Full single player system

Developer discussion of experimental fixes, changes, and improvements.

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Thu Aug 06, 2009 11:40 am

  • ai wrote:
    Flying Steel wrote:Also note that because we are aiming for Official Nexuiz inclusion [...]

    That is not an aim that will be fulfilled. I have heard from certain sources that they (certain devs, not saying all of them) do not want single player campaign with official Nexuiz. If you're aiming for anything, aim for a separate pack people can download, and not being released with Nexuiz. But still keep it GPL, though, if it is a separate pack maybe CC would be just fine. I wouldn't mind, in fact, I would even like that.

    And actually, before even deciding (or assuming as I believe many people do) that if this is made it will be included with Nexuiz, why not ask the devs before doing anything. It's rather stupid to assume stuff like this.


    Can always have it as a mod. I'm sure they will at least be welcome to more high quality custom map content and any models etc.
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Thu Aug 06, 2009 1:26 pm

  • I don't see why not officially. The sp system would be great I think, even if without any officially distributed maps. I remember people on IRC saying they wish Singleplayer was given more attention in Nexuiz when the custom bots got implemented.

    Although I'm not sure if this matters much, Nexuiz is (from what I think) the best and most easy to edit open source shooter on the net. An officially implemented singleplayer system would help in many ways, such as people who want an easy free game / platform to make a good game storyline, or different types of mods (think about a Garry's Mod for Nexuiz :D )
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Thu Aug 06, 2009 3:08 pm

  • MirceaKitsune wrote:I don't see why not officially. The sp system would be great I think, even if without any officially distributed maps. I remember people on IRC saying they wish Singleplayer was given more attention in Nexuiz when the custom bots got implemented.

    Although I'm not sure if this matters much, Nexuiz is (from what I think) the best and most easy to edit open source shooter on the net. An officially implemented singleplayer system would help in many ways, such as people who want an easy free game / platform to make a good game storyline, or different types of mods (think about a Garry's Mod for Nexuiz :D )

    exactly my thoughts. i've seen others like me roleplay on servers rather than blast the f*** out of each other and other styles of play being done, such as people are using bots_vs_humans combined with coop to make a sp campaign offline and in servers. people get tired of the usual gameplay of shoot-die-respawn-shoot-capture-shoot-die-respawn-repeat.
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Thu Aug 06, 2009 5:07 pm

  • MirceaKitsune wrote:I don't see why not officially.

    I'm just saying to not take for granted that if this SP will be made, that it might not be official, but a separate thing altogether, like a mod or whatever. Fact is, no one as far as I know have asked the devs if they even would want to include it.
    I'm just opening you up to this possibility, so that you won't be surprised, or angry, in the future.

    Btw, Mizu Kitsune and MirceaKitsune... wtf? I just noticed that there are two people like this. Which is which? Which one does all the code, and what does the other do? Stop messing with my head.
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Thu Aug 06, 2009 5:59 pm

  • ai wrote:Btw, Mizu Kitsune and MirceaKitsune... wtf? I just noticed that there are two people like this. Which is which? Which one does all the code, and what does the other do? Stop messing with my head.


    It confuses me too
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Thu Aug 06, 2009 6:24 pm

  • Sepelio wrote:
    ai wrote:Btw, Mizu Kitsune and MirceaKitsune... wtf? I just noticed that there are two people like this. Which is which? Which one does all the code, and what does the other do? Stop messing with my head.


    It confuses me too


    i hadnt even noticed..so i guess i was thinking there was only one person.. :o guess i was confused and didnt even know it..
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Thu Aug 06, 2009 6:56 pm

  • ai wrote:That is not an aim that will be fulfilled. I have heard from certain sources that they (certain devs, not saying all of them) do not want single player campaign with official Nexuiz. If you're aiming for anything, aim for a separate pack people can download, and not being released with Nexuiz. But still keep it GPL, though, if it is a separate pack maybe CC would be just fine. I wouldn't mind, in fact, I would even like that.


    I need more information to work from than that. Who doesn't want it and why and when did they say that? What if the why is do to a misunderstanding, like they are thinking a pure single player campaign and we are aiming for coop, which might be more in the scope of Nexuiz. Or what if they are afraid it will won't "fit", but we can do things to help it blend in with the feel and play of Nexuiz better.

    And actually, before even deciding (or assuming as I believe many people do) that if this is made it will be included with Nexuiz, why not ask the devs before doing anything. It's rather stupid to assume stuff like this.


    I had assumed that this being a community project in so many ways, that if it was of high quality and well liked by Nexuiz fans, it would probably be included.

    But if I'm being stupid then how do I act smart; who do I get in contact with and how?
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Thu Aug 06, 2009 7:04 pm

  • heres how i see it: no one will be forced to play it...itll be there for people who want, and if you dont want it, dont play it...
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Thu Aug 06, 2009 8:20 pm

  • MC SE7EN wrote:
    Sepelio wrote:
    ai wrote:Btw, Mizu Kitsune and MirceaKitsune... wtf? I just noticed that there are two people like this. Which is which? Which one does all the code, and what does the other do? Stop messing with my head.


    It confuses me too


    i hadnt even noticed..so i guess i was thinking there was only one person.. :o guess i was confused and didnt even know it..

    lol I do everything, modeling, mapping, code; but not for alientrap, i have my own stuff to worry 'bout like my engine in development and rps to be made with it, i just hang around nexuiz because its fun and free, no steam or anything else, just dl and play.
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Fri Aug 07, 2009 12:26 am

  • @Flying Steel:
    Well, I don't want to say too much as I do not know what the devs are actually thinking and planning. But if you want answers to those questions just ask the devs. They are around these forums, PM them and/or visit them on IRC and talk to them. However, it was rather recent I heard that one dev didn't wish for single player campaign with official Nexuiz.

    @Mizu:
    Heh, ok then. Then you're not the person I am thinking about, I suppose it was MirceaKitsune who has done some patches, or other kind of code for Nexuiz. But nice to know what you do as well. The fox brothers plan to take over the world!
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Fri Aug 07, 2009 4:51 am

  • ai wrote:@Mizu:
    Heh, ok then. Then you're not the person I am thinking about, I suppose it was MirceaKitsune who has done some patches, or other kind of code for Nexuiz. But nice to know what you do as well. The fox brothers plan to take over the world!

    That's the plan. ^_^
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Fri Aug 07, 2009 3:06 pm

  • ai wrote:I'm just saying to not take for granted that if this SP will be made, that it might not be official, but a separate thing altogether, like a mod or whatever. Fact is, no one as far as I know have asked the devs if they even would want to include it.
    I'm just opening you up to this possibility, so that you won't be surprised, or angry, in the future.


    Yes, that is true. The devs know best and decide, I wouldn't be upset if they said no just think it would be sad not to include it if the patches were made. I'd like to hear what the devs think.

    ai wrote:Btw, Mizu Kitsune and MirceaKitsune... wtf? I just noticed that there are two people like this. Which is which? Which one does all the code, and what does the other do? Stop messing with my head.


    I'm Taoki from IRC, and made (or started) codes such as the per-weapon crosshairs, auto-taunt system and other stuff in the past. I only met Mizu Kitsune once on another IRC network before this forum. Guess we are many kitsune here then I thought ^^
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Fri Aug 07, 2009 5:01 pm

Sat Aug 08, 2009 9:48 am

  • Anyway, as I was nicely sitting on the beach today relaxing, I realized an obvious detail I had missed. We already have a monster bot system which is currently used on several maps: turrets. Not the static ones but walking machinery, such as the big spider robot, the little wheel which follows you and shoots laser... each even have their own attacks rather then using player weapons which is perfect for SP.

    So if this is the right thing to go with, the monster bot system is there and working. All we need to do is make some SP monsters and add them next to the spider and the others, and this part should be mostly solved if I'm correct :)
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Sat Aug 08, 2009 5:24 pm

  • i remeber seeing a monster_lurk.qc in a build once, not sure what happened to it.
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Sun Aug 09, 2009 2:29 am

  • MirceaKitsune wrote:Anyway, as I was nicely sitting on the beach today relaxing, I realized an obvious detail I had missed. We already have a monster bot system which is currently used on several maps: turrets. Not the static ones but walking machinery, such as the big spider robot, the little wheel which follows you and shoots laser... each even have their own attacks rather then using player weapons which is perfect for SP.


    Right, as I might have said earlier, we should use tZork's code to the fullest. Monsters and vehicles this provides us.

    So if this is the right thing to go with, the monster bot system is there and working. All we need to do is make some SP monsters and add them next to the spider and the others, and this part should be mostly solved if I'm correct :)


    I'll be more than happy to create the models for these.

    Right now though I need to finish the 6 terran character class models and 6 alien character class models. These will be used extensively over the campaign.

    Most of these look like monsters and vehicles themselves anyway though (for example, none of the aliens are even humanoid), the difference is that they are all meant to be playable and be balanced against each other (for instance, they all fit into the standard player model bounding box, hold their weapons in about the same location, and have visible "weaknesses" at head level for camper rifle target practice :wink:).

    But I will need to switch gears soon and finish the first campaign/chapter summary, which is only about two thirds complete at the moment.
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Sun Aug 09, 2009 10:33 am

  • Btw Flying Steel. Could you posts wips of those models you're doing? One important thing about a community like this is to get feedback and not do everything behind closed doors. Cause once you release them and many people don't like them, you'd only be hurting yourself in the long run anyway as you, or someone else would have to redo them.

    Wip stages are the most critical to get feedback on, not when they are nearly complete.
    Keep in mind, what you see fits the Nexuiz style doesn't necessarily correlate to the next person. In this case, feedback is the most important thing, if no one says or comments on your models then they at least had a chance to change it but didn't. Then it would be okey to use it.
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