gforce4

Community reviews of maps (both official and user-made).

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What do you think about gforce4 ?

Good
3
50%
Bad - Items
1
17%
Bad - Design
2
33%
Bad - Problems
0
No votes
 
Total votes : 6

Sun Aug 30, 2009 6:54 pm

Sun Aug 30, 2009 7:12 pm

  • I'd be nice to have some more intermediate vote options, the map is far from bad - but there is a couple things I don't like.

    - The bunkers on the side have very little use, generally people move fast past this point - you can't really shoot anyone. Maybe they could be moved to be a balcony above the megahealth, looking at the glass cube.
    - The turrets are too strong when playing with < 6 people, in any case it's generally easier to take the side routes. Maybe this can be fixed by slowing down the rockets, or have the turret shoot electro shots for example. (Removing them altogether is a good option too.)

    Otherwise it feels like a nice map with properly placed weapons and a good layout. Maybe one or two jumppads in the turret rooms would be a good addition.
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    User avatar
    merlijn
    Advanced member
     
    Posts: 84
    Joined: Tue Oct 21, 2008 10:18 am

Sun Aug 30, 2009 8:45 pm

  • merlijn wrote:I'd be nice to have some more intermediate vote options, the map is far from bad - but there is a couple things I don't like.
    ...

    Actuality, cortez is on of the few :evil: doing it right. Thise are the options the rules thread state.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
    User avatar
    tZork
    tZite Admin
     
    Posts: 1337
    Joined: Tue Feb 28, 2006 6:16 pm
    Location: Halfway to somwhere else

Mon Aug 31, 2009 11:41 am

  • some quiet nice ideas merlijn
    Aneurysm 4 the win !!!!! :D
    User avatar
    cortez
    Keyboard killer
     
    Posts: 805
    Joined: Wed Dec 06, 2006 7:22 pm
    Location: From the moon

Mon Aug 31, 2009 11:54 am

  • lol there is something wrong with the leaves i think, at least with the beta of august 27th uploaded, maybe others should check this out too, or is it a feature? :D maybe something changed in the transparency shader?

    Image
    User avatar
    FraNcoTirAdoR
    Alien trapper
     
    Posts: 288
    Joined: Tue Mar 04, 2008 10:25 am
    Location: near the nex

Mon Aug 31, 2009 3:57 pm

  • +1
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    Image
    User avatar
    C.Brutail
    Laidback mapper
     
    Posts: 2357
    Joined: Tue Feb 28, 2006 7:26 pm
    Location: Ironforge



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