MC SE7EN wrote:we NEED a pre-rendered cutscene..at least at that point if not other places in the game as well... something of such an epic scale could never be done in-engine..
What you mean, machinima?
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MC SE7EN wrote:we NEED a pre-rendered cutscene..at least at that point if not other places in the game as well... something of such an epic scale could never be done in-engine..
ai wrote:MC SE7EN wrote:we NEED a pre-rendered cutscene..at least at that point if not other places in the game as well... something of such an epic scale could never be done in-engine..
What you mean, machinima?
ai wrote:Well, don't expect any videos like that Mc Seven. The magnitude of the entire scope of creating such a thing, even a small one with a few seconds is beyond easy work, that is, if you would want good looking cinematics.
Those kind of videos are just not possible. The only viable option, if you want cutscenes are in-game graphic type.
MC SE7EN wrote:if we had someone dedicated who wanted to do that, then it would be possible. i understand its not easy.
Nexuiz Plot wrote:Trial Era
After millennia of expansion, the Exosilex empire was reaching a breaking point. The Exosilex now managed too many dozens of diverse and increasingly unruly species for them to dominate alone.
Their first solution was to bolster their ranks with Auxiliary forces pulled from their greatest subjugates, but first they needed a way to determine which were greatest among them. So on the southern surface of the Northern Pole, the Arena was created. Here all subjugates could send their most elite examples of technological and martial prowess, to try out for the position of Auxiliaries. In return, all who achieved this status and continued to fulfill its duties would be given back control of their local space and have their tribute requirements minimized. Of all those that fought and were tested in the Arena, only three species achieved the rank- the Hallurchin, Cephadarian and Arthrolid.
With their new Auxiliaries, the strength of the Exosilex was more than doubled. But as time went on and even more subjugates were acquired the problem reemerged. This time instead of creating a solution to counter the problem, they attacked the problem directly. They gathered up their Auxiliaries and systematically crushed each of their other subjugates into pre-civilized bands of primitives. The issue was solved.
Nexuiz Plot Outline wrote:PRIMORDIAL ERA
Ancient aliens called Primordials build Nexuiz 2.5 million years ago.
Nexuiz is a huge Dyson sphere that completely surrounds a star in another part of the galaxy far way.
Nexuiz can create wormholes that can instantly teleport travelers anywhere in the universe.
A Nexuiz wormhole brings in a hostile alien force called the “Intruder”.
The Intruder takes over an important section of Nexuiz and the Primodials seal it in there permanently.
Without that section Nexuiz can no longer make new wormholes or keep old ones working forever.
Primordials launch Beacons into space which will help Nexuiz create and maintain wormholes when these Beacons are activated.
But the Primordial’s civilization dies before the Beacons arrive at their destinations become active.
REDISCOVERY ERA
Millions of years later a new alien species called the Exosilex evolve on a world enclosed within Nexuiz.
They discover a species called Hallurchin that seems to be somewhat intelligent and that live in the most habitable parts of Nexuiz.
Then the Exosilex discover and take over an uninhabited section of Nexuiz that controls the entire place.
They learn how to control some of Nexuiz using this section and that makes them become powerful.
ENCOUNTER ERA
New alien species discover Beacons around the galaxy and use them to open the wormholes that can take them to Nexuiz.
These wormholes open up all around Nexuiz and many species come through them into Nexuiz..
The new species cannot get back home through the wormholes they came through so they end up getting into fights with the Exosilex and Hallurchin.
One of these new species called the Cephadarian is more powerful than all the rest and they attack the Exosilex.
But the Exosilex win and because they have some control of Nexuiz and its wormholes they are able to go through it to where the Cephidarian came from.
So the Exosilex take over almost all of the Cephidarian’s home and then return to Nexuiz.
The Exosilex then do the same to the other new species and continue to do so to every new species that later comes out of a new wormhole.
TRIAL ERA
Over a long time the Exosilex end up taking over so many species that they can’t manage them much longer and so they need help.
They create an Arena where they can test the other species to find which few are the strongest and allow those to help them control the many weaker species.
Three species become their helpers- Hallurchin, Cephidarian and Arthrolid.
But later even more new species get conquered and again there are too many to be controlled by the Exosilex even with their three new helpers.
So the Exosilex and their helpers attack and bomb all the other weaker species back into their stone ages so that they won’t be a problem for the Exosilex anymore.
But then the Cephidarian and Arthrolid betray the Exosilex and try to take over Nexuiz for themselves.
They try to take over the control section of Nexuiz but the Exosilex stop them.
Then even more new species come through the wormholes and the Exosilex try to find them to make them new helpers to fight the Cephidarian and Arthrolid.
But to stop the Exosilex from getting anymore helpers, the Cephidarian and Arthrolid kill any new species that comes through a new wormhole and then hide the fact the new wormhole is even open.
Mizu Kitsune wrote:wait a second. should we be discussing this for Zymotic which is planed as SP radther than nexuiz?
Mizu Kitsune wrote:nexuiz has a jet pack, and zymotic has jet pack code already. i think it would be better to release seperate games over time. only development should have the Dev-Only-Tech-Demo that has all the code in one, and everyone else have the separate games. it's better marketing, and development.
Mizu Kitsune wrote:i'm not saying some of zym's features shouldnt be added, just that would be better not to have every single feature in one, why buy game2, [Insert_Name_Here], maybe by Alientrap, when game one, has everything game2 has and more.
Mizu Kitsune wrote:i'm not saying some of zym's features shouldnt be added, just that would be better not to have every single feature in one, why buy game2, [Insert_Name_Here], maybe by Alientrap, when game one, has everything game2 has and more.
Flying Steel wrote:Mizu Kitsune wrote:i'm not saying some of zym's features shouldnt be added, just that would be better not to have every single feature in one, why buy game2, [Insert_Name_Here], maybe by Alientrap, when game one, has everything game2 has and more.
That's a business mindset, which serves no purpose here in the world of free open source games.
Here it is better give everything away in one package, because we aren't trying to maintain a revenue stream, just make the best game we can.
Sepelio wrote:I thought the point was just to create a singleplayer with the resources we have pretty much. We don't need to match it up exactly with every modern game. That many engine changes would turn it into a significantly more arduous task than just making an applicable singleplayer campaign.
Flying Steel wrote:
Also let's not confuse Nexuiz Developers with being the only available coders. There are folks out there like Psychcf, Mitzu Kitsune and Mand1nga who improve the game even though they don't have trunk commit access or whatever.
Flying Steel wrote:And the reason we're working on some content for this instead of saying-
"How do we know there's ever going to be any code for single player?"
Is because if we don't the coders will just say-
"How do we know there's ever going to be any content for single player?"
toneddu2000 wrote:Ok, I agree with you, if there's not cooperation between developers and artists never happens, but, what I want to say, and I hope not to be misunderstood, is that without a robust basis for single player we can't realize a great game. Let's analize the reality: nexuiz has a multiplayer "skeleton", so all the single player parts were removed. It used DarkPlaces, that is derived from Quake, a game released in 1996 (13 years old!), time period for games like duke 3d and shadow warrior, where the basic structure was: kill monsters, get the key, open the door, exit. No routines for scripted events, no ai (except a very basic target search).
So what kind of game we can create with this structure? Just today I was thinking that the only game that I (it's only a MY opinion) could imagine is a Seriuos Sam clone, where hordes of monster come and player has super weapons to destroy them.
This would be very funny, but here's another problem: DarkPlaces engine (and quake of course) don't manage open spaces and multitudes of tris very well. So, am I in error?
You're right it's a very large map, but I didn't count a very huge amount of tris. Imagine that map full of angry soldiers/monsters/whatever and there could be the possibility of a frame rate slow-down. But this should be demonstrate so I could be wrong.Sepelio wrote:Open spaces you say? See http://forums.alientrap.local/viewtopic.php?t=5159 even if it only renders so far, its still a big ass open space.
Flying Steel wrote:But if you know of a better FOSS FPS engine, please feel free to share its name.
Flying Steel wrote:I believe so, I've seen a great many vast open maps of high visual quality and perfectly fine frame rates on my ancient 64mb graphics card.
And divVerent confirmed to me that if there were new character models made with Levels of Detail, LoD code support in the Nexuiz engine would follow. Something similar might also follow for open maps, but that isn't required.
toneddu2000 wrote:I think Nexuiz IS the best FOSS FPS engine, but this has nothing to do with my motivations, if you didn't understand that, I can't do anything.
If you are so sure that we could realize a game today, I'll give to the future devs of this project my completely support for modeling issues.
And now I want to close this useless debate on "who's right and who's not", because my only intent was only to define a concrete list of todo things first to create story, levels, monsters and so on!
Advanced Campaign wrote:Story Features:
1) Cutscenes (realtime or rendered) or textscenes.
2) Triggered in-game special audio clips to advance the story.
Gameplay Features:
3) Quantity limitable, triggered bot spawns.
4) A checkpoint or more advanced in-level save system.
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