Weapon respawn time for TDM 2v2 ladder and competition play.

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  • I have set up a poll for the people who have tried the settings, I want to improve competitive play for nexuiz and finally build some activity (there are a lot of clans now asking about 2v2 TDM).

    This poll is for changing the weapon respawn time of weapons from 15 to a new setting, i also want this change to change the ammo respawn time and armour shards + health packs, if people want that also, if just for weapons then please state that.

    I don't believe unless some changes are introduced that this will happen, i do not want to change standard nexuiz with the settings i propose here.


    Please leave what you vote for in your POST, this way i can see who is replying and i know the majority of people who have tested the settings, this way i won't get people who havent tried voting just because they can't be bothered to test a change or are oh so anti-change.

    This is for competitive play only, NOT to change in nexuiz ffa, or public servers.

    Options are:

    25 seconds (weapons, armour shards, ammo + health packs)
    25 seconds (weapons only)
    27.5 seconds (weapons, armour shards, ammo + health packs)
    27.5 seconds (weapons only)
    No change.

    where i have put (weapons, armour shards, ammo + health packs)

    Before when testing with weapons set to 25, this also changed these to 25, i didn't notice any problems personally, but if you do and only want weapons changed then that is why the options are there.



    I'lll start of, i have played many many games now i gave my reasons in my other thread post of why i like it, and so did many others so i won't re-type it all here again as long.

    my vote goes for.

    25 seconds (armour shards, ammo + health packs)

    as this feels right to me and is a bit shorter then 27.5.
    Last edited by k0jak on Mon Dec 08, 2008 4:20 pm, edited 3 times in total.
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Mon Dec 08, 2008 4:04 pm

  • Voting will be open for 2 weeks from today.

    Americans can find me on at #allstars.eu or pm me, if you wish for some games to try.
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Mon Dec 08, 2008 4:05 pm

  • 25 seconds (armour shards, ammo + health packs) , 15 is just too short.
    Last edited by FruitieX on Mon Dec 08, 2008 4:18 pm, edited 1 time in total.
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Mon Dec 08, 2008 4:09 pm

  • 27.5 seconds (weapons only)

    Just to have it some random number and a bit harder to time. People who tried both also said that they didn't really feel a difference so that's good. So with this just one more reason added and that is 'harder item timing', which I believe is a good thing.
    Last edited by ai on Mon Dec 08, 2008 4:26 pm, edited 1 time in total.
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Mon Dec 08, 2008 4:10 pm

Mon Dec 08, 2008 4:37 pm

  • 25 seconds (weapons, armour shards, ammo + health packs)

    For me reducing overall available health on the map as well makes just sense :).
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Mon Dec 08, 2008 4:41 pm

  • GreEn`mArine wrote:25 seconds (weapons, armour shards, ammo + health packs)

    For me reducing overall available health on the map as well makes just sense :).



    just so you know i totally agree with that statement.
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Mon Dec 08, 2008 4:45 pm

Mon Dec 08, 2008 4:48 pm

  • ai wrote:Have I tried item spawns with 25/27.5? Cause I don't know if they were affected. So I can't really say anything about those yet. As far as I know at least.


    I thought it was you who told me they got changed..it must of been morfar then, so yes when you played they were automatically changed to the time of the weapons. (in 2.5 there will be option to JUST change the weapons respawn time).

    but when you played us you played with the items changed also.
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Mon Dec 08, 2008 6:04 pm

Mon Dec 08, 2008 6:56 pm

  • morfar wrote:What? I didn't notice that either. Must be wrong?


    im sure your the one who told me.

    I din't notice till someone mentioned it..but either way it seems to work nicely with the setting.
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Mon Dec 08, 2008 8:17 pm

Thu Dec 11, 2008 9:00 pm

  • I think 25 seconds should be the weapon spawn time. It's too easy to lose control of a map when the other team respawns.
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Tue Dec 23, 2008 7:47 pm

  • Poll is now closed.
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Thu Apr 23, 2009 2:17 pm

  • from counting I get this:
    3x25 seconds (weapons, armour shards, ammo + health packs)
    2x25 seconds (weapons only)
    0x27.5 seconds (weapons, armour shards, ammo + health packs)
    1x27.5 seconds (weapons only)
    0xNo change.

    I got a bit confused by votes that weren't even in the list, done by k0jak himself and morfar, who said 25 seconds (armour shards, ammo + health packs) --> I assume they meant to include weapons as well, so it counted as: 25 seconds (weapons, armour shards, ammo + health packs)

    Thus, 25 seconds (weapons, armour shards, ammo + health packs) wins!

    Correct?

    This would mean:
    g_pickup_respawntime_short 25, for health(5/25) and armor (5)
    g_pickup_respawntime_ammo 25
    g_pickup_respawntime_weapon 25
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Thu Apr 23, 2009 6:12 pm

  • Ok, basically the one's who have used the setting, mostly allstars, morfar, aii have played much more since when i first started this thread and have tested it more. We have since used 25 seconds WEAPONS only, this is what I originally intended to propose, but before we didn't have a seperate CVAR. I think they'd agree just to change the weapons and not the ammo/health packs that originally were effected. However it may help gameplay it may not, we never noticed a massive change when we first played with these settings by accident as shown by morfar/ai's comments here :)

    However im happy and would say most of the other players who have played with the setting would be of just using 25 seconds for weapons, BUT like i said to green on IRC, ammo and health same time probably also makes sense, since when its 15 secs for weapons is for health / ammo also and would stop players controlling weapons AND stacking....less health stacking.
    Last edited by k0jak on Thu Apr 23, 2009 6:33 pm, edited 1 time in total.
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Thu Apr 23, 2009 6:17 pm

Thu Apr 23, 2009 6:30 pm

  • I do agree with 25 sec for weapons. I also believe it would be crucial for armor and health as well though. Cause if a good player times all the good weapons giving the underdog less chance to come back, the good player would also be able to stock up on armor and health more quickly than the underdog being able to find a good weapon.
    And if he once got a good weapon the enemy would be so much harder to kill.

    So yes, 25 secs for weapons, armor shards, health and ammo.
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Thu Apr 23, 2009 6:34 pm

  • Ok, i'll say 25 secs for weapons, shards and ammo.
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Thu Apr 23, 2009 6:56 pm

  • I will only vote for any change if it's global, not just for one gametype. Varying item respawn times for say tdm and ctf would be very big fail imo.
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Thu Apr 23, 2009 9:24 pm

  • Why would it, there's nothing difficult about it alpha, this was voted on a long time ago, green`marine just wanted to get some more clarification on whether we wanted 25 secs weapons, or with the armour shards health vials and ammo spawning at the same time.
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Thu Apr 23, 2009 9:43 pm

  • Items must respawn with the same timeouts in every game type.
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Thu Apr 23, 2009 9:50 pm

  • 25 secs for weapons, armor etc. would not work for CTF at all. No on would have any weapons then. In fact, 5 secs are quite good for CTF, as you'd need a weapon to defend the base. In TDM and DM you don't need to defend anything more than yourself and your teammate(s).

    I don't know, I don't remember clearly but doesn't UT series have weapon stay? Or do they spawn after a while? I remember it like they had weapon stay, and it was quite good. But 5 secs might be even nicer. :) Gives a little edge if you take enemy's weapons and gives you a slight disadvantage if someone takes from your base.
    Last edited by ai on Fri Apr 24, 2009 6:36 pm, edited 1 time in total.
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Thu Apr 23, 2009 10:07 pm

  • In the end (now) I'm still not pleased with the unanimousity of this "poll". People are sure they want 25 seconds, and for weapons at least, but no clear picture about the health and ammo thing.

    I'm still hesitant to setup anything for the ladder now .... but I guess it's best to simply set something up, this way all ladder servers will get it, and if that then wasn't good one can still adjust one more time...

    Atm I think I'll go the conservative way and only apply the 25 secs to the weapons. We can't know before hand how much decreasing health/armor (people play more cautious due to having less armor/health in general??) or decreasing ammo (people spam less due to little ammo???)
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Fri Apr 24, 2009 12:55 pm

  • ai wrote: In fact, 5 secs are quite good for CTF, as you'd need a weapon to defend the base.


    5 Seconds? Forget it, too short :?
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Fri Apr 24, 2009 2:10 pm

  • @Green:
    Didn't you post that 25 secs for weapons, ammo, armor etc. won or had most votes? If it is too long then one can change it. I think it's easier to notice if this has an impact more than sticking with current time for ammo/health. Cause if the change was too much you would notice, but with a subtle change one could miss it and then later on say that they don't need changing.

    @Fisume:
    One should defend the base, not wait for weapons while enemy takes flag :P Instant is too fast, 5 secs could be nice. At least, we could try (more) first before deciding anything.
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Fri Apr 24, 2009 2:14 pm

  • It depends on the map and your team mates. Usually i find the 15 secs that are default in Nexuiz for all gamemodes ok. Unless ofc you have team mates that pickup guns without leaving some for freshly spawned people OR WORSE that leave none for defenders.
    (Greatwall, some guys picks the mg, the rocketlauncher and the armor and then heads out of the base... such players are a PITA)

    On the other hand with 15 seconds a enemy player can pickup all guns in the base and thus help his flag carrier as freshly spawned people can't pickup a gun and are not as big a thread to the FC. Of course its harder to get rid of that enemy in the base, but hey isn't that what team play is for? :)
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Fri Apr 24, 2009 4:40 pm

  • esteel, these weapon respawn times are for competitive play only like I said. ai is correct in UT the weapon stay is ON for CTF. and in Q3 i believe its on but i cannot be 100% of this, bundy should know, but i think it is cause in nexuiz vs nerai he said on TeamSpeak "shouldn't WS be on?"

    Anyhow, what im trying to say is, I played quite a few clan games of CTF of late, the worst place was on runningman where nerai attacked quickly vs us (allstars) I could not defend and was having to wait all the time for a nex / crylink / electro, most of the time I had shotgun chasing the FC, and was quite annoying that for CTF i could not have weapons often.

    I Want this change for ORGANISED competitive games where it is having a negative effect (imo) on gameplay, on publics it isn't really a problem because people just go around doing there own thing in general and you have a lot of new/newbie players.

    Another point is this, imagine if once we get more 3v3 ctf activity we go to 5v5 CTF..can you imagine how long you'd be waiting for a weapon? let's say on a map there is 3 weapons in base..thats enough for one each, atleast with a 5 second respawn time we could gather a few weapons and attack more quickly and efficiently, and the defenders would have a chance to go after the FC better as they would not have to wait as long for a weapon. would you rather chase the FC more often with a shotgun fresh off the spawn waiting 15 seconds for a weapon, or 5 seconds? thats the question, and i think the answer is pretty obvious ;)

    The whole point of CTF is to make it fast-teambased. You want to be able to grab weapons and go into attacking as a team, and defending.....at the moment most of the time im having to wait quite a while to get weapons and a armour then attack and this takes quite some time, especially on mikectf2 as an example.

    I also played facingworlds, and its quite annoying to be waiting for the main weapons, nex / mortar / machinegun / electro which are in base/teleporters for 15 seconds then grab some armour and attack..you get killed a lot and then you have to repeat the process which takes 20 or so seconds at times before you even can attack effectively!

    When i attack i remember when i picked up the armour in our base, so if i die, i can get weapons and if armour is in say 5-10 secs time I always get it first before attacking, so it helps me to last longer in battles and stops the enemy using our base items against us :twisted:


    ai said the most sensible thing..it can be tested, why do people comment (like alpha) without even testing before hand and writing everything off.

    And on the matter of TDM, i gave enough notice of trying a different respawn time to test for people, a lot of people i see who complain either don't/didn't test the settings for TDM or don't even play TDM in clan matches which is even more frustrating.
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Fri Apr 24, 2009 4:47 pm

  • ai wrote:@Green:
    Didn't you post that 25 secs for weapons, ammo, armor etc. won or had most votes? If it is too long then one can change it. I think it's easier to notice if this has an impact more than sticking with current time for ammo/health. Cause if the change was too much you would notice, but with a subtle change one could miss it and then later on say that they don't need changing.



    I agree here with ai green`marine, but i also took notice of your reply that going conservative approach could be better. I do agree with the conservative approach, but i think as ai said..if we start with everything at 25, if its causing major problems we can just have weapons as 25 seconds.

    We've played more with just weapons at 25 seconds, so we have a good 'feel' of the gameplay with this setting, so we are more likely to notice and major changes if there is any of using 25 seconds for health/armour/ammo :)

    I hope this makes some sense... (having to write this quickly).
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