[Your daily q3 map][14] Preacher/Hubster - Aerowalk

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  • UPDATE TO r2 !

    Nr. 13:
    One of most played Tourney maps in q3 and q1. Hubster made this second remix of The Preacher's original quake map Aerowalk. It's a very fast single-atrium map and everyone who loves a good fast 1on1 needs to check this one out. And even kojn should get good fps here ;)

    Author: The Preacher (this conversion by the Hubster)
    Title: Aerowalk
    Download: >>HERE<< (R2)
    Installation: Save the pk3 to your Nexuiz/data folder. Start Nexuiz and choose the map from the menu.

    Image Image Image
    Image Image Image

    readme wrote:
    TITLE : Aerowalk [Hubster's Remix II]
    FILENAME : hub3aeroq3a.zip
    AUTHOR : The Preacher (this conversion by the Hubster)
    DATE : December 2003
    TYPE : CPMA Tourney Only
    EMAIL ADDRESS : hburji@hotmail.com
    WEBSITE URL : http://hubster.challenge-au.com/
    ZIPFILE CONTENTS : hub3aeroq3a.pk3, hub3aeroq3a.txt

    --------------------------------------------------------------------------------
    * LEVEL DESCRIPTION *
    --------------------------------------------------------------------------------
    OFFICIAL VERSION

    Aerowalk was originally made by The Preacher for Quake. Full
    credits for design and ownership go to Preacher. This is his level.

    This version of my remix has been redone due to high public demand.
    It is suitable for CPMA only. This map should not be played in base
    Quake III Arena, as several items will be missing.

    ...
    --------------------------------------------------------------------------------
    * CREDITS *
    --------------------------------------------------------------------------------
    PREACHER: for building a map like this. A work of genius which has stood the
    test of time
    SOCK: for the skybox.
    LUNARAN: for the MKOXIDE textureset
    KILLER: MKOXIDE shader
    YDNAR: for Q3MAP2.
    DECKER & JUDE: for the teleporter texture and shader.
    HOONY: for making this official release possible. Big thanks!
    SWELT: for moral support, playtesting
    wVIPERw: playtesting, mapping guidance & moral support.

    See the readme included in the pk3 for more infos
    Last edited by Strahlemann on Thu Aug 07, 2008 7:06 pm, edited 1 time in total.
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    Strahlemann
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Thu Jul 17, 2008 10:48 am

Thu Jul 17, 2008 4:53 pm

  • n1 xD
    IRC quote:
    [kojn] I've been coming a bit more recently
    [kojn] she took it the dirty way
    GreEn`mArine
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Thu Jul 17, 2008 5:24 pm

  • A little problem with the waypoints, bots can't leave this place :

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    Ronan
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Wed Jul 23, 2008 6:15 pm

  • I tested it. I think it could need some bigger size (which means, it could be scaled a bit more)
    IRC quote:
    [kojn] I've been coming a bit more recently
    [kojn] she took it the dirty way
    GreEn`mArine
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Sat Jul 26, 2008 6:15 pm

  • Nice ill make sure i check this one out, thanks strahlemann :)
    :]

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    kojn translates into horse.

    Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
    k0jak
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Sun Aug 03, 2008 12:02 pm

  • YAY! Played this a lot like 7-8 years ago in q1. Even tho it's been a while and there's some differences, I still remember how to play it, except that new tele was confusing me at first. It's one of the best duel map ever made IMO. I'd love to see it become a regularly played map. I realize the laser might break the map a bit, but I played a duel and it wasn't as bad as I anticipated.

    Plays fantastic with regular or NANL physics. With NANL, I can do all the moves I did in qw, running around the map without ever slowing down, turning the corners very tight. Very fun.

    Any plans for ztndm3? (Blood Run I think) :D :D :D. I'm unsure what's q3's version/name is.
    nifrek
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Sun Aug 03, 2008 12:52 pm

  • I still don't like its scale for normal nex physics, I run into walls too easily.
    IRC quote:
    [kojn] I've been coming a bit more recently
    [kojn] she took it the dirty way
    GreEn`mArine
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Sun Aug 03, 2008 3:30 pm

  • GreEn`mArine wrote:I still don't like its scale for normal nex physics, I run into walls too easily.


    Yeah I suppose it could be scaled up a bit more, since the stairs are very small it should'nt mess things up. As long as it doesnt break the jump to armor, it has to be possible on second jump.
    nifrek
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Tue Aug 05, 2008 4:23 pm

  • nifrek wrote:Any plans for ztndm3? (Blood Run I think) :D :D :D. I'm unsure what's q3's version/name is.


    ztn3dm1 aka "Blood Run" for q3 uses nearly only q3-stock textures, that's why i don't think that i'll convert it to Nexuiz.
    Progress is a bit slow atm for me (no "daily" q3-map since weeks) but there are still a lot of maps coming.
    And of course i'll scale up this one ;)
    bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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    Strahlemann
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Thu Aug 07, 2008 7:08 pm

  • UPDATE to r2 !

    I've scaled up the map slightly.
    Get the updated version from the first post.
    If it's still too small let me know. (increased the scaling from 1.2 to 1.3 times the original size)
    bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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    Strahlemann
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Wed Aug 20, 2008 8:28 pm

  • I haven't played r2 yet, the server I play on still has r1. Have to say it seems perfect to me but I hope to give r2 a try soon.

    Something I noticed. I could be wrong because I've only played this map in q1, but I think there's a problem with armor. The small armor besides MH gives 25 and the armor pellets at tele/RL gives 50. Shouldn't it be the inverse?
    nifrek
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Tue Sep 02, 2008 1:45 pm

  • I have to admit that i never played the q1-version. The item-placement like it is now is taken from the q3-conversion. So i don't know if it should be the other way round ;)
    bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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