[MAP]x2 Figure 8 Revisited + vitamea_mod

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  • The change I made to vitamea was a small one, but it makes a profound difference wrt the gameplay. Everybody knows what vitamea looks like, so no screenie. Download it here:

    http://folk.uio.no/clund/nexuiz/vitamea_mod.pk3

    As for the other map:

    Image

    There was an error in the original, so it's only hosted on one server — and they had to repack the .pk3 to get it to work. This is a complete remake of the map, new textures and brushes and all, but the layout and gameplay is more or less the same. Download here:

    http://folk.uio.no/clund/nexuiz/Figure8Revisited.pk3

    (if you want the original, just remove "revisited" from the above link — but it won't work unless you fix the scripts)
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Sat Jun 07, 2008 11:10 am

  • what did you change at vitamea `? (can't test it right now)
    and Figure8 screen looks cool.. :) your design is always cool .. 8)

    edit: ok.. well i would remove the RL from vitamea :P too easy to capture :O ^^
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    Mirio
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Sat Jun 07, 2008 1:08 pm

  • Mirio, vitamea_mod could be called vitamea_laserfun :wink:

    Very nice retouch for Figure8, it look even more playable with less jumppads.
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Sat Jun 07, 2008 1:51 pm

  • rpolzer:/tmp 4> pk3add.sh vitamea_mod.pk3
    REJECTED: /tmp/vitamea_mod.pk3: file textures/vitamea/bluedoor_bump.tga clashes with an existing file of the same name. Compare to: ff45bada9628fbda553f3b0207bf1ef6 textures/vitamea/bluedoor_bump.tga (from vitamea-v2.pk3)

    DO NOT DO THAT. EVER. If you change textures, also rename them so they do not clash with the original map.

    Other than that, this is appreciated, but the file conflict means I can't install the map on my server as it is.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Sat Jun 07, 2008 1:57 pm

  • divVerent wrote:rpolzer:/tmp 4> pk3add.sh vitamea_mod.pk3
    REJECTED: /tmp/vitamea_mod.pk3: file textures/vitamea/bluedoor_bump.tga clashes with an existing file of the same name. Compare to: ff45bada9628fbda553f3b0207bf1ef6 textures/vitamea/bluedoor_bump.tga (from vitamea-v2.pk3)

    DO NOT DO THAT. EVER. If you change textures, also rename them so they do not clash with the original map.

    Other than that, this is appreciated, but the file conflict means I can't install the map on my server as it is.

    So if two different textures have the same name in different pk3 files on the same server, there will be a problem?

    If I rename these to "bluedoormod_bump.tga" (ditto for the three other door textures) then it's ok, yes?

    What should I call the revised map? "vitamea_mod_v2.pk3"?
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Sat Jun 07, 2008 2:28 pm

  • As stated, vitamea_laserfun would be the best name :P

    But, as the map stays compatible if you just change a texture and recompile the bsp - keep the BSP name, only change the pk3 name to add a r2 ("release 2").

    And yes, if you rename the textures like that, it's fine. Did you do the same with the red doors, BTW?
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Sat Jun 07, 2008 4:39 pm

  • divVerent wrote:As stated, vitamea_laserfun would be the best name :P

    Or maybe vitamea_nexfun... ;)
    But, as the map stays compatible if you just change a texture and recompile the bsp - keep the BSP name, only change the pk3 name to add a r2 ("release 2").

    vitamea_modr2.pk3 it is then. I'll be uploading it (new topic) shortly after I'm done with this post.
    And yes, if you rename the textures like that, it's fine. Did you do the same with the red doors, BTW?

    Oh yes. And yes, I've already fixed them. ;)
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Sat Jun 07, 2008 4:50 pm

  • Figure 8 is AWESOME!

    The best styled map for long time I've seen :D

    N1!
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    WE ARE NEXUIZ.
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    C.Brutail
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Sat Jun 07, 2008 4:58 pm

  • C.Brutail wrote:Figure 8 is AWESOME!

    The best styled map for long time I've seen :D

    N1!

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Sat Jun 07, 2008 5:45 pm

  • Thank you for giving figure8 a much needed update, graphically and gameplay-wise. It's gone from being one of the worst maps to one of the best, imo. While it's not very detailed, I think you captured the essence of that sterile, saturated style very well, and it works beautifully. The jumppads are actually useful now, as opposed to a hindrance, and you widened up some areas so now they are actually maneuverable. Great work!

    As for Vitamea, I think what you've done basically nullifies the purpose of the map- a Wolf3d maze. Now, there is basically no point to even have a maze- it might as well just be an open, flat plane. I think this one is probably better on paper than in reality.
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    torus
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Mon Jun 09, 2008 6:24 pm

  • divVerent wrote:As stated, vitamea_laserfun would be the best name :P

    But, as the map stays compatible if you just change a texture and recompile the bsp - keep the BSP name, only change the pk3 name to add a r2 ("release 2").

    And yes, if you rename the textures like that, it's fine. Did you do the same with the red doors, BTW?


    Just want to let you know that r2 is up now (see separate thread).
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