Lag issue with long-running server

Developer discussion of experimental fixes, changes, and improvements.

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Sat Nov 04, 2006 11:01 pm

  • For some reason the 1on1 servers start lagging when they've been up running for a number of days, getting progressively worse until the nexuiz server process is restarted.

    The memory usage is comparable with a freshly-started server, so that pretty much rules out a memory leak. Is there some data structure in the engine thats traversed each frame that keeps growing over time?
    Whenever You go, then You aren't.
    kyre
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Sun Nov 05, 2006 1:48 pm

  • As I understand it, the only way it should be an issue is if the map doesn't change over an extended period of time.
    --Willis
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    Willis
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Sun Nov 05, 2006 2:02 pm

  • Did you try to use "top" to see if CPU load is increasing?
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Sun Nov 05, 2006 2:10 pm

  • Willis wrote:As I understand it, the only way it should be an issue is if the map doesn't change over an extended period of time.

    For 1on1 servers this is no the case!
    IRC quote:
    [kojn] I've been coming a bit more recently
    [kojn] she took it the dirty way
    GreEn`mArine
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  • kyre wrote:For some reason the 1on1 servers start lagging when they've been up running for a number of days, getting progressively worse until the nexuiz server process is restarted.

    Do you mean restarted by you? Or do they crash and get restarted by some script then? If they crash one could try to debug things and maybe find a cause of the ping problems and the crash..
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    esteel
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Mon Nov 06, 2006 12:19 pm

  • no, he means that the admin restarts the nexuiz process manually
    IRC quote:
    [kojn] I've been coming a bit more recently
    [kojn] she took it the dirty way
    GreEn`mArine
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