[Your daily q3 map][18] Skinmaster - Leafland

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  • Nr. 18:
    A very open and experimental CTF map set in the middle of a pond. Should be fun for a couple of rounds, and it'll give you a fresh look and feel to your map collection and adds a new "music" track. I suggest to play 2on2 - 4on4.
    Btw: The water IS player clipped by the author. The *.map file is included so if you think that this needs to be changed, it shouldn't be a problem to do so. Just let me know.

    Author: Greg [skinmaster] Crockatt
    Title: Leafland - Midnight Grotto
    Download: >>HERE<<
    Installation: Save the pk3 to your Nexuiz/data folder. Start Nexuiz and choose the map from the CTF menu.

    Image Image Image
    Image Image Image

    readme wrote:
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    Mapping Info & Construction
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    Program : Gtk Radiant 1.4.0 Q3Map2
    Other : notepad/Photoshop 7.0

    Bot File (aas) : yes
    new graphics : yes - All Custom, Mine, cept one layer of the water
    new skybox : yes - Renovated heavily (imperfect but acceptable)
    new music: : leafland.wav (owls and birds, night)

    Build Time : 30hr~
    Compile Time : 40hr~p/c
    Compile machine : SGI320 - PII300Mhz 384MB RAM, Cobalt OpenGL Motherboard
    Known Bugs : None yet

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    Special Thanks + Other Notes
    -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-

    Um, I have been workin on this map for so long I've lost the authors name of the original skybox I used as the base for mine. If anyone can please thank that guy for me, I'd appreciate it! Great skybox dude!


    See the readme included in the pk3 for more infos

    Known bugs: Sometimes moving around can be kinda difficult due to the use of patches in many places.
    bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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    Strahlemann
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Wed Sep 24, 2008 10:27 pm

  • 40 hours compile time? That's ludicrous.
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    torus
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Thu Sep 25, 2008 12:06 am

  • torus wrote:40 hours compile time? That's ludicrous.

    Well.. for obvious reasons:

    Compile machine : SGI320 - PII300Mhz 384MB RAM, Cobalt OpenGL Motherboard
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    [-z-]
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Thu Sep 25, 2008 2:19 am

  • I feel bad for him :P

    It's a nifty idea, and it doesn't look too bad, but I don't think it's a really functional map. I love the skybox though (despite the distortion).
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    torus
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Thu Sep 25, 2008 4:56 pm

  • thats was the map i have been waiting for :D
    Aneurysm 4 the win !!!!! :D
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    cortez
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Thu Sep 25, 2008 8:57 pm

  • ive played leafland a few times . it breaks the traditional map setting . i really enjoy romping around in it .
    Master ? Do you call me Grasshopper because I am cunning and stealthy?
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Fri Sep 26, 2008 10:10 pm

  • [-z-] wrote:
    torus wrote:40 hours compile time? That's ludicrous.

    Well.. for obvious reasons:

    Compile machine : SGI320 - PII300Mhz 384MB RAM, Cobalt OpenGL Motherboard


    Wow, someone actually a) had a SGI Visual Workstation, and b) actually had the patience to produce something with it...
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  • Strahlemann wrote:Nr. 18:
    A very open and experimental CTF map set in the middle of a pond. Should be fun for a couple of rounds, and it'll give you a fresh look and feel to your map collection and adds a new "music" track. I suggest to play 2on2 - 4on4.

    I played a round on this map and I like it. I think it's large enough for more than 4 vs 4. But then I'm the guy who made Torus.. ;)

    I have only one real complaint about this map, and that is that it's too dark. I'd suggest increasing all the lights by about 50%. As they are now, it's hard to tell which team you're on. All the players look black.
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Wed Oct 01, 2008 1:21 pm

  • The map itself isn't too dark but the players are indeed. fullbrightskins should be used. I'll recompile it with increased light-values to see the difference.
    bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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