[MAP] Spacecastles

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Sun Jun 01, 2008 12:38 pm

  • This is my first uploaded Map I hope you enjoy it :!: :D
    :arrow: link deleted -see below
    Write what i should improve or how good or bad the map is!
    Last edited by Sven on Thu Jun 05, 2008 6:57 pm, edited 2 times in total.
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    Sven
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Sun Jun 01, 2008 1:58 pm

  • hi Sven, welcome. :)

    For the moment your map is not playable and server admins can't host it. What you should correct :

    - don't use the very annoying rapidshare, but http://www.mediafire.com/ for example or a personal host.

    - I don't think a license allow you to include the DragonForce music in your map, or if I'm wrong include the license, otherwise people won't take the risk to host your map.

    - your map is untextured, you need to include the following files :
    Code: Select all
    maps/ctf_Spacecastles.bsp: could not load texture "textures/controlfactor/plate2_bump"
    maps/ctf_Spacecastles.bsp: could not load texture "textures/acid/wall_red066"
    maps/ctf_Spacecastles.bsp: could not load texture "textures/acid/wall_cyan066"
    maps/ctf_Spacecastles.bsp: could not load texture "textures/geit/lun_teleport"
    maps/ctf_Spacecastles.bsp: could not load texture "textures/nnk4/concrete"
    maps/ctf_Spacecastles.bsp: could not load texture "textures/acid/wall_cyan033"
    maps/ctf_Spacecastles.bsp: could not load texture "textures/acid/wall_red033"
    maps/ctf_Spacecastles.bsp: could not load texture "textures/atomic/atom_wall2"
    maps/ctf_Spacecastles.bsp: could not load texture "textures/acid/black"

    (be sure a license allow you to use the acid textures)

    - a wrong usage of func_rotating cause a very spammy and annoying message in the console :
    SV_PushMove: entity #1560 has an invalid modelindex 0.000000
    SV_PushMove: entity #1560 has an invalid modelindex 0.000000
    SV_PushMove: entity #1560 has an invalid modelindex 0.000000
    SV_PushMove: entity #1560 has an invalid modelindex 0.000000
    ...

    you can correct it by removing the incriminated func_rotating entity in your .map (with a text editor)

    - use the .mapinfo system (introduced in nex2.4) and please don't copy the 70mm13' .mapcfg parameters, there are famous to broke servers settings, and players hate to play with unconventional cvar values.

    - I haven't closely watched the gameplay yet, but you added too many ammos for each weapon.

    There are still a little work to do before to see your map played online, but it shouldn't be insuperable :wink:
    Ronan
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Sun Jun 01, 2008 2:18 pm

  • Thank you Ronan i´ll fix it as well i can! :)
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    Sven
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Sun Jun 01, 2008 2:30 pm

  • Also, we need screenshots! :D
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    torus
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Sun Jun 01, 2008 4:33 pm

  • Here is a screenshot:
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    Sven
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Thu Jun 05, 2008 6:59 pm



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