Crimson Mountain

Community reviews of maps (both official and user-made).

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What do you think of this map?

It's good, especially the gameplay, items and movement.
1
20%
It's good, especially the design.
3
60%
It's good, especially the performance.
0
No votes
It's bad, especially the gameplay, items and movement.
0
No votes
It's bad, especially the design.
1
20%
It's bad, especially the performance.
0
No votes
 
Total votes : 5

Tue Nov 18, 2008 4:15 pm

  • Today I finished making my first Nexuiz map. Initially I was intending to propose it for an official map but looking back at it I don't think I made it good enough so it can qualify for such a thing. Either way I was pretty curious to share it here and see what everyone thinks. I spent one week working on it 24/7 to make it good and did my best to arrange everything at its place and take care of everything.

    Crimson Mountain is a medium-large outdoor map created mainly off terrain and with ruins placed around it. The environment of the map is an ancient / medieval type and the action takes place on a mountain covered in a dark red fog. One thing I wanted to add were torches but sadly I couldn't get func_pointparticles working well in the SVN so I couldn't obtain a good fire generator for them. One feature of the map is that first of all, it's a terrain based map... the terrain is created in the same way as ONS-Reborn's. Another thing is that I went very in-depth on using caulk on every single hidden surface that I found, and unless I forgot something every surface that doesn't display is caulked. I also made sure to add hint brushes all around the map and applied player clips everywhere they were needed, especially around the borders so people couldn't get there to see the fake terrain edge.

    My worst regret about this map is that I ran out of both energy and ideas alike to add more detail around it. I added something in every place so the map won't appear as an empty terrain but I'm still not sure if that's enough. Don't think my map will make it officially because of that (that's up to the developers but just for the note if anyone wants to include the map with the game that's perfectly ok for me if you think it's good enough). The main reason I wanted to make this for an official map is that I want to encourage making more terrain maps around the game and officially into it, since Reborn is the only one so far.

    Gametypes I included are: DM, TDM, LMS, Rune, Keyhunt, DOM and CTF (the CTF version is on the same map since no geometry changes were required). Download locations -here- or -here- if the first link doesn't work. A few screenshots of the map here:

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    Last edited by MirceaKitsune on Fri Nov 28, 2008 12:52 am, edited 1 time in total.
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    MirceaKitsune
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Tue Nov 18, 2008 8:35 pm

  • Where can I download this?
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    torus
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Tue Nov 18, 2008 9:09 pm

Tue Nov 18, 2008 9:10 pm

  • torus wrote:Where can I download this?


    Posted the download locations at the end of the first post. Should have probably not made them so small.

    MirceaKitsune wrote:Download locations -here- or -here- if the first link doesn't work.
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    MirceaKitsune
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Tue Nov 18, 2008 9:20 pm

  • oof, sorry, missed it. Will check it out now.
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Wed Nov 19, 2008 12:13 am

  • I had a look, it looks very nice. Very smooth. My performance was fine but to fully judge I'd need to play it at some point.
    Possibly not the worst mapper in the world.

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    Sepelio
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Wed Nov 19, 2008 12:55 pm

  • Yeah, I had a go at it by myself. Looked good and all and it's much so different than the other maps. But trying it out with additional players first is needed before I can fully judge the map.
    I loved the feel of it do, kinda like Battlezone where you hover over the landscape :) One of my favorite games.
    I noticed however, some texture issues where you could clearly see the textures didn't fit. One such an example is where the mortar is. You can see the texture switch. Now I don't know how hard/easy it is to do texture blending but if you could that would be awesome.
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    ai
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Wed Nov 19, 2008 3:08 pm

  • I felt like it lacked flow and needs more building structures. The textures you used for the floor of that destroyed building were nice. There was some player clipping that made me upset. I'll try to get you screenshots later.

    Also, the portals seemed to placed rather randomly. I think you should aim more for a terrain/building hybrid, much like ctctf6, moonstone or some of those other quake3 maps. It just feels a bit too... empty and open.
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Wed Nov 19, 2008 4:19 pm

  • I kinda too wanted to mentioned that it might feel empty and placing some more structures here and there to give it some recognizable features. Right now it's kinda confusing of where you are on the map. But I didn't say anything as I haven't tried it with players yet so I don't know how well it works. This emptyness might work, but I see MG and Nex spamming.
    But I also loved how it was empty as this is so different, yet cool. Lasering across the map was fun.
    Possibly make some hills hollow so you can enter them and place some weapons there or something :)
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    ai
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Wed Nov 19, 2008 5:40 pm

  • Emptiness is a novelty, to get a map to "stick" I believe it needs more structure and flow.
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Wed Nov 19, 2008 8:25 pm

  • Imho the map is cool with this emptiness, it adds some kinda post-apocalyptic mood for the whole scene. I'd only ad some more dead vegetation or well ruined buildings. And rain or snow.
    But I'd definately remove the playerclips above the mountaintops.
    "One should strive to achieve; not sit in bitter regret."
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    C.Brutail
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Thu Nov 20, 2008 6:52 pm

  • C.Brutail wrote:Imho the map is cool with this emptiness, it adds some kinda post-apocalyptic mood for the whole scene. I'd only ad some more dead vegetation or well ruined buildings. And rain or snow.
    But I'd definately remove the playerclips above the mountaintops.


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    cortez
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Fri Nov 28, 2008 12:54 am

  • After common demand I repaired my mistake and removed the player clips over the center valleys, only letting the ones at the borders in so people couldn't get to the fake skybox and see the terrain edge. Download links in the first post updated, re-download from there (remove old .pk3 file though, had to rename the archive a little cuz one of the file hosts can't delete them and tells me I already have it).
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    MirceaKitsune
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Thu Feb 19, 2009 3:15 pm

  • I happened to play this map in minsta ctf. This is one map that makes sense in that mode. I think the emptiness really works when you have high speed. I like the ruins and "gallow poles". Terrain feels smoother than organicrace.

    I'd like some more health and armour for moving around in gamemodes without hook. (I'm not skilled like the other posters.)
    The jumppads look out of place, some other model would do better.

    How about a red/blue gradient? But then It would not be crimson anymore.
    (a k a macrobat)
    And yes, Watchmen is the best graphic novel ever. Black Hole is quite nice too.
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    kanonmat
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