Download:
http://files.filefront.com/greatwall+ov ... einfo.html
Thx to tZork for giving me to chance to finish this map and also some additional help
Moderators: Nexuiz Moderators, Moderators


Fisume! wrote:However, you could change the skybox and the water too,
Fisume! wrote:Looking towards greatwall_overloaded_r1





torus wrote:Also, I think the tree foliage should NEVER be sprites, it looks really bad that it faces you.
Aside from that, I would say you should add something that tells the player which direction he is headed- away or to his base, in those tunnels. It's hard to tell sometimes where you are going.
Aside from those things, I'd have to play it to get a better feeling for it.
[-z-] wrote:Aside from those things, I'd have to play it to get a better feeling for it.
Uh what? You're commenting on the trees from screenshots?


terencehill wrote:Another bug here:
http://sites.google.com/site/terencehill/Nexuiz/files-1/greatwall_overloaded_bug2.jpg
Sigh! 21 fps
Rad Ished wrote:Cortez, i got out of your map and wandered around underneath it, anybody picked this bug yet?
There's holes, holes i tell you.
edit: drat you scorp, yeh that one.... :/
Otherwise a very nice map cortez very nice indeed feels very nexuizy.
I do miss the jump pads tho :"""""(

Sepelio wrote: I miss jump pads too.
Sepelio wrote:A few people were complaining about the machinegun turrets as well. The turrets really hinder movement and unless your working in a team with people there its not so easy to get past them [which isnt a complaint to boot, just an observation on the pubs].


"maxplayers" set to "13"
^1maps/greatwall_overloaded.bsp:^7 could not load texture ^3"textures/greatwall-overloaded/e8tinylight-950" <--- FIRST ERROR
Server using port 26000
Server listening on address local:1
Server listening on address 0.0.0.0:26000
Loading csprogs.dat
server detected csqc progs file "csprogs.dat" with size 402380 and crc 22240
Compressing csprogs.dat
Deflated: 73.1428%
Initializing ClientSide information entities
======OBJECT ERROR====== <--- SECOND ERROR STARTS
server EDICT 392:
modelindex 24.0000
absmin ' 5767.0000 -1393.0000 263.0000'
absmax ' 5881.0000 -1375.0000 377.0000'
solid 1.0000
classname trigger_teleport
mins ' 5768.0000 -1392.0000 264.0000'
maxs ' 5880.0000 -1376.0000 376.0000'
size ' 112.0000 16.0000 112.0000'
target target_blue_base1
lodmodelindex0 24.0000
loddistance1 1000.0000
loddistance2 2000.0000
server OBJECT ERROR in objerror:
Teleporter with nonexistant target
Tip: read above for entity information
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