Moderators: Nexuiz Moderators, Moderators
Shoe wrote:I recall a thread being made in Editing to provide modellers who had been rounded up for this project with information required for making new models, but I don't think much has been said about it beyond that.
esteel wrote:Its hard to find talented people.. Sadly the people in the mentioned thread all seem to have vanished into thin air... But the team is always trying to find some modelers. I think Savage talked to someone on irc just yesterday.
mangopork wrote:Considering you're moving so fast, having a slightly easier target wouldn't hurt.
obi_wan wrote:mangopork wrote:Considering you're moving so fast, having a slightly easier target wouldn't hurt.
i don't agree, really... if its easier for the newbies, its lot more easy for skilled people. Could you play against Urmel with larger models, you'd understand what i mean

esteel wrote:You can already choose different colors and around 20 models/skins.
The printed names are indeed a 2.0.1 feature.. (its done when its done)
esteel wrote:No just the one you point at.. normaly that should be enough.
CheapAlert wrote:LODs would be useful imo. They really help OA's fps issues on older cards
esteel wrote:I also think the models are big enough and are not smaller compared to other games..
It would also be great to have personalized player models. It would be really great to be able to recognize other players instantly and not only when one of the two has killed the other Smile.
flatmush wrote:The whole idea of nexuiz is it's a fast paced game, if you actually look at a person long enough to recognize their model then it's a sign that you missed
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