Is there any complete documentation for fteqcc?
Looks to me like the first thing to do with Nexuiz is to replace fteqcc .qc files with regular C/C++ code.
Or how do I use hashes in .qc files?
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Cinquero wrote:Is there any complete documentation for fteqcc?
Looks to me like the first thing to do with Nexuiz is to replace fteqcc .qc files with regular C/C++ code.
Or how do I use hashes in .qc files?
divVerent wrote:Cinquero wrote:Or how do I use hashes in .qc files?
You can't, but what do you want to use them for?
Cinquero wrote:divVerent wrote:Cinquero wrote:Or how do I use hashes in .qc files?
You can't, but what do you want to use them for?
Collecting player stats.
divVerent wrote:Only cvars and files do - and FRIK_FILE is only usable for flat files.
Cinquero wrote:divVerent wrote:Only cvars and files do - and FRIK_FILE is only usable for flat files.
FRIK_FILE? What's that? Could one use that to store the results of the last N games in a specific map?

Urmel... wrote:You both really like the "quote" button in an extreme way dont ya![]()
divVerent wrote:Urmel... wrote:You both really like the "quote" button in an extreme way dont ya![]()
Yes.

esteel wrote:I guess this deserves to be posted here:
LordHavoc on Inside3D: Reasons QuakeC is better than C++ for Quake-based games
http://forums.inside3d.com/viewtopic.php?t=474
divVerent wrote:If you hate it so much, port our code to C++. And slap Spike for not writing documentation. Once from me please, too.
Cinquero wrote:divVerent wrote:If you hate it so much, port our code to C++. And slap Spike for not writing documentation. Once from me please, too.
When I will have the time, I'll do.
float array_of_floats[42];
.float array_of_float_fields[42];
// NOTE: you can use this as an "array field of float" too, since the compiler allocates space for all 42 fields in each entity.
// ...
array_of_floats[23] = 17;
self.(array_of_float_fields[23]) = 17;Return to Nexuiz - Development