mappool

Talk aboute the Nexuiz CTF ladder

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HydronexCTF in the pool
5
29%
HydronexCTF not in the pool
2
12%
Controlfactor v2r3 in the pool
3
18%
Controlfactor v2r3 not in the pool
1
6%
Dusty in the pool
3
18%
Dusty not in the pool
1
6%
CaptureCity in the pool
2
12%
 
Total votes : 17

Sun Jan 07, 2007 2:00 pm

  • After 4h of map testing we got some maps that are in the pool and some maps are not in the pool.

    in the pool are:
    Runningman CTF
    Facing Worlds
    Bloodprison CTF
    Greatwall Reloaded

    not in the pool are:
    Basement CTF
    Space CTF

    not sure:

    HydronexCTF
    -----------------
    we test it. But only one way to the falg so its hard to get the flag.
    The map is symetrical and very balanced somebody want somebody not.

    Controlfactor v2r3
    ----------------------
    That a bit like HydronexCTF. There are many corners where people can hide. but if one team only hide from the other team this team can capture the falg and can win so

    Dusty
    -------
    totaly different style. but only some spawn point are shait. maybe the spawn points can be over worked.

    CaptureCity
    --------------
    Green you got there bad FPS but i got there always got good FPS. I think it works by a 3on3 and there many tactics to get the flag.


    Maybe you can vote which map you want!
    Aneurysm 4 the win !!!!! :D
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    cortez
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Sun Jan 07, 2007 2:40 pm

  • I'm preparing a new version of Hydronex that makes getting out of the flag room much easier. I'd guess you should make clear you're talking about hydronexb2 ;)
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    SavageX
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Sun Jan 07, 2007 2:51 pm

  • IMO I think that if Hydronex or Controlfactor is in the pool the other one of these should too. Both are very good maps and can be defended well or poorly depending on the style of play. For instance, having nex on Controlfactor and that person is average or better getting away with the flag will be a challenge, on Hydronex same thing applies there but in a close area like that a rocket launcher might be better as it explodes.

    Though if it were up to me I'd like both of the maps in the map pool. Can't wait till beta 2 on Hydronex, then these maps would be pretty much the same. (tactic wise)

    Capturecity I do not know how it would work, good people that are experienced with the laser could easily capture the flag pretty fast while inexperienced would probably walk.

    Dusty is a bit unbalanced map, the red flag is a lot easier to get away with than the blue one, it the blue is easier to defend as people can hide behind debris etc. IMO that would not make a good map in the map pool (this is from experience).
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Sun Jan 07, 2007 3:01 pm

  • SavageX wrote:
    I'd guess you should make clear you're talking about hydronexb2 :wink:

    I talk about hydronexb2.
    Aneurysm 4 the win !!!!! :D
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    cortez
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Sun Jan 07, 2007 3:05 pm

  • ai wrote:
    Dusty is a bit unbalanced map, the red flag is a lot easier to get away with than the blue one, it the blue is easier to defend as people can hide behind debris etc. IMO that would not make a good map in the map pool (this is from experience).

    the balance is not the problem. the problem is the spawn points they are to close to the blue flag.
    Aneurysm 4 the win !!!!! :D
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Sun Jan 07, 2007 3:50 pm

Sun Jan 07, 2007 4:38 pm

  • i got it!

    nice idea :lol:

    we should test it.
    Aneurysm 4 the win !!!!! :D
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    cortez
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Sun Jan 07, 2007 4:50 pm

  • yes, Hydronex will be retested. About the poll. Well, I think the poll isn't well designed, as one should be able to select more than one thing at once!
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    GreEn`mArine
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Sun Jan 07, 2007 10:11 pm

  • The new version of hydronex (b3) might work very very well for 3on3. In the map thread i also suggested a few ideas that could be tested for the map.
    Maybe its worth to test a older version of control factor. I think the older version with less rooms to hide might work out better for 3on3. Also fighting for the nexgun would get more important then and raise team work.. Hehe maybe tzork wants to create a map 'smallfactor' :)
    Dusty might work well after a rework of the spawn points. the non-symetric layout is not a problem but the missing location info and the (currently) bad spawn points are
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Sun Jan 07, 2007 11:19 pm

  • Well, I think that the nonsymmetrical layout of Dusty IS a problem, it won't offer equal chances, and to be honest, the blue base is harder to get than the red one, as everything is narrowed down there and it has many crates protecting the fresh spawned players who can then defent the flag again. The red base is more open once you get close to the red flag
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    [kojn] she took it the dirty way
    GreEn`mArine
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Mon Jan 08, 2007 10:33 am

  • esteel wrote:The new version of hydronex (b3) might work very very well for 3on3. In the map thread i also suggested a few ideas that could be tested for the map.
    Maybe its worth to test a older version of control factor. I think the older version with less rooms to hide might work out better for 3on3. Also fighting for the nexgun would get more important then and raise team work.. Hehe maybe tzork wants to create a map 'smallfactor' :)

    Maybe, but its not very likely. I dont like the idea of a special ver or version of a map for the ladder. If you gunna use this map plz use it as is, latest version or dont use it at all. You are free to ignore this wish ofc. I will consider making a simpler version, but in that case it will be the "only" version not a halfbreed confusingly similar but amputated version of the original ;)

    esteel wrote:Dusty might work well after a rework of the spawn points. the non-symetric layout is not a problem but the missing location info and the (currently) bad spawn points are


    GreEn`mArine wrote:Well, I think that the nonsymmetrical layout of Dusty IS a problem, it won't offer equal chances, and to be honest, the blue base is harder to get than the red one, as everything is narrowed down there and it has many crates protecting the fresh spawned players who can then defent the flag again. The red base is more open once you get close to the red flag


    Everyone has a base on dusty they feel is easier to defend or attack/attack from. And the prefered base are diffrent from person to person. This is interesting imo, one very easy way to make unsymetrical maps 100% fair to play would be so play each map atleast twice, switching sides.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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Mon Jan 08, 2007 11:32 am

  • WIP cb_ctf4, I hope itt will be playable. The map will be similar to so famous quake2 maps, somewhata mixture of the best of them. I don't realy have a name yet, suggestions are welcomed :)

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    C.Brutail
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Mon Jan 08, 2007 11:34 am

  • tZork wrote:Everyone has a base on dusty they feel is easier to defend or attack/attack from. And the prefered base are diffrent from person to person. This is interesting imo, one very easy way to make unsymetrical maps 100% fair to play would be so play each map atleast twice, switching sides.


    If switching sides would have to be done on unsymetrical maps so would be needed for symetrical maps as otherwise playing certain maps twice would be unfair and I also don't think people would like to play that long (for example if one CTF match is 20 min which equals +40 min with warmup and everything)

    But as Green and I said, the current Dusty is too unbalanced, sure the spawnpoints might be a problem but it's not the only problem as mentioned. For instance, you can quickly get into the red base grab the flag and laser in the air behind that big wall which if you don't have any teammates standing already there to frag the carrier he will get away easily. In the blue base you have to run as you can't laser anywhere and you can intercept that carrier from two (even four if you're very picky) ways, no matter which way he takes. This is not possible in the red base.
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Mon Jan 08, 2007 2:01 pm

  • I agree with esteel that the problem on dusty are the spawn points.
    The unsymetrical on the map is not that bad. I think it the same to defend both bases.

    Controllfactor
    i think it not would be a run and hide match when one team only the other team can catch the flag.


    Capture city:
    there i think we should test it because maybe the size would be a problem.

    HydronexCTFb3:
    we should test it
    Aneurysm 4 the win !!!!! :D
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Mon Jan 08, 2007 4:07 pm

Mon Jan 08, 2007 5:46 pm

  • When i played UT iCTF there was/is a map called CTF-Gauntlet.
    which was also not symettrical.

    It was a great map, but because of this, each team played 10 minutes on each colour side, to make it fair, or if it was 2x Gauntlet to be played, 20 minutes each side.
    :]

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    Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
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Mon Jan 08, 2007 6:23 pm

Tue Jan 09, 2007 3:58 pm

  • C.Brutail wrote:
    WIP cb_ctf4, I hope itt will be playable. The map will be similar to so famous quake2 maps, somewhata mixture of the best of them. I don't realy have a name yet, suggestions are welcomed :)

    When do you think the map is playable publish the map!
    Then we can say its playable or not because the screenshot not say much.

    ai wrote:
    Heh, too bad Dusty is not such a map :P

    Let green defend the flag and you see its the same :D

    Diomedes wrote:
    I like Controlfactorv2r3 but the the map is too big for 3on3s. I think, if the following things would be removed the map would be fit for a 3on3 ladder.

    I agree,no one found you in the little room under the water,I test it :P
    If tZork remove this 3 thing that map would fit well in the 3on3 CTF Ladder(Controlfactorv2r3 is a good map but simple to hide and when one player got the flag and hide. That will be no CTF that will be a Run´n`hide and that want no one. tZork can you change that things for a spezial version on the 3on3 Ladder?).
    Aneurysm 4 the win !!!!! :D
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    cortez
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Tue Jan 09, 2007 4:04 pm

  • cortez wrote:C.Brutail wrote:
    WIP cb_ctf4, I hope itt will be playable. The map will be similar to so famous quake2 maps, somewhata mixture of the best of them. I don't realy have a name yet, suggestions are welcomed :)

    When do you think the map is playable publish the map!
    Then we can say its playable or not because the screenshot not say much.

    ai wrote:
    Heh, too bad Dusty is not such a map :P

    Let green defend the flag and you see its the same :D

    Diomedes wrote:
    I like Controlfactorv2r3 but the the map is too big for 3on3s. I think, if the following things would be removed the map would be fit for a 3on3 ladder.

    I agree,no one found you in the little room under the water,I test it :P
    If tZork remove this 3 thing that map would fit well in the 3on3 CTF Ladder(Controlfactorv2r3 is a good map but simple to hide and when one player got the flag and hide. That will be no CTF that will be a Run´n`hide and that want no one. tZork can you change that things for a spezial version on the 3on3 Ladder?).


    Look a few posts up..
    tZork wrote:
    esteel wrote:The new version of hydronex (b3) might work very very well for 3on3. In the map thread i also suggested a few ideas that could be tested for the map.
    Maybe its worth to test a older version of control factor. I think the older version with less rooms to hide might work out better for 3on3. Also fighting for the nexgun would get more important then and raise team work.. Hehe maybe tzork wants to create a map 'smallfactor' :)

    Maybe, but its not very likely. I dont like the idea of a special ver or version of a map for the ladder. If you gunna use this map plz use it as is, latest version or dont use it at all. You are free to ignore this wish ofc. I will consider making a simpler version, but in that case it will be the "only" version not a halfbreed confusingly similar but amputated version of the original ;)
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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Tue Jan 09, 2007 4:31 pm

Tue Jan 09, 2007 4:51 pm

  • We need some maps more because 4 maps are not much. I think we need at least 2 or 3 maps more.

    HydronexCTF:
    Maybe beta3 work better for a 3on3 test it. not sure if i go in to the ladder. :?:
    Controlfactor v2r3:
    Work good. But the rooms to hide sucks. I understand you totaly that you want to make no different map but maybe you can make something like a hot fix that we can use Controlfactor v2r3 for the ladder. :wink:
    Dusty:
    The spawn points!!!!!!! :twisted:
    CaptureCity:
    I made some test about the capture Time and with training you can capture the flag in <11sec and when you play against some unskilled play the match will be very dominated by one team so it will have a score like 1000-3. :!:
    Aneurysm 4 the win !!!!! :D
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Tue Jan 09, 2007 5:48 pm

Tue Jan 09, 2007 6:36 pm

  • nice map!! But i dont find it in the editing area can add a link?
    Aneurysm 4 the win !!!!! :D
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    cortez
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Tue Jan 09, 2007 8:08 pm

  • Okay, we had another map testing, this time it was just the map Hydronex b3. However, as it seems most of the players continue disliking the map. Me personally, I don't care, I'm sure with some good teamplay one can get a bit more out of it. But there was only 1 capture on each side which is not quite much for a CTF match! There should be more ways to get to / away from the enemy base.

    Once again you can get the demo HERE (3MB).
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Tue Jan 09, 2007 8:08 pm

Tue Jan 09, 2007 8:24 pm

  • GreEn`mArine wrote:Okay, we had another map testing, this time it was just the map Hydronex b3. However, as it seems most of the players continue disliking the map. Me personally, I don't care, I'm sure with some good teamplay one can get a bit more out of it. But there was only 1 capture on each side which is not quite much for a CTF match! There should be more ways to get to / away from the enemy base.

    Well i do not really dislike it. Its a nice map but i realized the teleporter did not change that much. Maybe it would help if there were three doors into the flag room not just that one. Just thrill holes into the wall at the hagar and mortar :). Maybe 'windows' that do not go down to the floor so its still one main entrance.
    But on the other hand Green is right, our two teams were not really playing very organized. I think when we start the ladder lots of people might want to use teamspeak and maybe this improves the team work and makes it more possible to capture.
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Tue Jan 09, 2007 8:38 pm

  • If I may suggest..it could be a good idea to add more armor to each base so that a team can prepare better before attacking. The two armors at the water are more like "some backup" which usually only taken if one of the attackers gets stopped and needs to go back to his base.

    So adding 2 more armors to the own base (maybe one in the Nexroom and one close to the flag) would make it a bit easier to get the flag!
    IRC quote:
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    [kojn] she took it the dirty way
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Fri Jan 12, 2007 4:53 pm

  • I actually quite liked the previous version of Hydronex but this one I don't like so much. The teleporter is far too easy to get telefragged on (mostly by your own team) because you are ejected at a slight upward angle, hence going up and down through the spawn area just in time for a team mate following you to telefrag you. If the spawn could push you out of the way it would be nicer.

    It does suffer from having a few really obvious camping points by the crates which generally don't work too well for the campers as after a while you just expect someone to be there.

    The underwater section does not have enough advantage to go in. How about putting ramps into the 2 towers underground from the water? That would mean that if you've lasered someone into the water they can manage to sneak through so you're better off killing someone than just pushing them into the water.

    As for as Bloodprison CTF goes, happy to see it's in but before this thing gets setup I'd like to make an update to it if possible. This would basically be a version specifically updated for the ladder. I've got a few cosmetic things (Green's been experiencing a lighting bug and I have a potential fix, if it fixes his problem I can put it in a release) but as people have raised concerns about getting stuck, if anyone has any areas where they'd like player clip tweaks I can do that at the same time.
    Ed
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Fri Jan 12, 2007 9:03 pm

  • how come there are only 8 votes?
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Fri Jan 12, 2007 9:17 pm

  • Vociferous wrote:how come there are only 8 votes?

    Perhaps because a poll with 4 different questions is useless?
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