Want to help? Don't know what? Add more brush primitives to

Developer discussion of experimental fixes, changes, and improvements.

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  • Want to help? Don't know what to do, or haven't found anything you like? Add more brush (and perhaps patchmesh) primitives to Net radiant!

    The reason why some editors like the current unreal editor are so popular is because they do alot of the work for you. Now, while in netradiant you can get most of that work done, it takes alot of learning to do so, a year or more (after 3 years of using netradiant I just recently learned how to use the clipping tool.)

    One way to reduce this time is to add more primitives to netradiant.
    The brush primitive code (like prism, cone, etc) is in:
    NetRadiant/radiant/brushmanip.cpp

    This works by cutting planes through the "box" you make w/the brush.

    Some ideas: http://en.wikipedia.org/wiki/Dual_polyhedron

    http://en.wikipedia.org/wiki/Elongated_ ... al_pyramid
    (looks like a crystal)

    etc

    Also, an extrude command would be cool for netradiant :P.
    tundramagi
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Tue Jun 16, 2009 10:34 pm

  • i made my func_radar brush, but it is appearing at a random location on everymap not just the ones i put it on and where i put it. So no func_radar for people yet.
    +The Dude+
    [-Project 2501-]
    Mizu Kitsune
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Tue Jun 16, 2009 10:42 pm

  • Mizu Kitsune wrote:i made my func_radar brush, but it is appearing at a random location on everymap not just the ones i put it on and where i put it. So no func_radar for people yet.


    I mean when you pull down the NetRadiant Brush menu: Prism, Cone, Sphere, Rock
    more would be good.
    tundramagi
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Wed Jun 17, 2009 12:02 am

  • yea. func_radar is a brush, that appears as a hollogram of the map and has moving blips.
    +The Dude+
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    Mizu Kitsune
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Wed Jun 17, 2009 2:13 am

  • That's a diffrent thing than what I'm talking of:

    Image
    tundramagi
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Wed Jun 17, 2009 3:15 am

  • so then you mean a prefab?
    +The Dude+
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    Mizu Kitsune
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Wed Jun 17, 2009 6:32 am

  • Mizu Kitsune wrote:so then you mean a prefab?


    Try those things out. They aren't prefabs, they are procedurally generated brushes (with parameters).
    tundramagi
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