OK, tested and I'm disappointed.
Those blue/red 'flowers' are confusing. Lava kills you, that's obvious but why platforms that have normal texture also have trigger_hurt? I also feel that they should be somehow more functional. What's the point of having platforms that kill player if he fall into the void anyhow.
Jump pad ejecting player to glass platform is very annoying, I felt into the void couple of times cause I thought it will eject me to the other platform.
Assuming I was expecting more from this map I simply thought it would be more fun, however I haven't played on full server maybe it will be better.
You might like my next idea. I want to make a map that slowly fills with lava over the course of the game causing the kind of play to change. I figured something that looks like a heavily modified version of ctf_wtf may work.
Whoah like sudden death in worms, cool.
I've planned to use bobing lava brush to kill everyone on map to force turn based gameplay.