Shotgun to Shotpistol

Developer discussion of experimental fixes, changes, and improvements.

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What do you think about turning the shotgun into a pistol-like shotgun?

Poll ended at Sat Jan 30, 2010 12:00 am

Yes, it would be a good idea.
10
53%
Doesn't matter to me.
0
No votes
No, I like the shotgun as it is.
9
47%
 
Total votes : 19

Sun Nov 01, 2009 12:00 am

  • A crazy idea I've been wanting to take a shot at. Tracker ticket can be found here. I made this topic for opinions and to discuss if this change is wanted or not.

    Feature #593 wrote:I finally decided to try something that's been on my mind for a while, and bring my idea in the open. I've been thinking about turning the shotgun into a pistol-like weapon with the same purpose, which imo would be nicer in many aspects than the classic long shotgun.

    The main reason I'd like such a change is that in most shooters, the weapon provided at spawn time is usually a small side-arm, which imo gives a better feel. Second, many games have weapons like the shotgun, but not a shotgun-pistol weapon... so Nexuiz would win on an original idea as well. It would also seem more logical for the weakest weapon to be generally smaller, Nexuiz has a lot of big guns over small guns either way.

    What I did was lightly modifying the current shotgun model and turning it into a pistol with 3 pipes. This also includes modifying the shooting sound into a more pistol-like blast. My idea doesn't include changing firing types or anything else in the gameplay, just the design of the shotgun. This is included under features so people can vote if they like it or are against this change and prefer the shotgun as it is.

    In case the idea is accepted, this is the remaining todo list:

    - I only modified v_shotgun.md3 and g_shotgun.md3. Although the others don't seem to be used, weapon models are also included in .dpm and .zym formats. I don't have the Blender import / export script for these so I couldn't change h_shotgun.dpm and w_shotgun.zym as well.

    - The pictures of the shotgun need to be changed. eg. HUD weapon bar and weapon stats screen.

    - Optionally, the weapon could be renamed to something more fitting than shotgun. I thought about calling it shotpistol... you can post your ideas for a new name here :)


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    MirceaKitsune
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Sun Nov 01, 2009 12:41 am

  • Meh, I have to vote no on this one. The thing with shotguns in games is they are big brutal weapons, it seems bad enough to have one as a weaker starting weapon. And in real life shotgun pistols are wildly unwieldy, impractical weapons that I don't believe would ever see real combat.

    Plus I think the laser is supposed to be your backup pistol, especially since it never runs out of ammo.
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Sun Nov 01, 2009 12:52 am

  • I think this is a great idea. turn the shotty into something explicitly short range ouch. leaves room for a "real" shotgun pickup :D
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Sun Nov 01, 2009 12:56 am

  • tZork wrote:I think this is a great idea. turn the shotty into something explicitly short range ouch. leaves room for a "real" shotgun pickup :D


    +1 on this
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Sun Nov 01, 2009 1:05 am

  • I voted no because it looks bad this way. For one, way too small -- It's smaller than the laser in fact. Second, it's pointless... And the idea of adding another shotgun weapon will cause confusion, and sucks because we already have 15 weapons -- Adding another is a no-no unless we remove one imo. Third, it breaks configurations that want a powerful shotgun (As the model does not match the balance in that case) -- Mine is affected by this.

    All in all, i'm against it unless there is a cvar (server side cvar) to control it.
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    Samual
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Sun Nov 01, 2009 1:09 am

  • If you want to do this, why not name it the "microshotgun" similar to what they have done in UFO:AI
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Sun Nov 01, 2009 1:46 am

  • Samual wrote:I voted no because it looks bad this way. For one, way too small -- It's smaller than the laser in fact. Second, it's pointless... And the idea of adding another shotgun weapon will cause confusion, and sucks because we already have 15 weapons -- Adding another is a no-no unless we remove one imo. Third, it breaks configurations that want a powerful shotgun (As the model does not match the balance in that case) -- Mine is affected by this.

    All in all, i'm against it unless there is a cvar (server side cvar) to control it.


    The size problem can be solved. I will scale the models back up tomorrow, if everyone agrees they are too small this way (I posted an updated .pk3 where I scaled the pickup model a little more). I made them smaller to simulate the size of a pistol, but will undo that.

    Also it's not another shotgun, I'm only modifying the looks of the current one. I don't intend any gameplay changes such as changing its power, etc. This only changes the current shotguns model, firing sound and possibly name.

    As for model not matching balance, imo a pistol better reflects the shotgun's performance. It's a very weak weapon, which is better represented by a pistol than a big gun. And Sepelio, I'll keep that in mind :) I'm not working on anything else until there's a decision about this change and if it's wanted or not in some form.
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Sun Nov 01, 2009 11:25 am

  • very good idea MirceaKitsune! :)

    tZork wrote:I think this is a great idea. turn the shotty into something explicitly short range ouch. leaves room for a "real" shotgun pickup :D
    R'amen. My thoughts exactly. Since the awesomeness of the new antilag, the shotgun has felt really weird. Even with those new values that was applied over at DCC. IMHO the SG is still overpowered for a starter weapon. Indeed a shotgun should be something that you haul out in a close - mid range close quarter situations and yes it should have a good bite that makes you half blind (with monsieur Samual's damage blur) and leave you thinking "oh bai jaw, nice chewing with you".

    but not as a starter weapon, further moar, this leave room for even more creativity both in gameplay, mapping and of course in the art department.

    something that comes to mind is the scrapped (:cry:) "gun slinger twirl" of the laser and how terminator reloaded the shotgun in terminator 2.
    so yes this idea would bring even more awesome to the game! :D
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Sun Nov 01, 2009 12:42 pm

  • Posted a pic from yesterday's drop model resize, if everyone likes it this way. It is lightly smaller than the laser, but at a normal size compared to the UZI.

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Sun Nov 01, 2009 1:24 pm

  • adding pistol or blaster to nexuiz its good idea, turning shotgun into pistol, hell no :P
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Sun Nov 01, 2009 1:39 pm

  • I'm also for the idea of not-touching shotgun, but making it a pickable weapon instead, this current model looks really strange, also if this tiny-weapon would give out the usual deep-shotgun sound that would be strange^2... If you are into scaling, maybe you should also scale down mortar, it covers really lot from the screen :P
    Why dont people start with a LG-like (but of course far much weaker) range limited, ammo recharging, hitscan weapon? Now THAT would be unique... :P
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Sun Nov 01, 2009 2:14 pm

  • MirceaKitsune wrote:
    Samual wrote: ...


    1: The size problem can be solved. I will scale the models back up tomorrow, if everyone agrees they are too small this way (I posted an updated .pk3 where I scaled the pickup model a little more). I made them smaller to simulate the size of a pistol, but will undo that.

    2: Also it's not another shotgun, I'm only modifying the looks of the current one. I don't intend any gameplay changes such as changing its power, etc. This only changes the current shotguns model, firing sound and possibly name.

    3: As for model not matching balance, imo a pistol better reflects the shotgun's performance. It's a very weak weapon, which is better represented by a pistol than a big gun. And Sepelio, I'll keep that in mind :) I'm not working on anything else until there's a decision about this change and if it's wanted or not in some form.


    1: Not really, a different model would be far better as the model itself is a shotgun with three barrels, not a pistol.

    2: I know, but --- You kinda have to change the balance else it looks odd that a very tiny gun is firing SHELLS. Regardless, I was talking about if you were to rename the current shotgun to something else and then add another shotgun as a pickup weapon.

    3: No, it doesn't.. And it's not weak (Even after the correction of the shotgun balance for 2.5.3) --- Ask any MiT player how affective a shotgun is. (I'm in MiT btw)
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Sun Nov 01, 2009 3:08 pm

  • FraNcoTirAdoR wrote:I'm also for the idea of not-touching shotgun, but making it a pickable weapon instead,


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Sun Nov 01, 2009 4:58 pm

  • FraNcoTirAdoR wrote:I'm also for the idea of not-touching shotgun, but making it a pickable weapon instead, this current model looks really strange, also if this tiny-weapon would give out the usual deep-shotgun sound that would be strange^2... If you are into scaling, maybe you should also scale down mortar, it covers really lot from the screen :P
    Why dont people start with a LG-like (but of course far much weaker) range limited, ammo recharging, hitscan weapon? Now THAT would be unique... :P


    Whatever it is just make shotgun a pickable weapon and give another weapon for default.
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Mon Nov 02, 2009 7:36 pm

  • Samual wrote:I voted no because it looks bad this way. For one, way too small -- It's smaller than the laser in fact. Second, it's pointless... And the idea of adding another shotgun weapon will cause confusion, and sucks because we already have 15 weapons -- Adding another is a no-no unless we remove one imo. Third, it breaks configurations that want a powerful shotgun (As the model does not match the balance in that case) -- Mine is affected by this.

    All in all, i'm against it unless there is a cvar (server side cvar) to control it.


    Remove crylink and replace with powerful shotgun, slow re-fire, good for close-range worse as further distance use.

    OR

    Like I hear people here say make shotgun pickupable..Ok that would be cool but make it stronger with less re-fire, single and double-shot? Like Primary = one shot, secondary = 2 shots (as in uses both barrels), longer re-load time for secondary fire, quicker for primary fire.

    But then you need to have another new starting weapon..why not use kitsune's pistol and then just change the value's instead of making a whole new weapon model etc and new settings?
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Mon Nov 02, 2009 10:38 pm

  • Remove crylink and replace with powerful shotgun, slow re-fire, good for close-range worse as further distance use.


    QUAKE 2 SSG FTW!

    +1 on the idea, finally shells pickaup would make sence.
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Mon Nov 02, 2009 11:57 pm

  • I like kojn's idea of replacing crylink with a pickup shotgun.
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Tue Nov 03, 2009 1:33 am

  • Agama wrote:I like kojn's idea of replacing crylink with a pickup shotgun.
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Tue Nov 03, 2009 2:18 am

  • You don't need to replace the Crylink- its a unique and interest weapon closer to UT's flak cannon than a shotgun, with its bouncing non-hitscan projectiles. It also competes more with the machinegun whose effective range it overlaps with alot more heavily than the shotgun.

    Otherwise this is an excellent idea, the shotgun should be a standalone.
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Tue Nov 03, 2009 3:21 am

  • Removing the crylink is not happening, it's one of my favorite weapons in my balance. It's also the ONLY weapon that hasn't changed (Except for a new texture and new balance) since 1.0. (Literally, it's one of the longest lasting weapons).................................. We need a new model for it though. Anyway, FruitieX and I don't like this idea as it breaks both Nexrun and my mod. (Shotgun pistol looks too odd with us having powerful shotguns)

    Like I hear people here say make shotgun pickupable..Ok that would be cool but make it stronger with less re-fire, single and double-shot? Like Primary = one shot, secondary = 2 shots (as in uses both barrels), longer re-load time for secondary fire, quicker for primary fire.

    1: Model has three barrels, not two... And three shots at once would be just one large shot, and that's lame. 2: Weapon spawns for shotguns don't exist, as people already HAVE IT when they spawn. Few maps have it, sure, but that's few maps... Basically, shotgun would never be used ever in that case. --- Besides, the idea of a shotgun pickup is even more ridiculous than spawning with one. (Except when you do large balance changes to fit it.)
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Tue Nov 03, 2009 3:52 am

  • Samual wrote:Removing the crylink is not happening, it's one of my favorite weapons in my balance. It's also the ONLY weapon that hasn't changed (Except for a new texture and new balance) since 1.0. (Literally, it's one of the longest lasting weapons).................................. We need a new model for it though. Anyway, FruitieX and I don't like this idea as it breaks both Nexrun and my mod. (Shotgun pistol looks too odd with us having powerful shotguns)

    Not changed, what planet are you on? :P (unless your just talking abt the model..) Id be perfectly happy to see it go. Theres been numerous attempts to make it usefully - all resulting in overpower and/or lameness.

    Like I hear people here say make shotgun pickupable..Ok that would be cool but make it stronger with less re-fire, single and double-shot? Like Primary = one shot, secondary = 2 shots (as in uses both barrels), longer re-load time for secondary fire, quicker for primary fire.

    1: Model has three barrels, not two... And three shots at once would be just one large shot, and that's lame. 2: Weapon spawns for shotguns don't exist, as people already HAVE IT when they spawn. Few maps have it, sure, but that's few maps... Basically, shotgun would never be used ever in that case. --- Besides, the idea of a shotgun pickup is even more ridiculous than spawning with one. (Except when you do large balance changes to fit it.)

    By that logic no new map ents can ever be added. crappy logic.

    One idea would be to combine laser and "mini-shotty" so that primary = laser secondary = single shot sg. and just let the current shotgun be a map pickup (which is already done, so no work there).
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Tue Nov 03, 2009 5:33 am

  • C.Brutail wrote:
    Remove crylink and replace with powerful shotgun, slow re-fire, good for close-range worse as further distance use.


    QUAKE 2 SSG FTW!

    +1 on the idea, finally shells pickaup would make sence.


    Or a gun similar to Turok 2's Shredder. Something like that would still have some similarities to the Crylink, but feel more like a shotgun.
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Tue Nov 03, 2009 1:18 pm

  • Samual wrote:Removing the crylink is not happening, it's one of my favorite weapons in my balance. It's also the ONLY weapon that hasn't changed (Except for a new texture and new balance) since 1.0. (Literally, it's one of the longest lasting weapons).................................. We need a new model for it though. Anyway, FruitieX and I don't like this idea as it breaks both Nexrun and my mod. (Shotgun pistol looks too odd with us having powerful shotguns)

    Like I hear people here say make shotgun pickupable..Ok that would be cool but make it stronger with less re-fire, single and double-shot? Like Primary = one shot, secondary = 2 shots (as in uses both barrels), longer re-load time for secondary fire, quicker for primary fire.

    1: Model has three barrels, not two... And three shots at once would be just one large shot, and that's lame. 2: Weapon spawns for shotguns don't exist, as people already HAVE IT when they spawn. Few maps have it, sure, but that's few maps... Basically, shotgun would never be used ever in that case. --- Besides, the idea of a shotgun pickup is even more ridiculous than spawning with one. (Except when you do large balance changes to fit it.)


    What planet are you On !?!?

    What do you mean the idea of a shotgun pickup is more ridiculous than spawning with one?? Isn't it obvious that people see spawning with the shotgun is actually more ridiculous then not. If you actually took a look at the thread you'll see the majority of people are for the idea of pickup shotgun (and some replacing the crylink with it)

    tZork is also right, there has been attempts to make the crylink work effectively in the past all the way through, and every time it's never been very successful.

    What I don't get is, there was a decision before to change all the weapons in the game (pretty much) for 2.6, yet you don't want to replace the crylink.

    The game is great since the latest release, everything works a lot better and the crylink/starting shotgun weapon debate has been going for a while..If only these two things were changed :idea:

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Tue Nov 03, 2009 1:21 pm

  • Flying Steel wrote:You don't need to replace the Crylink- its a unique and interest weapon closer to UT's flak cannon than a shotgun, with its bouncing non-hitscan projectiles. It also competes more with the machinegun whose effective range it overlaps with alot more heavily than the shotgun.

    Otherwise this is an excellent idea, the shotgun should be a standalone.


    Well if the crylink acted more like the flak-cannon would be better imo, wider spread, but bigger/huge damage if you hit someone close range and then make it fire slower..secondary fire is next to pointless always has been, it needs a new model though I will agree on that! :)

    Problem is, the crylink has been change many times before flying-steel, and it's never worked as well as it should.
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Tue Nov 03, 2009 5:42 pm

  • k0jak wrote:Well if the crylink acted more like the flak-cannon would be better imo, wider spread, but bigger/huge damage if you hit someone close range and then make it fire slower..secondary fire is next to pointless always has been,


    That isn't a bad idea, something like a flak cannon secondary for crylink would be good too (but with a flat trajectory though).

    But the crylink shouldn't be removed outright because it has become such a balanced and useful weapon finally (in 2.5 series). It is the only truly useful scatter-gun, by far the most useful bouncing weapon and it stands up well in close to medium range fights in general, as well as having some limited sniping ability since the center projectile has no spread or falloff but very fast speed.

    Anyway, I don't think this topic is very closely related to making the shotgun a pickup with balanced firepower- a real shotgun basically. That should definitely happen, for many very good reasons.
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Tue Nov 03, 2009 5:57 pm

  • Oddly, but I see the crylink as one of the most badass weapon in the game, in behavior and look too. Imho it looks the best from all the current weapons also, next to the hagar.
    I'd realy miss it if it was gone.
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Tue Nov 03, 2009 6:42 pm

  • Flying Steel wrote:
    k0jak wrote:Well if the crylink acted more like the flak-cannon would be better imo, wider spread, but bigger/huge damage if you hit someone close range and then make it fire slower..secondary fire is next to pointless always has been,


    That isn't a bad idea, something like a flak cannon secondary for crylink would be good too (but with a flat trajectory though).

    But the crylink shouldn't be removed outright because it has become such a balanced and useful weapon finally (in 2.5 series). It is the only truly useful scatter-gun, by far the most useful bouncing weapon and it stands up well in close to medium range fights in general, as well as having some limited sniping ability since the center projectile has no spread or falloff but very fast speed.

    Anyway, I don't think this topic is very closely related to making the shotgun a pickup with balanced firepower- a real shotgun basically. That should definitely happen, for many very good reasons.


    Well imo would prefer it like the UTs flak-cannon it's almost as if that was how it was meant to be, but sucked a bit :P

    In 2.5 it was not very good for me anyway..same problem as shotgun it appeared to be because of the bad anti-lag back then which really used to infuriate me, seemed like I hit a lot but hardly any damage even though I was hitting people dead on. I have to admit i've not used it hardly in 2.5.2 but I presume it works well now with the new anti-lag?
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Tue Nov 03, 2009 7:22 pm

  • k0jak wrote:Well imo would prefer it like the UTs flak-cannon it's almost as if that was how it was meant to be, but sucked a bit :P


    That way (making the crylink more like the flak cannon) would be good for me too, as then you'd still have a crylink that combines spread with bouncing projectiles, which is the most unique feature of the crylink in nexuiz or the flak cannon in UT.

    It also makes sense since its an energy weapon, which versus a ballistic weapon like the shotgun, might do a similar thing but in a way that relies more on damage, spread and/or bounce to make up for less accuracy and refire.

    Examples:

    < Accuracy | Power >

    MG -- HLAC -- Hagar

    SG -- Crylink -- Fireball?

    -- Electro -- Mortar

    Rifle -- Nex -- RL?


    K0jak wrote:In 2.5 it was not very good for me anyway..same problem as shotgun it appeared to be because of the bad anti-lag back then which really used to infuriate me, seemed like I hit a lot but hardly any damage even though I was hitting people dead on. I have to admit i've not used it hardly in 2.5.2 but I presume it works well now with the new anti-lag?


    I thought anti-lag only worked for hitscan weapons and the crylink is not hitscan. At least that's the impression I got from div in the past.
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Thu Nov 05, 2009 12:28 pm

  • Crylink is a projectile weapon that doesnt use hitscan at all, works same as rocketlauncher or hagar...

    I'm for the idea of "merging" shotgun and crylink because:
    - a flak-like shotgun with bouncing ammos would keep both functions merging into one single weapon thats always a good idea, no need for weaponflood when we can have the same function from less guns.
    - there were discussions if nex would get seperated ammo but there is no place for 5 items on the hud, flak-crylink would eliminate the need of the currently useless shotgun boxes...

    Maybe it primary should be a little stronger, non-boucing shot with negative force, while secondary a weaker, around-corner UT-flaklike one. We already have a model for that: HLAC. I think not too many guys would miss it (there are way too many spamweapons already), except the abusers :P Heh actually its merging 3 weapons into 1, but if you think about it, all functions are still kept (hlac technically equals hagar), and weapons would be much more different.
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Thu Nov 05, 2009 3:26 pm

  • As far as I know, attempting to change the arsenal would break all current maps (since entities would change), be a difficult thing to do and probably too much of a major change for many players. I don't mind the idea of being spawned with a shotgun, just that I would have preferred it being a small weapon or pistol for something given at spawn time.
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