Singleplayer Story Mode - Ideas/Development [Spoilers!]

Developer discussion of experimental fixes, changes, and improvements.

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Sat Jul 25, 2009 12:47 am

  • ai wrote:Um, I'm not sure how far you've come in the modeling process of that mech thing, but the corners are way too soft, looks really odd. Harden them up.


    Hmm, I had gone back and forth with myself over this. The reasons I had chosen the rounder look is because it seemed like it made the parts look more like they were cast or made in some futuristic way, to keep it from looking too angular even if I wasn't allowed a very high resolution normal map and to match up with Morph's art style he used for the weapons and spiderbots.

    Here's a comparison of your's and my edge picks so there's some illustration to go on-

    Image

    Ultimately, the appearance of the above two versions is determined entirely by the normal map, and I can make both versions' normal maps very easily so either way you can have the look you want.
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Sat Jul 25, 2009 1:31 am

  • If you ask me,the rounder one looks better.
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Sat Jul 25, 2009 3:04 am

  • KillaGrunt wrote:If you ask me,the rounder one looks better.


    Yeah I have to agree, I still like the rounder look better even though ai's suggestion would create a more modern-realistic style. The rounder edges make it look more integrated and consistent somehow.

    And you can feel free to consider yourself asked about all these things, btw. Same thing for Sepelio, ai and anyone else who decides to take the plunge through the spoiler warnings. :)
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Sat Jul 25, 2009 3:10 am

  • i agree..the rounder edges give it a more advanced feel.. more organic, more intelligent.. more like something that could think intelligently and hunt and kill you, rather than something that just follows programming to find you and uses programmed battle systems..just imo.. maybe im thinking into it too much.. :D
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Sat Jul 25, 2009 3:23 am

  • one thing unrelated to modeling topic is the script..profanity specifically..yes, its a gritty, bloody FPS, but i think if there is a lot of profanity and whatnot, you could lose a part of your player-base (is that even a term?)..you want to be careful not to do something that could cause people to avoid/stop playing the game. all kinds of people of all ages play nexuiz, and more will play in the future. i mean, sure people may be offended by the gibs, but those can be turned off..just something to take into consideration...

    and while we're on the topic of the script, will you be using audible text for dialogue or are you doing it in text? (i highly discourage text..but idk how well audible speech can be incorporated into the current system)




    oh, btw...

    Hi, I'm Mike and I don't model or map or program or anything, but I don't mind writing/scripting or whatever kind of other work needs help. I actually used to do a little writing and scripting, not for any companies or anything, but I always thought a game would be fun thing to script (even thought about offering to help a guy I know out once when he designed/built an FPS, but decided against it). Let me know if there's anything I can do/help with.

    Wow, that sounds entirely too formal... :?
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Sat Jul 25, 2009 5:54 am

  • Its like a job application hehe.

    I plan on working on a design or two for one of the "maintenance corridors" at some point. I figure something dark and gritty obviously. Perhaps some realtime lighting as well for extra fun.

    I feel because of the scale some should be large enough to hold vehicles due to distance while others will simply have to accomodate person sized objects. Evidently those more abandoned will need more things "broken" as well. I look forward to it.

    EDIT:

    I just read this on /. and it may be of interest:

    http://games.slashdot.org/story/09/07/2 ... ?art_pos=6

    http://oceanquigley.blogspot.com/2009/0 ... -maya.html

    Sadly it sounds like the EULA is very restictive.
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Sat Jul 25, 2009 2:52 pm

  • Sepelio wrote:I plan on working on a design or two for one of the "maintenance corridors" at some point. I figure something dark and gritty obviously. Perhaps some realtime lighting as well for extra fun.

    I feel because of the scale some should be large enough to hold vehicles due to distance while others will simply have to accomodate person sized objects. Evidently those more abandoned will need more things "broken" as well. I look forward to it.


    That's how I had imagined it too.

    I think the level building workflow might be easiest and most efficient if a 'rough' map is made at first so that it can be modified here and there for balance and playtesting, and then once it is working okay, we start sending custom models and textures to it from blender and gimp.

    Another idea that could help integrate the campaign into the rest of the game, is if levels or sections of levels from the campaign are made so that they will (maybe with some tweaks) also work as maps for standard multiplayer gametypes.

    I just read this on /. and it may be of interest:

    http://games.slashdot.org/story/09/07/2 ... ?art_pos=6

    http://oceanquigley.blogspot.com/2009/0 ... -maya.html

    Sadly it sounds like the EULA is very restictive.


    Typical EA. :roll:
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Sat Jul 25, 2009 2:55 pm

  • I think I saw something like the 1st model on a sex shop :twisted:
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Sat Jul 25, 2009 3:18 pm

  • mand1nga wrote:I think I saw something like the 1st model on a sex shop :twisted:


    You must have very exotic needs. :P
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Sat Jul 25, 2009 4:12 pm

  • @Flying Steel:
    Ok, I've read the whole story and stuff and I gotta be honest. I'm confused like a hell hole. I have no idea what is going on in that story. All the different names and species, their interactions with each other and the arena thing (which btw when I read about the first time I felt my heart drop out of my body, meaning I didn't like it) it's like 'ah goddiege goo goo' in my head. :P
    I mean, it's not bad per se, just that I have absolutely no idea what is going on. I suppose only smart people are able to follow your story, I'm not one of these species.

    But I gotta say, I liked the story up till the Encounter Era, but the Trial Era and the rest need a total re-write IMO. I definitely didn't like the arena part, and the rest I just couldn't understand by the life of me. Also, I vote for another name for the 'Crusilex', what are that, a species or an empire? I think it sounds too close to crucifix and I don't think it would be good to have anything that sounds close to a religious thing.

    However, before continue on I need to know the answer to this question: How is the single player campaign gonna be? Is it going to be UT style, i.e. arena matches (deathmatch, tdm, ctf etc.) or is it gonna be a 'real' (so to speak) single player with a linear approach, a.k.a. Half-Life, Prey, Farcry, Killzone etc.?
    Cause the thing is, I don't want to be a part of anything with arena style single player campaign, I want to help in creating a real single player campaign. The reason being, I don't think arena single player is a true single player game, it's just 'online play' but offline with bots i.e. boring.

    PS. I will read more indepth the whole thing, from start to finish and see if there is something that needs changing, I've been just reading straight down once, I bet I missed something.
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Sat Jul 25, 2009 4:24 pm

  • Flying Steel wrote:Image

    Actually, not one of these two are what I actually meant. They both look very very similar. I suppose what I meant was to not have them as much beveled as they are (make the bevel smaller or take away some edges in the bevel and poossibly shrink it down a bit). The thing is, it looks very cartoony in my eyes and would not fit a rather realistic shooter like Nexuiz.
    Now I'm not sure I have understood it right, but is that 'mech' alive? Even if it is I still feel it's too cartoony, though it is a bit better in that case. Some parts I can agree with being round and nice, but not the entire thing, just looks odd, and for me does not come across as a more 'advanced' technology. My views may be biased on the other mech and sci-fi works, but I bet many other sees this as well. However, I do encourage new thinking and new concepts, just that this doesn't quite hit the spot yet.

    My opinion only, nothing to go after, but hopefully keep in mind.

    In my opinion, the body, the 'nose' and the joints (the big bolt things on the legs holding the body and feet together) are the worst parts, they should be a lot more harder.
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Sat Jul 25, 2009 4:47 pm

  • ai:

    I think we are going for a proper campaign, not an arena style thing. What he means is that some of the singleplayer maps should by design be able to double up as multiplayer maps.

    I say as most of the maps wont by symmetric that we should flesh out assault and race maps. I think it would be fun to race along the maintenance corridors of an ancient dyson sphere :D
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Sat Jul 25, 2009 5:42 pm

  • ai wrote:@Flying Steel:
    Ok, I've read the whole story and stuff and I gotta be honest. I'm confused like a hell hole. I have no idea what is going on in that story. All the different names and species, their interactions with each other


    Don't worry, you've been exposed to millions of years of history over a matter of minutes. This is the "concentrate" of the story. The campaign would introduce this stuff to you gradually, and maybe not even entirely in the end.

    and the arena thing (which btw when I read about the first time I felt my heart drop out of my body, meaning I didn't like it) it's like 'ah goddiege goo goo' in my head. :P


    The Arena is there to help us integrate with the "bloodsport" theme of Nexuiz the game with its announcer and scoring system and everything. It is there in part to help soften the reaction we might get from folks who don't think a campaign fits in Nexuiz. It also gives a change of pace, while not breaking with the storyline.

    I mean, it's not bad per se, just that I have absolutely no idea what is going on. I suppose only smart people are able to follow your story, I'm not one of these species.

    But I gotta say, I liked the story up till the Encounter Era, but the Trial Era and the rest need a total re-write IMO. I definitely didn't like the arena part, and the rest I just couldn't understand by the life of me.


    The gist is that the Crusilex started getting bombarded by a constant flow of potent species from around the galaxy, via Nexuiz. So they created a (rigid and heavy) system for dealing with these species.

    Ultimately this meant they created somekind of hierarchal confederation, where they are always at the top and they had 3 other species with semi-autonomy that help them fight and manage their empire.

    But by the time "Humans" arrive, there is a civil war or revolution going on between 2 of the former underlings on one side and the Crusilex and another underling species on the other. And then we end up getting sucked in, becaus we see it as a means to our end of surviving and then getting back home.

    Also, I vote for another name for the 'Crusilex', what are that, a species or an empire? I think it sounds too close to crucifix and I don't think it would be good to have anything that sounds close to a religious thing.


    A little note on what these names mean.

    They are not what these species call themselves; some might not have auditory names at all, we might not be able to pronounce or write them, or we just never get to learn them.

    So what these names for these species actually are, are pseudo-scientific names given to them on the fly by human scientists on the expedition(s), that have then been shortened by the terran soldiers into nicknames that are faster and easier to refer to.

    "Crusilex" is something like "Crusta Silex" or whatever is grammatically correct for "Stone Shell(ed)".

    And the similarity to Crucifix is done for artistic reasons. It carries a dual meaning, some see it as a sign of salvation against evils, but in actuallity it is just a simple device for orderly execution of those who did not follow the rules or were unlucky. (This makes more sense over the campaign).

    However, before continue on I need to know the answer to this question: How is the single player campaign gonna be? Is it going to be UT style, i.e. arena matches (deathmatch, tdm, ctf etc.) or is it gonna be a 'real' (so to speak) single player with a linear approach, a.k.a. Half-Life, Prey, Farcry, Killzone etc.?


    Probably both, you'll have alot of those linear levels where you're trying to get to someplace or take/kill something, but then you'll have battlefield levels that might use gametypes like Onslaught under the hood. And then maybe some hold-out levels, where you stay in one place and have to fight off so many enemies or keep them off of you for so long.

    Basically, you should probably expect variety.

    PS. I will read more indepth the whole thing, from start to finish and see if there is something that needs changing, I've been just reading straight down once, I bet I missed something.


    Remember, this is not the format the player will take in this information in the game. The story and backstory will unravel over many levels, perhaps with more levels in between. And there might even be some things left when it's all over for the player to ponder.
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Sat Jul 25, 2009 6:16 pm

  • ai wrote:Actually, not one of these two are what I actually meant. They both look very very similar. I suppose what I meant was to not have them as much beveled as they are (make the bevel smaller or take away some edges in the bevel and poossibly shrink it down a bit).


    Well the bevel is effectively shrunk down on the one. You should be able to see the difference, especially on the pelvis and turret. Not sure what exactly you mean by removing edges?

    The thing is, it looks very cartoony in my eyes and would not fit a rather realistic shooter like Nexuiz.


    I am a little confused by this.

    It seems like players can bunny hop twice as fast as a man can run, fall hundreds of feet and keep moving and never get tired. Those are things you wouldn't find in the newer realistic shooters (though I wouldn't mind things moving more in that direction).

    And the art style of Nexuiz doesn't seem full-blown cartoony per se, but it doesn't look realistic either. The bevels are relatively round and wide, proportions of weapons are exaggerated noticeably, the combatants wear very loud colors and have bizarre facial features/proportions, etc.

    What is the game's art style/direction and how do we know what it is?

    Now I'm not sure I have understood it right, but is that 'mech' alive?


    Not sure what you mean exactly. It can have some autonomy and it does have nanotechnology based partial regeneration.

    Even if it is I still feel it's too cartoony, though it is a bit better in that case. Some parts I can agree with being round and nice, but not the entire thing, just looks odd, and for me does not come across as a more 'advanced' technology. My views may be biased on the other mech and sci-fi works, but I bet many other sees this as well. However, I do encourage new thinking and new concepts, just that this doesn't quite hit the spot yet.


    Well actually, I was in the process of considering where to add more hard-edged, unbeveled plates to the top part of it, like you see on the sides of its legs if you look close. It is a work in progress at this point. Normally I would have waited until it was mesh complete to post screens.

    My opinion only, nothing to go after, but hopefully keep in mind.

    In my opinion, the body, the 'nose' and the joints (the big bolt things on the legs holding the body and feet together) are the worst parts, they should be a lot more harder.


    Hmm, I might keep your advice especially in mind for the alien side UGV's. Thinking more circular or conic section type surfaces that end in hard edges, making them the opposite of this. Can't promise anything though, things change alot while I work on them, experiment on them, etc.
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Sun Jul 26, 2009 7:16 am

  • Flying Steel wrote:I am a little confused by this.

    It seems like players can bunny hop twice as fast as a man can run, fall hundreds of feet and keep moving and never get tired. Those are things you wouldn't find in the newer realistic shooters (though I wouldn't mind things moving more in that direction).

    And the art style of Nexuiz doesn't seem full-blown cartoony per se, but it doesn't look realistic either. The bevels are relatively round and wide, proportions of weapons are exaggerated noticeably, the combatants wear very loud colors and have bizarre facial features/proportions, etc.

    What is the game's art style/direction and how do we know what it is?

    I wasn't referring to how realistic the shooter was to actual physics, I was talking about the art style and atmosphere. You don't see cartoony characters shooting each other with cartoony guns. They are rather 'serious/realistic' to what a normal universe would adhere. Your mech looks like it would belong in a game like Spyro, Toy Story or something like that.
    What I'm saying is that the art/concept the mech has do not correspond well to Nexuiz style, in it's current situation.

    Don't take into account how well rounded the guns are and such, that has no impact on how other things should look like. It's the main style it has to fit, not how rounded the edges are.

    On the script part:
    Flying Steel wrote:A little note on what these names mean.

    They are not what these species call themselves; some might not have auditory names at all, we might not be able to pronounce or write them, or we just never get to learn them.
    [...]
    "Crusilex" is something like "Crusta Silex" or whatever is grammatically correct for "Stone Shell(ed)".

    This is not what I meant, I don't really care how the species pronounce their names. It's that one name that I do not like. Btw, that stone shell thing, is it taken from reality or is it something that is taken from the 'scripts' reality? But either way, I don't like the shortened version, why not just use 'Crusta Silex' then? Much better than crusilex, as I mentioned my reasons is that I do NOT want religion to be involved in ANY way with the single player Nexuiz.
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Sun Jul 26, 2009 3:18 pm

  • ai wrote:I wasn't referring to how realistic the shooter was to actual physics, I was talking about the art style and atmosphere.


    You can't really separate the two. Both how things are shaped and how they move determine if they look real or not.

    Just look at how fast players move, how they can be bounced off of walls by rocket blasts or fall ten stories and not be dead or unconscious, but then as soon as they do die they suddenly blow completely up into gibs and blood that flys everywhere.

    Don't take into account how well rounded the guns are and such, that has no impact on how other things should look like. It's the main style it has to fit, not how rounded the edges are.


    But this UGV basically is the same stuff as one of those guns. It is similar technology made by the same manufacturer, for the same conditions, with a similar purpose (it is a weapon).

    Plus look at the current character models, do they look realistic or stylized? Look at how big the guns are in proportion to the characters holding them, are they realistically sized relative to their users, or really big in comparison?

    All available evidence seems to point to Nexuiz having, not a realistic or cartoony art style, but a surreal art style, like that of the similar and aptly named Unreal series (later games especially).

    On the script part:

    This is not what I meant, I don't really care how the species pronounce their names. It's that one name that I do not like. Btw, that stone shell thing, is it taken from reality or is it something that is taken from the 'scripts' reality?


    It is Latin, not sure if the grammar is okay for a scientific name or anything, but it doesn't really matter.

    The Crusilex are a silicon based exotic life-form with a stony and/or metallic exoskeleton, their name describes this characteristic feature of theirs.

    But either way, I don't like the shortened version, why not just use 'Crusta Silex' then?


    Too long and not dangerous sounding enough, mainly. Most all players would not be able to remember it. Crusilex sounds close to "crucify", which in English vernacular is used to mean "rake someone over the coals" in any number of ways, which ultimately fits them very well. Execution also bears a fitting connotation.

    Hmm, I guess "Exosilex" might work.

    Much better than crusilex, as I mentioned my reasons is that I do NOT want religion to be involved in ANY way with the single player Nexuiz.


    There really isn't. I don't think anyone's going to get a distinctly religious vibe from this as far as I can tell. And if they did, they wouldn't know what to make of it- there's no real message either way, things just happen as they do by the mechanics of this universe.

    Plus look at the Doom, Diablo and Halo series', both very strong religious symbolism and undertones, but all very popular, successful, long running franchises, just like many other franchises which didn't. So there's no sense in avoiding any semblance of this kind of thing out of fear of controversy or ideology. And whatever semblance there is, is very minor anyway.
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Sun Jul 26, 2009 8:01 pm

  • I've only a question: is now defined the game type? Because, if it's not, I've an idea for a Nexuiz integrated single player that could be (imho) interesting (I' m just finishing a pdf mini story), but if it's defined I agree with the others and I'll give you my support for modeling things! I could model environments props (in Blender) and maybe characters(but no texturing :cry: )!
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Sun Jul 26, 2009 8:08 pm

  • Ok, I'm gonna try to keep it as simple as possible. First off, Nexuiz has a specific style, call it whatever you want, but your mech does not fit, it is a lot more cartoony than Nexuiz and frankly I think such round edges on a mech look very ugly.
    I've been around for a long time, I think I would know what style fits in Nexuiz and what doesn't.

    Now, 'Crusta Silex' is not long, it's actually 12 characters (11 if you don't count the space), which is equal to 'Cephidarian' (also 11). So unless you're in denial it's not long. Btw, I don't think any of those names really sound 'dangerous'. They are just odd, for some reason people like to use really weird combination of letters for alien names and such, hoping for that to sound cool or something. This is not picking on you and your choice of names, but this is a fact that I've seen happening which begun once the TV first got invented.

    Lastly, I've been trying to give useful advice on what I believe is bad and needs work, you asked for advice/suggestions it so I gave it. However, you don't seem to actually take anything into account but come up with excuses in order to use only what you come up with.
    If you want this single player thing to work then I suggest you start listening to critique and start working with other people.
    What's the point in posting a story up for critique if you're not willing to work with it?
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Sun Jul 26, 2009 9:06 pm

  • ai wrote:Ok, I'm gonna try to keep it as simple as possible. First off, Nexuiz has a specific style, call it whatever you want, but your mech does not fit, it is a lot more cartoony than Nexuiz and frankly I think such round edges on a mech look very ugly.
    I've been around for a long time, I think I would know what style fits in Nexuiz and what doesn't.


    Well I've been playing Nexuiz since version 2.3, so I'm not new to it either, but let's not call artistic rank based on years playing the game or whatever. The bottom line is either Nexuiz doesn't have an actual specific art style (beyond dark scifi) or we're not interpreting it the same way. I have tried to provide some examples to support what my thinking on its art style is though.

    Now, 'Crusta Silex' is not long, it's actually 12 characters (11 if you don't count the space), which is equal to 'Cephidarian' (also 11). So unless you're in denial it's not long. Btw, I don't think any of those names really sound 'dangerous'.


    Crusta Silex is two words I mean, it looks long. Cephidarian is at the limit of how longs things should be/look methinks. Dangerous might not be the right word, I just don't want them to be long or impotent sounding. That just doesn't work well for a shooter, imo.

    Anyway, did you have objections to "Exosilex"?

    They are just odd, for some reason people like to use really weird combination of letters for alien names and such, hoping for that to sound cool or something. This is not picking on you and your choice of names, but this is a fact that I've seen happening which begun once the TV first got invented.


    They aren't really any odder than the greek and latin words they're built out of, it is just those two languages seem odd to most people and they are used alot in science, which makes them perfect for aliens according to popular media. :)

    Lastly, I've been trying to give useful advice on what I believe is bad and needs work, you asked for advice/suggestions it so I gave it. However, you don't seem to actually take anything into account but come up with excuses in order to use only what you come up with.
    If you want this single player thing to work then I suggest you start listening to critique and start working with other people.
    What's the point in posting a story up for critique if you're not willing to work with it?


    Well the mech and Nexuiz artstyle is not really what I was asking about, in this thread, which is about plot, story and levels. I just posted those screens for KillaGrunt who was asking about models. So don't count that, its a whole other big topic (Nexuiz' art style).

    Your other suggestions have been remove Crusilex because it sounds religious and rewrite the later half of the backstory because you didn't understand it (I think) and remove the Arena for reasons not given. But you've got to give me more detail than this, so that we can make intelligent decisions, and so we can understand where each other is coming from. So:

    Why should we avoid anything that might invoke religion?

    What don't you like about the Arena?

    What confuses you about the Encounter and Trial Eras?

    Please be specific as to what you don't like about this things and why, so that others can agree or disagree, and if agree, these problem areas don't end up getting crossed again because they weren't defined.

    And then let's hear what the others think and go from there.
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Sun Jul 26, 2009 10:07 pm

  • Flying Steel wrote:Why should we avoid anything that might invoke religion?

    Nexuiz isn't religious. There has been no sign whatsoever since 1.0 that evoked religious intention, it would be really bad to start now. It wouldn't fit, and it could potentially mess up other peoples view on it. Granted that there wasn't much of a story in the first place, but even in the maps and behavior wasn't any signs of religion. If you or someone else would think medieval maps then that's not a good basis, as medieval doesn't necessarily evoke religion, just simpler times.

    Flying Steel wrote:What don't you like about the Arena?

    I'm not against arena per se, it's the magnitude the arena has on the story which I do not like. For all intents and purposes, an arena has been nothing more than just entertainment throughout history. There has been no case ever that an arena actually decided the military power of any super power. Thus, because of this I see the whole thing as 'ridiculous'. No one, no matter how big or small military resources anyone has, no one would judge to 'invade' another power based solely on arena match outcome. That's why this whole thing sounds ridiculous to me.

    Now, as I said, I don't mind there being an arena type thing in the story. Only that it do not have any impact on anything, just there solely for entertainment or whatever.

    Flying Steel wrote:What confuses you about the Encounter and Trial Eras?

    Actually, the text. I'm not that intelligent, thus I just didn't understand what I read. Text too complicated, simple it down or something.

    PS. Btw, how long have you been involved with 3D? Do you have a portfolio or other references you could show? What are your experiences?
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Sun Jul 26, 2009 10:38 pm

  • I'll have to back up ai on his critique of the arena. I agree it needs to be included somewhere but as a plot element to control entire other races/empires its a bit impotent.

    ai I dont see why having a portfolio is required in this case. We need all the capable modellers we can get in general and from what I've seen Flying Steel is capable.
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Sun Jul 26, 2009 10:44 pm

  • Sepelio wrote:ai I dont see why having a portfolio is required in this case. We need all the capable modellers we can get in general and from what I've seen Flying Steel is capable.

    I didn't mean anything bad with it. I just like to see the skills and experiences with potential people I might work with, just so I know what to expect, and divide whatever work might come to the skill set.
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Sun Jul 26, 2009 11:45 pm

  • ai wrote:Nexuiz isn't religious. There has been no sign whatsoever since 1.0 that evoked religious intention, it would be really bad to start now. It wouldn't fit, and it could potentially mess up other peoples view on it. Granted that there wasn't much of a story in the first place, but even in the maps and behavior wasn't any signs of religion. If you or someone else would think medieval maps then that's not a good basis, as medieval doesn't necessarily evoke religion, just simpler times.


    Okay, renamed them to Exosilex.

    I'm not against arena per se, it's the magnitude the arena has on the story which I do not like. For all intents and purposes, an arena has been nothing more than just entertainment throughout history. There has been no case ever that an arena actually decided the military power of any super power. Thus, because of this I see the whole thing as 'ridiculous'. No one, no matter how big or small military resources anyone has, no one would judge to 'invade' another power based solely on arena match outcome. That's why this whole thing sounds ridiculous to me.

    Now, as I said, I don't mind there being an arena type thing in the story. Only that it do not have any impact on anything, just there solely for entertainment or whatever.


    Alright then, now I understand what you mean, before I thought you were reacting to the "arena" kind of gameplay/setting in general.

    It wouldn't be a big shift or anything if the Arena was only a rite of passage or a qualification exam of somekind, that new species could take if they wanted to try and become Auxiliaries, which puts them at a higher rank and more autonomy.

    But then it isn't a courtroom where they decide who to attack next if anyone.

    Intead, the Exosilex just decided to gather the few Auxiliares they had at the time, or only their strongest few Auxiliaries, and crushed the weaker and less valuable majority of subjugates, so that they wouldn't have to manage them anymore.

    Does that sound good to you, or not what you meant?

    Actually, the text. I'm not that intelligent, thus I just didn't understand what I read. Text too complicated, simple it down or something.


    Hmm, I might have to make another, simpler version with less detail. Like bullet points.

    PS. Btw, how long have you been involved with 3D? Do you have a portfolio or other references you could show? What are your experiences?


    3D is just a hobby for me, albeit a fun one. Been doing it for years but when my skill level got to the point where I could make realtime content I was satisfied with, it seemed like I didn't have the time to focus on it enough to fill out a portfolio's worth of examples. But now I feel like it is a good time to make things happen on this front.

    I don't think I'm bound by serious technical skill limitations though, if those wips above look terrible when I'm finished then it is more likely because I just have terrible artistic taste. :D

    It is funny actually, I used to really like hard faces, but now I am feeling sick of the infinitely-hard-edges look. I really was and am trying to capture the style of Nexuiz though, personal aesthetics aside.
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Mon Jul 27, 2009 12:03 am

  • I'll have to back up ai on his critique of the arena. I agree it needs to be included somewhere but as a plot element to control entire other races/empires its a bit impotent.


    Okay, let me know if you feel it is enough for the Arena to be downgraded to a place where they decide the rank of your species, if you are a newcomer and choose to (usually). So basically if you want them to take you seriously and listen to you, you have to prove your mettle first, and that was what was going to happen later in the campaign.

    Also, I think I should move the Arena to Nexuiz, since that is the name of the game, and arena-esk matches have been its primary gameplay.

    ai wrote:
    Sepelio wrote:ai I dont see why having a portfolio is required in this case. We need all the capable modellers we can get in general and from what I've seen Flying Steel is capable.

    I didn't mean anything bad with it. I just like to see the skills and experiences with potential people I might work with, just so I know what to expect, and divide whatever work might come to the skill set.


    I prefer and am more comfortable with creating actors (organic and machine) like characters and vehicles, as well as weapons and small props.

    I haven't yet ventured into modeling large scale level assets.
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Mon Jul 27, 2009 12:09 am

  • The choosing of "race rank" sounds like a more applicable idea that I quite like.
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Mon Jul 27, 2009 1:31 am

  • Just a comment to back up a previous post:
    If I am unable to turn off any language/crude humor in the campaign, I will be unable to play as that is against what I believe.
    I am very intrigued and looking forward to a cool campaign. If I get some form of a useful skill(i.e. modeling, useful programming) I'll help out, but I'm only a senior in High School...and I'm lazy.
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Mon Jul 27, 2009 3:12 am

  • master[mind] wrote:Just a comment to back up a previous post:
    If I am unable to turn off any language/crude humor in the campaign, I will be unable to play as that is against what I believe.
    I am very intrigued and looking forward to a cool campaign. If I get some form of a useful skill(i.e. modeling, useful programming) I'll help out, but I'm only a senior in High School...and I'm lazy.


    youll find youre not alone in this point..thats why i said what i said (nice to have someone backing up my point..thanks)

    also, steel, have you ever seen the movie Armageddon? about the asteroid thats gonna hit the earth and the people have to go blow it up with a nuke? cuz when i read about the origin of this team going through the tunnel, it sounded exactly like that movie.. :D

    having finally read the whole prelude/story on the first page, i would say that when we finally have this 'moment of revelation' where the whole story comes together in-game (as im sure will happen eventually), we NEED a pre-rendered cutscene..at least at that point if not other places in the game as well... something of such an epic scale could never be done in-engine..
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Mon Jul 27, 2009 3:30 am

  • MC SE7EN wrote:
    master[mind] wrote:Just a comment to back up a previous post:
    If I am unable to turn off any language/crude humor in the campaign, I will be unable to play as that is against what I believe.
    I am very intrigued and looking forward to a cool campaign. If I get some form of a useful skill(i.e. modeling, useful programming) I'll help out, but I'm only a senior in High School...and I'm lazy.


    youll find youre not alone in this point..thats why i said what i said (nice to have someone backing up my point..thanks)


    So where do you each draw the line?

    Is "shit" (a nicer sounding term than crap or poop, imho) something that will bother you to hear in the game, or just words worse than that?

    also, steel, have you ever seen the movie Armageddon? about the asteroid thats gonna hit the earth and the people have to go blow it up with a nuke? cuz when i read about the origin of this team going through the tunnel, it sounded exactly like that movie.. :


    Have you not seen The Dirty Dozen then? :wink:

    having finally read the whole prelude/story on the first page, i would say that when we finally have this 'moment of revelation' where the whole story comes together in-game (as im sure will happen eventually), we NEED a pre-rendered cutscene..at least at that point if not other places in the game as well... something of such an epic scale could never be done in-engine..


    That's mostly a technical question- Will, and if so, when will darkspaces support video playback? This is better discussed in the other thread though.
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Mon Jul 27, 2009 3:35 am

  • Flying Steel wrote:
    MC SE7EN wrote:
    master[mind] wrote:Just a comment to back up a previous post:
    If I am unable to turn off any language/crude humor in the campaign, I will be unable to play as that is against what I believe.
    I am very intrigued and looking forward to a cool campaign. If I get some form of a useful skill(i.e. modeling, useful programming) I'll help out, but I'm only a senior in High School...and I'm lazy.


    youll find youre not alone in this point..thats why i said what i said (nice to have someone backing up my point..thanks)


    So where do you each draw the line?

    Is "shit" (a nicer sounding term than crap or poop, imho) something that will bother you to hear in the game, or just words worse than that?

    also, steel, have you ever seen the movie Armageddon? about the asteroid thats gonna hit the earth and the people have to go blow it up with a nuke? cuz when i read about the origin of this team going through the tunnel, it sounded exactly like that movie.. :


    Have you not seen The Dirty Dozen then? :wink:

    having finally read the whole prelude/story on the first page, i would say that when we finally have this 'moment of revelation' where the whole story comes together in-game (as im sure will happen eventually), we NEED a pre-rendered cutscene..at least at that point if not other places in the game as well... something of such an epic scale could never be done in-engine..


    That's mostly a technical question- Will, and if so, when will darkspaces support video playback? This is better discussed in the other thread though.


    as for language, id say ask the people..ask the players who are opposed to the language to vote on how much they would accept in it, or something..idk..i was just making a point that some people would be opposed to it (like mastermind then demonstrated)

    the dirty dozen? cant say i have, but i may have and then totally forgot..idk..i dont watch that many movies and sometimes its hard to remember which ones ive seen (esp if it was on tv one day and i watched out of boredom.. :P)

    as for the video thing, isnt darkplaces open source? would it be possible for some programmer to add video support (yes, i know it would be quite difficult, im just asking if its possible)..
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Mon Jul 27, 2009 5:31 am

  • master[mind] wrote:Just a comment to back up a previous post:
    If I am unable to turn off any language/crude humor in the campaign, I will be unable to play as that is against what I believe.
    I am very intrigued and looking forward to a cool campaign. If I get some form of a useful skill(i.e. modeling, useful programming) I'll help out, but I'm only a senior in High School...and I'm lazy.


    In all honesty, given the uniqueness of Nexuiz I think it would be best to do this WITHOUT any profanity in it. It may have worked in games like UT, but I don't think it fits very well in Nexuiz. As for pre-rendered video if game saves are possible I would say write a script that closes the game and gives you a black screen, then displays the pre-rendered video stretched to your screen, followed by the game loading up where it was before it played. I imagine there is a better way of doing that, but once again I'm no coder. Also if that route were taken, there would need to be three different scripts made for the operating systems Nexuiz runs on: X Window (Unix, Linux, etc.), Windows, Mac OS X.
    I have left this website with the rest of the GPL Nexuiz community. You can find us at Xonotic.org
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