously you have them.

    I'll quote myself FYI:

    alpha wrote:
    Code: Select all
    bind v +hook


    Now,

    Default binds should stay default


    The whole point of this thread is to make MORE USEFUL default. When you say 'what goes for alpha does not work for me' -- you compare wrong things (aka your cfg and my cfg). What you should be comparing is the default cfg (with rl on key 9, LOL) and this one.


    Mr. Bougo wrote:Also, why would you remove bobbing? There's nothing wrong with it...

    I think that it's too intense.
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    alpha
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Sat May 02, 2009 2:39 pm

  • Then say it's too intense for you, not completely removing it. Also I might not be that über player nexuiz 1337 master, but I haven't even noticed the recoil until someone mentioned it yesterday.

    And I say you should ease on your tone... I'm beginning not to like it. :!:
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    C.Brutail
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Sat May 02, 2009 2:49 pm

  • alpha wrote:What you should be comparing is the default cfg (with rl on key 9, LOL) and this one.

    I like the weapons on the numbers. That's how most games lay out their weapons. I think lots of other people might also like them left where they are.

    I always leave the defaults as they are with the exception of moving crouch from SHIFT to CTRL. This is basically the HL layout.

    I also don't like the view point changes you proposed as they're too pro-gamer. I don't play games to be good, I play to have fun. We shouldn't be making elitist default changes, people then won't see the game as being fun.

    I agree with C.Brutail, I don't like your dictatorial tone of 'why are the defaults so dumb? How I have my setup is better. Let's make mine the default'.
    Ed
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Sat May 02, 2009 2:52 pm

  • Good ideas gameplaywise, but I think it looks silly to have the projectiles spawn at the center of your view.
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    FruitieX
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Sat May 02, 2009 2:56 pm

  • OK.... about the aiming.
    I don't see how this change ruins the game for newbies.
    Plus you have the positive experience of other fun and popular games like Quake, CS, Half-Life, Unreal. In general they don't have the shifted aim point.

    As for the key binds. Well I'm not going to push this but RL on 9 and Nex on 7 is not fun.
    Waterlaz
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Sat May 02, 2009 2:58 pm

  • Good ideas gameplaywise, but I think it looks silly to have the projectiles spawn at the center of your view.

    Look at how quake deals with this. The projectile doesn't spawns at the center.
    However you hit the proper location. I might install quake and give you some proof on this but you can just believe me on this one.
    Waterlaz
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Sat May 02, 2009 3:13 pm

  • Ed wrote:
    alpha wrote:What you should be comparing is the default cfg (with rl on key 9, LOL) and this one.

    I like the weapons on the numbers. That's how most games lay out their weapons. I think lots of other people might also like them left where they are.

    I always leave the defaults as they are with the exception of moving crouch from SHIFT to CTRL. This is basically the HL layout.


    Ok, so crouch on CTRL does make sense for you, and easier weapon access doesnt? Also, most of the people like them where they are, because they are too lazy to change. And that's PRECISELY why there must be sensible defaults.

    Ed wrote:I also don't like the view point changes you proposed as they're too pro-gamer.


    Uhm, not having to stop/uncomfortably stretch your palm to reach key 7/9 for better weapon is now considered pro-gamer ?! Man.... :?
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    alpha
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Sat May 02, 2009 3:15 pm

  • Quake 1: gun is always at center, so no issue
    Quake 2: gun fires from muzzle, and hits from muzzle (but the option "center handedness" shoots from eye, and hides the gun model)
    Quake 3: gun fires from muzzle, hits from eye (very weird, sometimes it looks like a cheat or a bug because projectile goes through a wall)
    Unreal Tournament: gun fires from muzzle, except sniper

    I really prefer Nexuiz's way over Q3A's, as it's not lying.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Sat May 02, 2009 3:17 pm

  • Well make the option client specific and everyone is happy.
    Same goes for force player models.
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Sat May 02, 2009 3:19 pm

  • Oh, and the current default binds are because this is standard for FPS games.

    In any FPS game, weapons are on the number keys in a row, and walking is WASD, with some function keys around it. If you played one FPS, you can immediately play another then.

    Exception is Tribes, which has walking on TGFH.

    Using defaults not following that will make many people think the game "does not work"...
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Sat May 02, 2009 3:19 pm

  • divVerent wrote:I really prefer Nexuiz's way over Q3A's, as it's not lying.


    Nexuiz not lying? When you stand on high ground, have Rocket Launcher, and have your aim at a target on a lower ground, and you shoot, but instead of hitting target you blow your ass up because the rocket hit the ledge? You call that not lying? I dont know about you, but to me that is 'crosshair lies'.
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    alpha
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Sat May 02, 2009 3:39 pm

  • The only one thing which would be good if it was changed is replacing hagar number with rl number cause currenly it stands in between rl and nex (two most popular weapons) and accidentally picking hagar during combat ruins your game.
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Sat May 02, 2009 4:06 pm

  • alpha wrote:Ok, so crouch on CTRL does make sense for you, and easier weapon access doesnt?

    No, easier weapon access does make sense to me. That's weapon access in a logical way using numbers 1-0. What you consider easy is your opinion. Do not confuse your opinion with mine.

    alpha wrote:Also, most of the people like them where they are, because they are too lazy to change.

    Your powers of telepathy astound us all once again.

    Stop making such sweeping assumptions about what is 'easy' and 'sensible'. Most FPS games use a similar keyset to Nexuiz, this is familiar to many people and is hence easy. Your proposed keymap is a right sodding mess. The idea behind laying out a control interface is not simply to cram as many controls as possible into a small space, this makes a mess. You need to lay them out logically.

    If you don't like the defaults, write a keymap_alpha.cfg file and submit it for inclusion for the interest of people who can't count beyond 4.
    - Roflcopter 3D
    - Aplha's 'sensible' and 'easy' keymap for innumerate people with small hands.

    Moderated out... I've found that insulting... I have small hands :P
    Ed
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Sat May 02, 2009 4:42 pm

  • alpha wrote:
    divVerent wrote:I really prefer Nexuiz's way over Q3A's, as it's not lying.


    Nexuiz not lying? When you stand on high ground, have Rocket Launcher, and have your aim at a target on a lower ground, and you shoot, but instead of hitting target you blow your ass up because the rocket hit the ledge? You call that not lying? I dont know about you, but to me that is 'crosshair lies'.


    As far as I know, rockets tend to come out of rocket launchers and not out of eyes. Case closed.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Sat May 02, 2009 5:23 pm

  • divVerent wrote:As far as I know, rockets tend to come out of rocket launchers and not out of eyes. Case closed.


    Crosshair: thing that shows where projectiles would be shot at.

    Your comment has nothing to do with it.
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    alpha
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Sat May 02, 2009 5:23 pm

  • case close... heh...
    Crosshair should not just point to the center of your screen. It actually indicates smth else.
    And that's the point you aim.
    Well... the thing i'm saying is. Just let the client decide this and the problem will be solved.
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Sat May 02, 2009 5:28 pm

  • I think there are reasons why it's not client side...
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    C.Brutail
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Sat May 02, 2009 5:38 pm

  • I should say that we should stick to quake 1 if somebody asked me.
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Sat May 02, 2009 5:59 pm

  • I think there are reasons why it's not client side...

    That's not how a discussion like this should work. You know the reason - you say it.
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Sat May 02, 2009 6:05 pm

  • I don't know the exact reason, that's why I haven't said them. But I assume it has something to do with cheat protection. That's why a lot stuff is server side in Nexuiz. afaik.
    But I'm sure somebody who knows more about this part of the engine will correct me, or tell the exact reasons.
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