Into the vixen

Community reviews of maps (both official and user-made).

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What do you think of this map?

The gameplay is good.
2
14%
The performance is good.
1
7%
The design is good.
6
43%
The gameplay is bad.
2
14%
The performance is bad.
2
14%
The design is bad.
1
7%
 
Total votes : 14

Wed Jun 24, 2009 12:10 pm

  • I decided to post this map after some thinking, mainly because the gameplay should be good and the map should be a dynamic and nice one to play.

    Before anything I should start with a little disclaimer (please read this first). As you probably guessed from the name, this map is a furry map. Not only because it has a screen with furry artwork, but because the action of the map is about being eaten by a giant fox. To describe the map's theme, the action takes place in a large facility studying aliens. From a lab room players can take two jump pads which throw them to a giant vixen that eats them. Inside of her there are 4 floating islands (similar in arrangement to the platforms in Evilspace) placed at a large distance from one another which players can travel to using jump pads (the map's gameplay style is a 'jumppad mania' map).

    Anyway - If you believe such a map would in any way offend you, please don't download it. I don't consider this map to be actually offending (it doesn't contain anything nsfw though it does show sexy artwork with furries eating other furries). I posted it since the gameplay should be fun and I'm guessing a map can be shared freely if it isn't something too much. I would be grateful if people could keep from posting hateful comments, since as I said this map isn't here with any harmful intention. If you believe a map where you play in the belly of a vixen is something you would dislike then please don't try it, otherwise feel free to play and post your opinion :)

    A few technical details: The map's weakest point appears to be bots and performance. Bots aren't able to navigate correctly and use all jump pads, while adding too many bots appears to heavily decrease performance (not only framerate but the game actually freezes for a few milliseconds, I'm still wondering why). I tried to add many details and effects for realism, like ambiental or triggered voices for the vixen modified from the Pyria sounds.

    The map can be downloaded from this link or this one (v1r2). A few screenshots of the map if anyone is curious: Shot 1, Shot 2, Shot 3.
    Last edited by MirceaKitsune on Wed Jul 29, 2009 9:28 pm, edited 5 times in total.
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    MirceaKitsune
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Wed Jun 24, 2009 1:18 pm

  • Well I just messed around on it there and I think its quite a cool map, seemed a little small. I don't see why you'd think it'd be offensive in the slightest. I always wanted a map taking place inside a biological entity. One of my assault map ideas was to take place inside a gigantic robot.

    My only irk is that you named the pk3 into-the-vixen when the .map file is just called vixen. Please give both the pk3 and the .map the same name.

    Good work.
    Possibly not the worst mapper in the world.

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    Sepelio
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Wed Jun 24, 2009 1:27 pm

  • LMAO!

    Loved it! I've never played on a map in any game with such a unique concept as that one.
    My will be done.
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    AnArKiSt
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Wed Jun 24, 2009 1:32 pm

  • Thanks, I'm glad you like it :) I was worried it could appear offensive since maps of this type may seem a bit odd, so I wanted to be sure (this is actually something called vore). I didn't know it was important to name the .pk3 as the map, I wanted to keep a small file name but the title a bit longer, maybe I'll change that soon and reupload.

    It would help if anyone could find out what it is that causes the low performance when too many players are shooting at the same time. I wasn't able to figure that out yet, might be somehow linked to this issue.
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    MirceaKitsune
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Wed Jun 24, 2009 2:02 pm

  • Something in me twitched.
    Last edited by alpha on Wed Jun 24, 2009 7:02 pm, edited 1 time in total.
    quit for good
    alpha
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Wed Jun 24, 2009 2:11 pm

  • Very nicely done! The jumppads work unexpectedly well as Ronan said on IRC, and the consistency of the skybox is great too, it made everything seem so tiny :p
    Meh.
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    Mr. Bougo
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Wed Jun 24, 2009 4:24 pm

  • Onto the performance issue, nevermind that. I think it's the model causing it after all (the issue I linked in the last post). This seems to be causing many issues with anything involving interaction with models... its likely an engine issue when something has too many verticles.
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    MirceaKitsune
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Wed Jun 24, 2009 6:35 pm

  • Hmm, I vored by a giant vixen, then revel in a typical space-floater Nexuiz match. Wouldn't the poor vixen get chestbursted with all those rockets and stuff? I mean, surely it'd constitute more than a little indigestion?

    ...that little pool with the health in it, shouldn't that be life-sucking gastric acid?

    http mirror:
    http://www.haosredro.com/nex/mirceakits ... n_V1.1.pk3

    Edit: Mirror updated.
    Last edited by Taiyo.uk on Wed Jul 08, 2009 11:37 pm, edited 1 time in total.
    Taiyo.uk
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Wed Jun 24, 2009 8:06 pm

  • Taiyo.uk wrote:Hmm, I vored by a giant vixen, then revel in a typical space-floater Nexuiz match. Wouldn't the poor vixen get chestbursted with all those rockets and stuff? I mean, surely it'd constitute more than a little indigestion?

    ...that little pool with the health in it, shouldn't that be life-sucking gastric acid?


    There is a func_button, if you shoot too much into her tummy she will scream. Its set to take a lot of damage so it won't get annoying when theres too many players missing shots. Given the players and ammo are so small, I guess that can go unnoticed :)

    I thought about making that pool a slime pit, but a water area with some powerups seemed better (if I could adjust it to take only a small amount of health I could have done both, but I think that's hard coded).
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    MirceaKitsune
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Wed Jun 24, 2009 8:39 pm

  • There could be a trigger_hurt in the water, this is configurable :)
    Meh.
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    Mr. Bougo
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Wed Jun 24, 2009 8:43 pm

  • Mr. Bougo wrote:There could be a trigger_hurt in the water, this is configurable :)


    Didn't think of that, good idea :) I'll take care of that next time I edit the map, I'm waiting for the engine issue to be fixed first so I can repair some surfaces.
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    MirceaKitsune
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Wed Jul 08, 2009 9:32 pm

  • Updated to version 1.1 with small changes. Added nodrop just in case, repositioned jump pad, added 10 hp/s damage in the pool (light acid) and replaced a picture with a prettier one. Also no laser in race mode, people must use the jump pads not cut through :)
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    MirceaKitsune
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Thu Jul 09, 2009 8:06 pm

  • Can you make one with vore snake eating an elephant.
    tundramagi
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Thu Jul 09, 2009 8:29 pm

  • tundramagi wrote:Can you make one with vore snake eating an elephant.


    Wouldn't make much sense for a game map now. A snake eating players wouldn't be hard however, maybe I actually will some other time :)
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    MirceaKitsune
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Fri Jul 10, 2009 3:26 pm

  • what games is this designed to work with? or are there no specific games?
    Alestor1mil
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Fri Jul 10, 2009 3:29 pm

Sat Jul 11, 2009 4:58 am

  • It's a very nice map, if you consider that it's just for hopping around and not for actual game play, BUT, you should do a few things to it:

    Try to keep the .pk3 name the same as the .bsp name. This makes server owner's jobs a LOT less painful. Also, try not to add dashes or CAPITAL letters into the .pk3 name, because this also bugs the server owners. Also, try to use the v*r* versioning system, as this is the one that Nexuiz uses.
    Otherwise, your map is great for some fun and rofl moments, :D
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    Moo
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Wed Jul 15, 2009 4:35 pm

  • Hey, on the YouTube video i got "This video contains an audio track that has not been authorized by WMG. The audio has been disabled."

    Is the video available elsewhere?
    4m [PB] (amoebios)

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Wed Jul 15, 2009 11:04 pm

  • 4m wrote:Hey, on the YouTube video i got "This video contains an audio track that has not been authorized by WMG. The audio has been disabled."

    Is the video available elsewhere?


    Its a system the people at Youtube added, which would supposedly be able to identify a song and match it to detect if it's "copyrighted". The map's song is probably one of the songs fallen to the phenomenon of copyright so yeah. I'll try posting my vid elsewhere too to avoid that.

    [EDIT] Placed a link to the video here. Needs to be downloaded though.
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    MirceaKitsune
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Thu Jul 16, 2009 5:20 pm

  • Thanks!

    The map is basically just an "evil donut" and some chunks. :P

    I think it's well done and fun, but a bit too small. Some more places to explore would be cool.
    :D
    4m [PB] (amoebios)

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Mon Jul 27, 2009 2:10 pm

  • Updated again. Since the patch performance issue was fixed in SVN, all patches can be solid walls as they should. I had to use func_clientwall previously which caused awful movement inside the cylinder tunnels.
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    MirceaKitsune
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Wed Jul 29, 2009 8:25 pm

  • Pasting a bit of chatlog, since you didn't answer :)

    <MrBougo> Taoki|away, you should read about map versioning, there are conflicts with your vixen map's different versions
    <MrBougo> it would be better if you didn't use capital letters in the filenames as well, it's not very common
    <MrBougo> basically, for naming, you should use vXrY, so the latest version would be v1r2 in that case
    <MrBougo> the bsp file should have that version in its name, to avoid client-server conflicts
    <MrBougo> (currently, the server asks the client if they have vixen.bsp, no matter what version, so if the server runs v1r2 and the client has v1r0, there's no download command sent to the client)
    <MrBougo> the other files that must share the same name as the bsp must have that version as well
    Meh.
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    Mr. Bougo
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Wed Jul 29, 2009 8:36 pm

  • Ah, I didn't know about this issue :( And I didn't answer because I'm away and online from my laptop... just finished setting things up so I missed every chat today. I'll keep this in mind and try to repack when I get back, in about 2 weeks.

    The reason I thought its ok was because I knew the .pk3 is the one being downloaded that the server looks for, regardless of what's in it, and that apart from that different files would be identified even if they have the same name.

    [EDIT] Fixed it already actually. My laptop connection isn't -that- slow :)
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    MirceaKitsune
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Thu Jul 30, 2009 8:00 am

  • Nope, the server looks at the files, and knows what pk3 it got them from.
    It sends that command to the client:

    Code: Select all
    curl --pak --forthismap --as Into-the-vixen_V1.0.pk3 --for maps/vixen.bsp http://rm.endoftheinternet.org/~nexuiz/getfile.cgi/Into-the-vixen_V1.0.pk3


    I guess the client then sees it already has "maps/vixen.bsp" in the data or the dlcache dirs, and does not download from that url.
    Meh.
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    Mr. Bougo
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Tue Aug 18, 2009 4:42 am

  • Where can i download it? Oh, from what i've seen, kool!!
    "The World's Will Look Up And Shout, 'Save Us!', And I'll Whisper, 'No.'" -Rorschach- IMA FIRIN MAH LAZER!!!!!111
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    -F0XHOUND-
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Tue Aug 18, 2009 4:44 am

  • Oh, have i been stooped! it was just above lol! GOOOO FURRIES!!!! (and vixens) :twisted:
    "The World's Will Look Up And Shout, 'Save Us!', And I'll Whisper, 'No.'" -Rorschach- IMA FIRIN MAH LAZER!!!!!111
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    -F0XHOUND-
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Sun Aug 23, 2009 9:36 am

  • no no this like a dream excuse me nightmare it took me like 10 minutes to find out that you want to go in to its mouth.


    good for messing around but not good for multilayer.
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    Resistance is futile

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    hazmat643
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Sun Aug 23, 2009 11:43 am

  • Took me 10 seconds. You're the first to complain actually.
    Meh.
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    Mr. Bougo
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