Silvercity

Community reviews of maps (both official and user-made).

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silvercity rating

Good
19
41%
Bad-items
3
7%
Bad-design
23
50%
Bad-problems
1
2%
 
Total votes : 46

Sat Jul 12, 2008 5:05 pm

  • One of my fave maps ever!!! 8)
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    KillaGrunt
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Sat Jul 12, 2008 5:27 pm

Sat Jul 12, 2008 6:08 pm

  • R-Bot wrote:All the maps made by AT sucks in my opinion, except Soylent, Final Rage and Ruiner.


    o_O

    KillaGrunt:

    hmh.. I like tZork's remake more :)
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    Fisume!
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Sat Jul 12, 2008 8:39 pm

  • tZork's remake has a much nicer feel to it.

    I'd say that silvercity is not that great as a dm map and absolutely horrible as a ctf map (sorry, I think it's an embarrassment to include it in the official release), but it is one of the best kh maps out there.


    Why is tZork's remake not included in the official release?
    Xeno
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Sun Jul 13, 2008 11:52 am

  • Silver is a quite nice map for minstagib. On standard DM it's quite boring, especially when the player count is low. There should be at least 3 or 4 nexguns placed.
    uncomfortable
    random
    mean
    embarrassing
    limited
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    Urmel
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Sun Jul 13, 2008 2:07 pm

  • I know i don't think it's a very good ctf map either but i have only been to the one that came with nexuiz 2.4.2 :lol: I also think that it's the best rune maps out there :D
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    KillaGrunt
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Tue Jul 15, 2008 9:46 pm

  • People actually play Rune matches? :shock:
    Xeno
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Tue Jul 15, 2008 10:01 pm

  • Xeno The Blind wrote:People actually play Rune matches? :shock:

    sometimes.. alone if i am very bored. are there server?
    Agree with Urmel :)
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    Mirio
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Tue Jul 15, 2008 10:53 pm

  • I have to disagree. I love that map since the very beginning :D Imho it was much more fun wo. a skybox ;)
    With 8+ players the action never stops, and on the ground floor the game's style becomes "king of the hill"
    "One should strive to achieve; not sit in bitter regret."
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    C.Brutail
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Thu Jul 24, 2008 7:05 pm

  • i like it very much..
    and it is actually a good feature that NO Nex is in there.
    rockets, plasma balls and grenades are fun too, my dear snipers ^^

    and dont forget the laser jumps..
    fronten
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Fri Jul 25, 2008 12:35 am

Fri Jul 25, 2008 5:08 am

  • i get so sick of this map, especially because it seems to get voted for every time it comes up even when there's not enough players to make for an interesting match.
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    Pyromace
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Fri Jul 25, 2008 2:06 pm

  • I generally like this map, but I too prefer the reloaded version.

    The problem with "reloaded" is that the FPS is much lower. Otherwise, it is a much improved version of silvercity. Is there any way of boosting the FPS? If so, then this could just replace the current silvercity in the mappool, IMO.

    I agree with torus that turning silvercity into a CTF map was a bad idea, or just a really bad implementation. In order to make it a playable CTF map, it would need some layout changes. The bases are too dissimilar and they are too close together.
    Dokujisan
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Fri Jul 25, 2008 2:48 pm

  • Can somebody tell me where i can find the different Silvercity?
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    KillaGrunt
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Fri Jul 25, 2008 4:36 pm

Sun Jul 27, 2008 7:56 pm

Tue Aug 05, 2008 2:40 am

  • Good. It was a horrible ctf map. Oh and Tzork, The reloaded silvercity is *cough*much better. I like how you added the blue and all that extra stuff. :D
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    KillaGrunt
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Tue Aug 05, 2008 5:38 am

  • KillaGrunt wrote:The reloaded silvercity is *cough*much better.


    It's silvercity reloaded...

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    [-z-]
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Tue Aug 05, 2008 10:16 am

  • KillaGrunt wrote:One of my fave maps ever!!! 8)


    KillaGrunt wrote:Good. It was a horrible ctf map.


    O_o
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    Oat
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Tue Aug 05, 2008 12:28 pm

  • Remind me why reloaded is not included in the official release.
    Xeno
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Wed Aug 06, 2008 8:31 pm

Wed Aug 06, 2008 8:32 pm

  • I know it is Silvercity Reloaded.
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    KillaGrunt
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Tue Sep 02, 2008 12:49 pm

  • i like the original Silvercity for DM with 4+ players..

    for CTF it really is horrible, because if the flag carrier decides to run - run and run and run - there is no easy catch without an instant hit weapon. boring!

    but otherwise: space maps rule.
    fronten
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Mon Sep 15, 2008 1:36 pm

  • esteel wrote:I think LordHavoc was not sure about the map?!?


    I doesn't take a Nexuiz player to see the vast improvements. I hope he'll reconsider for the next release.
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    [-z-]
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Fri Sep 19, 2008 11:00 pm

  • Xeno the Blind wrote:Remind me why reloaded is not included in the official release.


    The image quality may be lacking, but I believe it is sufficient to illustrate some counter-points:


    Image


    Image


    Image


    Image
    TVR
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Fri Sep 19, 2008 11:30 pm

  • I think those are nitpicks and don't really agree with any of them.

    I don't really understand the 2nd picture. The ramp and jump pad look like the same theme to me?
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    [-z-]
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Sat Sep 20, 2008 2:09 am

  • [-z-] wrote:I think those are nitpicks and don't really agree with any of them.


    The previous post was an unweighted list, if any comments were to be made, the contested reason must be specified.

    [-z-] wrote:I don't really understand the 2nd picture. The ramp and jump pad look like the same theme to me?


    They both accomplish the purpose of accessing the platform, and therefore there is unnecessary redundancy.

    Unnecessary redundancy is purely stylistic, as it serves no design function.
    TVR
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Sat Sep 20, 2008 3:53 am

  • I for one wouldn't consider the curvey thing in the middle of the map, "an eyesore that serves little purpose". I think it makes gameplay more interesting by guiding the user to the armor, or making it more difficult to access, depending on where the player is coming from. It also makes the map unique and easily identifiable.

    I don't feel like I have to defend the other images because they are what they are, nitpicks.


    TVR wrote:herefore there is unnecessary redundancy.

    Unnecessary redundancy is purely stylistic, as it serves no design function.


    We call it choice. It adds new dimension to maps. In miniman, you can jump off the monitor into the megahealth jar or jump up the objects (phone, clock, etc.). This makes for interesting situations.
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    [-z-]
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Sat Sep 20, 2008 5:16 am

  • Jump bender does just that. and what makes you you think its eyesore?

    Yes the crack is clipped. not the side rail tho since i think its totally silly to clip things you should get stuck on if your clumsy enough to walk into.

    Did you even try the jump pad in that pic? i guess not or else you would know it does something totally different then the ramp does.

    yeh, that brush needs more rotation.

    No it don't. it matches the theme of silvercity-reloaded.

    oh end this should proly go in a new thread. this one is abt silvercity, not -reloaded. to tired to fix that right now.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Mon Sep 22, 2008 2:01 am

  • [-z-] wrote:I for one wouldn't consider the curvey thing in the middle of the map, "an eyesore that serves little purpose". I think it makes gameplay more interesting by guiding the user to the armor, or making it more difficult to access, depending on where the player is coming from.


    There exists a similar jumppad and suspended pickup on evilspace, without a guide.

    By personal preference, the contributions of that curve to map flow are insufficient to valuate the detraction from map aesthetics.

    _______________________________

    [-z-] wrote:I don't feel like I have to defend the other images because they are what they are, nitpicks.


    A design flaw remains a design flaw, regardless of magnitude.

    _______________________________


    [-z-] wrote:
    TVR wrote:herefore there is unnecessary redundancy.

    Unnecessary redundancy is purely stylistic, as it serves no design function.


    We call it choice. It adds new dimension to maps. In miniman, you can jump off the monitor into the megahealth jar or jump up the objects (phone, clock, etc.). This makes for interesting situations.


    Unnecessary redundancy has no effect upon map design.

    _______________________________

    tZork wrote:Jump bender does just that. and what makes you you think its eyesore?


    Design inconsistency, the entire map is planar in terms of direction, with that free-standing curve as the only exception

    _______________________________

    tZork wrote:Yes the crack is clipped. not the side rail tho since i think its totally silly to clip things you should get stuck on if your clumsy enough to walk into.


    In previous versions of Nexuiz, it was indeed possible to be stuck in that crack with the same, unmodified mapfile in current circulation.

    _______________________________

    tZork wrote:Did you even try the jump pad in that pic? i guess not or else you would know it does something totally different then the ramp does.


    At the time of those screen captures, the secondary jumppad did not function, but the intended effect, by personal preference, is equally negative on map flow.

    _______________________________

    tZork wrote:No it don't. it matches the theme of silvercity-reloaded.


    The lamp is a product of design inconsistency, while the addition of hitscan weaponry to silvercity-reloaded does not match the other uses of the moniker 'reloaded' to describe modifications of an existing map, namely - gameplay mechanics.

    _______________________________

    Edit: torus spotted a double negative.
    Last edited by TVR [Public Terminal] on Tue Sep 23, 2008 2:01 am, edited 1 time in total.
    TVR [Public Terminal]
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