Shots!
Download:
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Hope you have fun with that!
EDIT: latest version http://forums.alientrap.local/viewtopic.php?p=70079#70079
Moderators: Nexuiz Moderators, Moderators

GreEn`mArine wrote:I dislike that the two flags are so close to each other
ai wrote:Or put something in the way so it'll be harder to get to the flag. Alternate routes.
k0jak wrote:ai wrote:Or put something in the way so it'll be harder to get to the flag. Alternate routes.
Agreed. Like a giant statue of me
k0jak wrote:Looks very simplistic..looks too UT'ey again for me..
GreEn`mArine wrote:I dislike that the two flags are so close to each other
John Galt wrote: Is this a port of a Q1 map?

k0jak wrote:It does look too UT'ey, can't you increase the details in some places? at the moment it reminds me way too much of CTF-November in UT excet it doesn't have a big submarine in the way


k0jak wrote:It does look too UT'ey, can't you increase the details in some places? at the moment it reminds me way too much of CTF-November in UT excet it doesn't have a big submarine in the way







maps/gforce2.bsp: could not load texture for missing shader "textures/morph_gfrc_text/redliquid"
maps/gforce2.bsp: could not load texture for missing shader "textures/morph_gfrc_text/blueliquid"
maps/gforce2.bsp: could not load texture for missing shader "textures/NULL"


cortez wrote:Ronan: dunno where the problem is. i try it on many different solutions and i found nothing, also in the radiant i found nothing.
z: the flags where always defined to be there. this is no remix . its v2 of this map and this map was never great.







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