Newest Map & Sound-Pack Release

Moderators: Nexuiz Moderators, Moderators

Sun Aug 17, 2008 8:35 am

  • Hi guys, some of you know I work on sounds for Nexuiz, ...well I've been working with a fellow mapper and we JUST made this map (Orpheus.pk3) with my custom ambient sound included.

    * Default Low-gravity, FootSteps and Hook enabled.

    * Optimized for High-Frame-rate.

    * 6 spawn-points (Best suited for only 6 players).

    * Kill triggers on all 6 skybox surfaces prevent N00B players from using the Hook to hang and shoot like cowards. ;)

    * Full bot waypoints.

    * All weapons except Hagar and Mortar.

    * Plenty of Health & Armor pick-ups (see photos)

    * GameTypes: DM, TDM, LMS, CTF.

    * Orpheus.pk3 is OUR FIRST MAP (Please be kind when reviewing)


    My newest soundpack is also with this link, get BOTH the new map and the Soundpack here;

    http://rear.endoftheinternet.org/~blub/ ... all&from=9

    SCREENSHOTS:

    Image

    Image

    Image

    Image

    Image

    Image

    Image

    Image

    Image

    Image

    We hope you like this map!

    ~Devin & Tenshihan
    Last edited by Tenshihan on Sat Sep 06, 2008 5:03 am, edited 2 times in total.
    Tenshihan
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Sun Aug 17, 2008 9:35 am

  • needs more screenshots. ;)

    looks very nice Tenshihan, with the whole map converging on that crossroad it could have some very interesting gameplay.
    zuriastrad
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Sun Aug 17, 2008 9:38 am

Sun Aug 17, 2008 2:21 pm

  • Haven't tried it out yet, but your .pk3 structure is incorrect. Put the .mapinfo and .waypoint files in the /maps directory (with your .bsp). Also, get rid of the files:

    orpheus.autosave.map
    orpheus.bak
    orpheus.prt
    orpheus.srf

    They don't need to be in there.
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    torus
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Sun Aug 17, 2008 3:34 pm

  • Have not yet played it, so i can't say much about game play except that i think it might be a bit too simplistic but ok. And it seems its quite possible to laser jump along to skip the narrow path in the middle.
    The maps looks quite fine from a aesthetic point of view.
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    esteel
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Sun Aug 17, 2008 4:16 pm

Sat Aug 30, 2008 10:48 am

  • I have to try this map, looks really fun actually. I agree with the gradient of the lighting, very nice.

    EDIT: Well tried it now for a few min alone. I didn't see any flags to capture so I suppose it's not a CTF map, the colors fooled me :p But I suppose it's ok then, as if it would be a CTF then it would be way to easy to capture the flag as you almost can jump to the other side because of the low gravity. At least with one laser shot you can.
    As a deathmatch map I believe i could be fun. But for that I'd need to play with actual platers and not alone :P
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    ai
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  • ai wrote:I have to try this map, looks really fun actually. I agree with the gradient of the lighting, very nice.

    EDIT: Well tried it now for a few min alone. I didn't see any flags to capture so I suppose it's not a CTF map, the colors fooled me :p But I suppose it's ok then, as if it would be a CTF then it would be way to easy to capture the flag as you almost can jump to the other side because of the low gravity. At least with one laser shot you can.
    As a deathmatch map I believe i could be fun. But for that I'd need to play with actual players and not alone :P


    Hi again, ai,

    The Flags are in top of the Towers when you select to play as CTF, (as opposed to the default 'Deathmatch' when you first boot-up Nexuiz), make sure you select the game-type first. ;)

    The map is set for the following game-types: DM, TDM, LMS, and CTF.

    I chose the Low-Gravity so that it will provide a challenge to those who think it's easy to just go back and forth from Flag-to-Flag when they're a floating target in the air.

    Thanks about the lighting! Good to hear from you my friend!

    PS: Try it with some 'advanced bots' (or above) in the meantime, they jump, dodge and strafe really well on this map and they go for all the items (especially the flag) as well!
    Tenshihan
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Sun Aug 31, 2008 6:39 am

  • zuriastrad: Yes my friend, the Crossroad DOES provide some freaky gameplay - especially when you are playing against aggressive players!

    <<DJ>>: Thanks DJ!

    torus: Thank you for the advice, I will fix that ASAP!

    esteel: The simple-design is on purpose for two reasons:
    1) High-Framerate (The map is fully optimized and every surface is caulked properly) and 2) To lure unsuspecting players into the air, where the low-gravity forces a slower-drop - thus making them great targets for the Nex.

    Sepelio: Thanks my friend!

    I hope you all enjoy the Ambient-Sound as well, I worked pretty hard to make it sound like the player is out in deep-space. (Yes, I know that there is no sound in REAL space guys, ...I just wanted that VAST empty hollow sound that seems to feel like an unforgiving lonliness in the same way that films depict sound in space.)
    Tenshihan
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Sun Aug 31, 2008 2:24 pm

Sun Aug 31, 2008 8:30 pm

  • I tried the new sound.pk3 and noticed there's the hit sound missing. Can anybody confirm that?
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    Urmel
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  • gay)) cheatz0r wrote:I tried the new sound.pk3 and noticed there's the hit sound missing. Can anybody confirm that?


    I actually changed the default 'Hit' sound, (it's not missing), ...I just got fed-up of the loud 'BOOP' sound it made, because it sounded like playing on a blasted pinball-machine, rather than making contact with flesh, ...so now it makes a 'pre-gibby' sound. LOL

    If you don't like the change, just delete that ONE sound from my soundpack and the default will play instead.

    It's located in:

    Sound / Misc (hit.wav)
    Tenshihan
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Mon Sep 01, 2008 3:13 am

  • ai wrote:The ambient sound is perfect, and if it where used in a different environment, like close corridors, dark places and a compelling story it would even be kinda scary with this sound playing :P It definitely, though, give you a feeling of loneliness.


    That's one of the coolest compliments ever! I hope that one day, perhaps Nexuiz WILL make a singleplayer adventure / aspect - because if so, I would LOVE to do the sound-fx for that as well.

    Cheers!
    Tenshihan
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Mon Sep 01, 2008 3:25 am

  • nice work

    But I still hate space maps .
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    Barfly
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Mon Sep 01, 2008 3:11 pm

  • coming back to the hitsound again:

    The new sound is barely noticeable. I think it is an essential thing for players to get a clear feedback when they hit their enemies, so that should be a point to work over. I'm quite sure many other players would agree with me.

    Apart from that you really, really, really did a great job, the alientrap team can count itsself lucky you joined it. :D
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Tue Sep 02, 2008 5:55 am

  • gay)) cheatz0r wrote:coming back to the hitsound again:

    The new sound is barely noticeable. I think it is an essential thing for players to get a clear feedback when they hit their enemies, so that should be a point to work over. I'm quite sure many other players would agree with me.

    Apart from that you really, really, really did a great job, the alientrap team can count itself lucky you joined it. :D


    Hmmn, ...I will make the hit-sound much louder for now then, ...however, currently I'm working on sounds for each player-type that might change that whole situation. (Eg: Damage-sounds such as;

    pain100: pain sound when one is just lightly injured

    pain75: pain sound when one is injured

    pain50: pain sound when one is very injured

    pain25: pain sound when one is almost dead

    ...It's actually a much bigger job than many people realize, because of all the varying model-types. I therefore have to try to make sounds that seem to match each model.

    I've already done the 'Marine' and the big 'Cyber-Bot' looking dudes, ...but I damn-near burnt my throat out yelling yesterday in the Sound-Studio! ...It was fun though, ...like an exercise in venting my aggression, ...which apparently I have a LOT of! Hahah!

    Thank you very much for the compliment, ...I DO love this game and I really want it to have the best sound available.

    Cheers!

    ~Tenshihan
    Tenshihan
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Tue Feb 24, 2009 11:58 am

  • Tenshihan wrote:Hi guys, some of you know I work on sounds for Nexuiz, ...well I've been working with a fellow mapper and we JUST made this map (Orpheus.pk3) with my custom ambient sound included.

    * Default Low-gravity, FootSteps and Hook enabled.

    * Optimized for High-Frame-rate.

    * 6 spawn-points (Best suited for only 6 players).

    * Kill triggers on all 6 skybox surfaces prevent N00B players from using the Hook to hang and shoot like cowards. ;)

    * Full bot waypoints.

    * All weapons except Hagar and Mortar.

    * Plenty of Health & Armor pick-ups (see photos)

    * GameTypes: DM, TDM, LMS, CTF.

    * Orpheus.pk3 is OUR FIRST MAP (Please be kind when reviewing)


    My newest soundpack is also with this link, get BOTH the new map and the Soundpack here;

    http://rear.endoftheinternet.org/~blub/ ... all&from=9


    We hope you like this map!

    ~Devin & Tenshihan




    Cool but i found a glitch : Normally, when you fall down you should die but I found a spot (accidentally) where i just fall down and i stopped falling and wasn't dead, i don't think it's a terrible glitch but it looks interresting and funny.

    Here is the link to the glitch: http://www.youtube.com/watch?v=ieNMWmKU-BU


    PS: i removed some pics of the quote so it won't be to long post.
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    Ozomahtli
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Tue Feb 24, 2009 1:39 pm

Wed Feb 25, 2009 3:09 am

  • Morpheus was my very FIRST map so it's not perfect, sorry about that.

    Please feel free to correct the glitch if you can. (I honestly don't have any time for mapping.)

    Cheers!

    ~Tenshihan

    Ozomahtli wrote:
    Cool but i found a glitch : Normally, when you fall down you should die but I found a spot (accidentally) where i just fall down and i stopped falling and wasn't dead, i don't think it's a terrible glitch but it looks interresting and funny.

    Here is the link to the glitch: http://www.youtube.com/watch?v=ieNMWmKU-BU


    PS: i removed some pics of the quote so it won't be to long post.
    Tenshihan
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