[MAP] Theta v1r1

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Sat Sep 13, 2008 7:44 pm

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    This map was originally intended to be an experiment in .ase models. The idea was to make an .ase of each unit of the map, such as a bend, a straight section, and so on, but then I discovered that the ends didn't match. Apparently, modular .ases don't work as map elements when the sections are made of meshes (cuz they won't fit). The map is made of modular mesh units anyway though. Can you count how many I used? ;)

    The map is here:

    http://gethome.no/clund/nexuiz//Theta_v1r1.pk3

    Some unfortunate shading artifacts have marred the meshes, though (visible in the screenshot above). If anybody can think of a way to remove them, please let me know. Then there'll be a v1r2.. ;)
    Last edited by Clueless Newbie on Thu Oct 16, 2008 10:57 am, edited 1 time in total.
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Sun Sep 14, 2008 9:42 am

  • A thought:
    Save the modules as .blend files then build the models in blender and export as one seamless .ase
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