[Map] BlockScape

Moderators: Nexuiz Moderators, Moderators

Sun Mar 22, 2009 3:25 pm

Sun Mar 22, 2009 4:04 pm

Sun Mar 22, 2009 6:52 pm

  • nice map for jumping around :)
    User avatar
    Fisume!
    Alien trapper
     
    Posts: 467
    Joined: Sun Jan 27, 2008 8:55 am
    Location: Saarbruecken, Germany

Sun Mar 22, 2009 10:04 pm

  • nice sky
    Kay
    Alien
     
    Posts: 182
    Joined: Sat Jun 07, 2008 4:46 pm
    Location: Behind bars

Mon Mar 23, 2009 11:54 pm

  • HI Clueless, would you like me to have a go at the detailing in this map?
    It wouldn't take me too long.
    woots :D
    Hey wow, i found out why your sky looks so nice, 1024 by 1024 is quite large isn't it?
    If is was lower size, i think 512 is the recommended size, then fps problems might be better, not that there are any for me on this map, but y'know how it goes.
    I like it how it is but mebbe you could do a low res version for peeps who have fps probs.
    How did you make that sky btw?
    pshop?
    blender?
    both?
    I tried to make a sky from a blender render , but it just looked shit :(
    then i was having issues with lines where the images joined, argh argh and more argh.
    fishsticks
    User avatar
    Rad Ished
    Keyboard killer
     
    Posts: 609
    Joined: Wed Jun 27, 2007 8:00 am
    Location: Not the Netherlands

Tue Mar 24, 2009 8:49 am

  • Rad Ished wrote:HI Clueless, would you like me to have a go at the detailing in this map?
    It wouldn't take me too long.
    woots :D

    All my maps are available for modding. No need to ask. There should be a .map file in the .pk3. Have fun. 8)
    Hey wow, i found out why your sky looks so nice, 1024 by 1024 is quite large isn't it?
    If is was lower size, i think 512 is the recommended size, then fps problems might be better, not that there are any for me on this map, but y'know how it goes.
    I like it how it is but mebbe you could do a low res version for peeps who have fps probs.

    I thought about sticking with 512 x 512, but I decided to go with "looks nice". I haven't had any complaints yet.
    How did you make that sky btw?
    pshop?
    blender?
    both?

    I used PS + Blender to make the sky for Woden't Pit. That's when I remembered that I hate hate hate the Blender UI. I loathe it. Worst UI I've ever seen, any platform, any application. So I decided that instead of cursing at Blender (and wasting a lot of time relearning how to use the $#%& thing :evil:), I'd be better off writing my own skybox program. More satisfying too. The skies for Rocky Hills and BlockScape were made with PS (heavy use of polar coord, offset, rotate, and globalize filters) and my own homegrown skyboxing app. 8)
    I tried to make a sky from a blender render , but it just looked shit :(
    then i was having issues with lines where the images joined, argh argh and more argh.

    The lines-at-image-joins thing means you didn't get the settings in Blender right. I had that problem when I first rendered the Woden skies with Blender, but managed to fix it after a lot of time (and cursing).
    2 GHz Mac Pro
    Mac OS X 10.6.2
    nvidia GeForce 8800 GT
    Clueless Newbie
    Keyboard killer
     
    Posts: 518
    Joined: Wed Jan 03, 2007 1:01 pm

Wed Mar 25, 2009 6:33 pm

  • cool map i polayed ittoday on a server and its really fun! :) i like the textures from chasm :) this are my favetexures :D and your map is stylish and easy...cool
    User avatar
    Sven
    Alien trapper
     
    Posts: 315
    Joined: Sun Jun 01, 2008 8:38 am
    Location: Berlin; Germany

Fri Mar 27, 2009 8:04 pm

  • I enjoy its simplicity . evrything looks nice and is probably pretty fun with more folks . camper sniping might be a problem . other than that, i say make it stock in 2.5 download . maybeh
    Master ? Do you call me Grasshopper because I am cunning and stealthy?
    NO ! Because you are Ugree , Rike insect !
    User avatar
    Grasshopper
    Alien
     
    Posts: 228
    Joined: Sat Feb 02, 2008 9:44 am
    Location: Dead Guy In Nexuiz

Fri Mar 27, 2009 9:20 pm

  • Played this a few times and enjoyed each match. Its nicely put together, the simplicity is perfect. The play on it reminds me a lot of Dance.
    Possibly not the worst mapper in the world.

    A blog of random pish:
    http://xeno.planetnexuiz.com/blog/?author=5
    User avatar
    Sepelio
    Forum addon
     
    Posts: 1101
    Joined: Tue Jun 27, 2006 7:57 pm
    Location: Scotland

Fri Mar 27, 2009 11:50 pm

  • Glad you guys like it. I might make more maps in this style. Easy to make and apparently fun to play (not a single complaint so far).

    And for the mac-users; I've uploaded the skyboxing app I mentioned in my prev post in this thread. The link is in the editing forum.
    2 GHz Mac Pro
    Mac OS X 10.6.2
    nvidia GeForce 8800 GT
    Clueless Newbie
    Keyboard killer
     
    Posts: 518
    Joined: Wed Jan 03, 2007 1:01 pm

Fri Apr 10, 2009 3:43 pm

Sat Apr 11, 2009 11:14 pm

  • This map is a good example of why you should add more gamemodes to the mapinfo file than the one that you intended.

    I've been playing this on my public DM server and it got very good results. Everyone thought the map was very fun. Of course, I had to set it up so it only appears on the maplist when there are a lot of players on the server (using a mapname.sizes file). With enough players, this makes a great DM map.
    Dokujisan
    Forum addon
     
    Posts: 1199
    Joined: Sat Oct 07, 2006 4:31 pm
    Location: Louisville, Kentucky

Sat Apr 11, 2009 11:27 pm

  • This map is so good I want it to be official.
    quit for good
    alpha
    Alien trapper
     
    Posts: 492
    Joined: Tue Jun 17, 2008 7:18 pm



Return to Nexuiz - Map Releases




Information
  • Who is online
  • Users browsing this forum: No registered users and 1 guest