[Maps] Cleft Village

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Tue Oct 21, 2008 12:04 am

Tue Oct 21, 2008 1:05 am

  • Seems pretty good. I wonder why you replaced the wall hieroglyphs with low-res ones though :P.
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    torus
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Tue Oct 21, 2008 7:44 am

  • torus wrote:Seems pretty good. I wonder why you replaced the wall hieroglyphs with low-res ones though :P.

    To decrease the density of the paintings I created 2048x1024 textures with the density halved, but this would have been way to big (file size), so I scaled it to 1024x1024 and streched it again on the models. This is also because I used 2 different colour versions (red and blue), and there was no real point in putting an extra megabyte worth of jpg's into the pk3.
    BUT
    I now use tga's for the glowmaps, so it should look even better than before, despite the lower resolution.
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    sev
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Tue Oct 28, 2008 7:39 am

  • Now, those maps looks fine. Great job!
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    SavageX
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Wed Oct 29, 2008 11:25 am

Thu Nov 06, 2008 3:59 am

  • Wonderful idea and good realisation, I like it )
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    Scrama
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Sun Nov 09, 2008 2:31 pm

  • Another new "reval" in the 1337 mapping scene :D
    I really want to play there maps online :)
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Sun Nov 09, 2008 3:39 pm

  • I'll look at the maps later and put the version I like most on .de GreEns

    EDIT: added cleftvillage2
    IRC quote:
    [kojn] I've been coming a bit more recently
    [kojn] she took it the dirty way
    GreEn`mArine
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Wed Nov 19, 2008 9:34 pm

  • So... I was looking into remixing these for the mapping contest but much to my disappointment, the wooden frames of the pathways are on solid model. I was hoping to add angled ramps because as I see it, these maps aren't taking advantage of this. There are two distinct levels, top and bottom. No jumppads, no ramps only a ladder.

    Ramps would be a fun and beautiful way to gain speed. I also realized when opening these maps that you are a very advanced at mapping :-P. At least far beyond me! This would probably be too much work for me to remix but I'd like you to consider these words about ramps and jumppads.

    Also, make the frames solid ;o)

    Cheers
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