Obscure 1.3

Moderators: Nexuiz Moderators, Moderators

Sun Oct 19, 2008 2:57 pm

  • I'm making this map but nexuiz does not load the .shader

    Obscure.shader (scripts\onscure.shader)
    Code: Select all
    textures/colors/blue
    {
       qer_editorimage textures/colors/blue.jpg
       cull disable
       {
          map textures/colors/blue.jpg
          tcgen environment
          blendFunc GL_ONE GL_ZERO
          rgbGen identity
       }
       {
          map $lightmap
          blendFunc GL_DST_COLOR GL_ZERO
          rgbGen identity
       }
    }

    textures/colors/red
    {
       qer_editorimage textures/colors/red.jpg
       cull disable
       {
          map textures/colors/red.jpg
          tcgen environment
          blendFunc GL_ONE GL_ZERO
          rgbGen identity
       }
       {
          map $lightmap
          blendFunc GL_DST_COLOR GL_ZERO
          rgbGen identity
       }
    }

    red.jpg and blue.jpg are 128*128 (textures\colors\blue.jpg)

    Changes from 1.2 to 1.3:
    • the reflecting texture is now unreflective
    • the "BLUE↓BASE" and "RED↓BASE" are smaller and the color is deleted("BASE↓" because there is the color)
    • addet locations
    • and I addet a radarimage
    I want add bot-waypoints(dont know how☺)and more Port-o-Launsh(PoL) and maybe some minsta-nex
    maybe you have a idea what to change/add/remove/... :wink:
    and please say me for what i need -vis -bounce8 -super -fast -faster -deluxe -filter -super2 -meta
    and when i made -vis there came a error
    Please help me‼‼‼ :)
    Code: Select all
    ************ ERROR ************
    Leaf with too many faces
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    Sven
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Sun Oct 19, 2008 3:39 pm

  • This is my level with radar and the smaller "BASE↓" and the red surface has the red.jpg texture :)
    Image

    Image


    Click on the images to see them better(full size) :wink:


    »DownloaD«
    ("BASE↓")
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    Sven
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Wed Oct 22, 2008 2:35 pm

  • Hello? is nobody who can help me? :(
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    Sven
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Wed Oct 22, 2008 3:10 pm

Wed Oct 22, 2008 3:56 pm

  • Sven wrote:I'm making this map but nexuiz does not load the .shader

    Obscure.shader (scripts\onscure.shader)

    nexuiz or q3map2 when you compile the map ?
    In the last case don't forget to add onscure to your scripts/shaderlist.txt

    Sven wrote:and when i made -vis there came a error
    Code: Select all
    ************ ERROR ************
    Leaf with too many faces


    from q3map2 sources, vic.c :
    Code: Select all
    if (l->numportals == MAX_PORTALS_ON_LEAF)
               Error ("Leaf with too many faces");

    either compile your own q3map2 by increasing the value of MAX_PORTALS_ON_LEA, or find the area of your map that has too much detail and make it simpler.
    Ronan
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Wed Oct 22, 2008 8:54 pm

  • thx Ronan but nexuiz doesn't load .shader(or should q3map2 load the shader first because then q3map2 doesn't load .shader too(but im not sure))
    and i made a shaderlist (but hookrace has not a shaderlist and the shaders work @:( )
    and ill try IRC when i find :wink:
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    Sven
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Thu Oct 23, 2008 8:29 am

  • All shaders must be in one shaderlist.txt

    Just apply yours to the end of the default one, and that should be ok.
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
    Image
    Image
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    C.Brutail
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Tue Oct 28, 2008 3:43 pm

  • should it be in the shaderlist before or after the .bsp compiling?
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    Sven
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Tue Oct 28, 2008 4:06 pm

  • before. after it has no effect. (and only shaders that do something during compile need to be listed there. eg light emitting surfaces and clip brushes, etc. but better safe then sorry)
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Sat Nov 01, 2008 12:44 pm

  • Thank you all it work! :D :D :D :D :D :D :D
    And now ill get the world domination MUHAHAHAHA :P
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    Sven
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