Interesting article on 3d decals without creating new mesh.

Developer discussion of experimental fixes, changes, and improvements.

Moderators: Nexuiz Moderators, Moderators


Sun Aug 16, 2009 11:20 am

  • That's freaking cool. So basically it places a mesh wherever a shot is fired and makes the surface above it transparent?
    I have left this website with the rest of the GPL Nexuiz community. You can find us at Xonotic.org
    User avatar
    Lee_Stricklin
    Alien trapper
     
    Posts: 404
    Joined: Sat Jun 21, 2008 8:42 pm
    Location: Midwest

Sun Aug 16, 2009 9:49 pm

  • yea. its pretty neat. i would love to see this in nex.
    +The Dude+
    [-Project 2501-]
    Mizu Kitsune
    Alien trapper
     
    Posts: 362
    Joined: Sat Apr 11, 2009 7:51 pm
    Location: Maridia

Mon Aug 17, 2009 9:46 am

  • cool idea! 3D decals would make the nexuiz levels more real destructable, or?
    German Nexuiz Clan:
    Image
    User avatar
    Sven
    Alien trapper
     
    Posts: 315
    Joined: Sun Jun 01, 2008 8:38 am
    Location: Berlin; Germany

Mon Aug 17, 2009 10:21 am

  • Sven wrote:cool idea! 3D decals would make the nexuiz levels more real destructable, or?


    Correction: It would make it appear to be destructible.

    How would this be implemented? Would somebody make a set of weapon-specific meshes and then proceed to texture them and have them coded in? Wouldn't there need to be ones made for corners, seems, and stuff like that too?
    I have left this website with the rest of the GPL Nexuiz community. You can find us at Xonotic.org
    User avatar
    Lee_Stricklin
    Alien trapper
     
    Posts: 404
    Joined: Sat Jun 21, 2008 8:42 pm
    Location: Midwest

Mon Aug 17, 2009 10:25 am

  • then i dont think there is a specific needed for corners...what overlaps would be abscised :P (sry for my english xD)
    German Nexuiz Clan:
    Image
    User avatar
    Sven
    Alien trapper
     
    Posts: 315
    Joined: Sun Jun 01, 2008 8:38 am
    Location: Berlin; Germany

Mon Aug 17, 2009 1:09 pm

  • and once you bombed a complete wall you'll try running through and hit ... well... an invisiable wall
    User avatar
    Blµb
    Alien trapper
     
    Posts: 277
    Joined: Thu Mar 29, 2007 1:49 pm

Mon Aug 17, 2009 2:40 pm

  • what is about making 2 kinds of wall : 1 will be desructable(i dint mean the existing func_breakable) with going trough and one becomes 'invisible'
    German Nexuiz Clan:
    Image
    User avatar
    Sven
    Alien trapper
     
    Posts: 315
    Joined: Sun Jun 01, 2008 8:38 am
    Location: Berlin; Germany

Mon Aug 17, 2009 5:28 pm

  • so making one wall into a func_clientillusionary and one invisible?

    implementaion would be easy as it is a simple algorithm and the meshes would be easy to make, you can even use the existing decals to make the meshes with an image to mesh program.
    +The Dude+
    [-Project 2501-]
    Mizu Kitsune
    Alien trapper
     
    Posts: 362
    Joined: Sat Apr 11, 2009 7:51 pm
    Location: Maridia

Mon Aug 17, 2009 6:20 pm

  • i meant you just use 1 wall not 2 same shaped at the same place 1 which a 'true' demolition (you can go though the hole in the wall) and 1 with a visible destruction (you onla see but not can go trough the hole...) :wink:
    German Nexuiz Clan:
    Image
    User avatar
    Sven
    Alien trapper
     
    Posts: 315
    Joined: Sun Jun 01, 2008 8:38 am
    Location: Berlin; Germany

Mon Aug 17, 2009 8:23 pm

  • oh, yea i agree, but that might be harder to implement.
    +The Dude+
    [-Project 2501-]
    Mizu Kitsune
    Alien trapper
     
    Posts: 362
    Joined: Sat Apr 11, 2009 7:51 pm
    Location: Maridia

Mon Aug 17, 2009 9:30 pm

  • it would be hard but it would be cool if someone makes it...



    i wish i could make it but dont have the knowleages in C and our teacher only teach phyton
    -.- (because 90% of the class dont understand phyton -.- )
    German Nexuiz Clan:
    Image
    User avatar
    Sven
    Alien trapper
     
    Posts: 315
    Joined: Sun Jun 01, 2008 8:38 am
    Location: Berlin; Germany

Tue Aug 18, 2009 1:43 am

  • agh.. screw python. Assembly all the way.
    +The Dude+
    [-Project 2501-]
    Mizu Kitsune
    Alien trapper
     
    Posts: 362
    Joined: Sat Apr 11, 2009 7:51 pm
    Location: Maridia



Return to Nexuiz - Development




Information
  • Who is online
  • Users browsing this forum: No registered users and 1 guest