[CTF] Reservoir Remastered (v5)

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Fri Mar 27, 2009 2:34 pm

  • So, I took it upon me to redo the Reservoir map to hopefully make it more gameplay friendly. I hope you guys like it, it took me 2 and a half days to compile this crap.
    Also, I get some weird errors in the console when starting this map. The map works fine as far as I know I just wondered why these show up.
    Link here: Click me

    This is always the latest download.
    Link for the map can be found here (11.8 mb): Click me

    Screens:
    ImageImageImage
    ImageImageImage
    Image
    Last edited by ai on Mon Mar 30, 2009 5:48 pm, edited 2 times in total.
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    ai
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Fri Mar 27, 2009 5:17 pm

Fri Mar 27, 2009 6:02 pm

  • ai wrote:So, I took it upon me to redo the Reservoir map to hopefully make it more gameplay friendly. I hope you guys like it, it took me 2 and a half days to compile this crap.
    Also, I get some weird errors in the console when starting this map. The map works fine as far as I know I just wondered why these show up.
    Link here: Click me


    You have func_plats that don't have brushes. Simply delete them.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Sat Mar 28, 2009 8:34 am

  • This map is going places!
    Now with new shiny avatar.
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    PinkRobot
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Sat Mar 28, 2009 9:27 am

Sat Mar 28, 2009 9:31 am

  • @Chubby: :wink:

    I'm currently recompiling, it had to be done. I've done some caulking which was missed and had to take out a texture missing error. Div0's suggestion to recompile only the entities worked. But I also changed the cylinders to curves so they look much nicer as well and made some detail brushes.
    I figure it will be done compiling in a day or two.
    At the time when I write this it's already been compiling for 10 hours. :)
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    ai
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Sun Mar 29, 2009 12:54 pm

  • The screens looks cool will test it :D
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    Sven
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Sun Mar 29, 2009 1:12 pm

  • Stairs? Not ramps? Sorry. Until stairs got fixed in nexuiz, do not want.
    quit for good
    alpha
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Sun Mar 29, 2009 1:31 pm

  • I choose stairs purposely over ramps as ramps wouldn't fit the style nor do I personally thing they are looking good. I also choose to have stairs in hope that they could possibly slow down people when jumping and lasering around so that people wouldn't gain that much speed when capping. That there actually were obstacles in the way, stairs are very good at stopping people.
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    ai
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Sun Mar 29, 2009 1:34 pm

  • It is hard to get alive from enemy base full of whores armed with unbalanced rocket launcher and nex as it is, and you're trying to slow down flag carriers? Nice one.
    quit for good
    alpha
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Sun Mar 29, 2009 3:56 pm

Sun Mar 29, 2009 7:56 pm

  • Ok, compile is complete. Took just under two days. But if you allow me to vent... AAAAAAAAAARGGRGRGGRHHH!
    I missed to make two brushes (water) to have the 'nodraw' texture on the bottom. I fixed it in the .map file, so now everything should be good to go. I am _not_ going to recompile it just to remove the missing texture error. If anyone else feels up to the task you can just take the .map file from the .pk3 and compile it. I used the option 'Q3Map2: (final) long distance lighting' if your curious.

    Anyway, I updated the link in the first post. For those who have downloaded this pack before, remove the old one and use the updated. You can easily see if it's the new one you have by looking at the cylinders in the base. If they are smooth (curves) then it's the new one. If you see the edges it's the old one.
    Last edited by ai on Sun Mar 29, 2009 9:57 pm, edited 1 time in total.
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Sun Mar 29, 2009 8:51 pm

  • You can jump over the stairs! :P (If you mean the stairs near to the flag)
    alpha wrote:enemy base full of whores armed with unbalanced rocket launcher and nex

    Finally you insult yourself too :D

    465 games on DCC's ,Preferred weapons: Nex 26,6% , RL 24,3% :)
    but let discuss about the map
    Last edited by Mirio on Sun Mar 29, 2009 10:31 pm, edited 2 times in total.
    ginseng
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Sun Mar 29, 2009 9:51 pm

  • Alpha: if you don't like the map... you can create your own map that suits your play style.
    NetRadiant is right here: http://icculus.org/netradiant/
    tundramagi
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Mon Mar 30, 2009 7:53 am

  • Your map pack contains shaders and textures that have the same names as some included with nexuiz. That is, your map potentially breaks other maps using these files from Nexuiz.

    Delete them from the map pk3 please. I did so on my server.

    If you want to edit a shader, give it a new name so it does NOT clash.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Mon Mar 30, 2009 8:51 am

  • I have only one shader named 'reservoir_v5.shader', that should clash with anything I believe. Unless you mean the code inside the shader but can that affect stuff?
    I'll look into deleting the same textures, didn't think of it that way. Heh, I need to do a fresh SVN update, or just download a 2.5 beta, to see which textures there actually are by default :P
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    ai
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Mon Mar 30, 2009 10:29 am

  • Were there new textures introduced? Haven't noticed.
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Mon Mar 30, 2009 11:03 am

Mon Mar 30, 2009 11:04 am

  • The textures that did clash were the eX ones.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Mon Mar 30, 2009 5:46 pm

Mon Mar 30, 2009 6:56 pm

  • Mirio wrote:You can jump over the stairs! :P (If you mean the stairs near to the flag)
    alpha wrote:enemy base full of whores armed with unbalanced rocket launcher and nex

    Finally you insult yourself too :D

    465 games on DCC's ,Preferred weapons: Nex 26,6% , RL 24,3% :)
    but let discuss about the map


    I do not insult myself. I am not sitting in base all the time like you, I attack. And about weapon stats - in every game, you beat imba with imba. Plus these stats arent much accurate, it's like 50% nex and 50% everything else.
    quit for good
    alpha
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Mon Mar 30, 2009 7:37 pm

  • alpha wrote:Plus these stats aren't much accurate, it's like 50% nex and 50% everything else.

    Are you saying you have a more accurate statistic system installed on the servers?
    Sitting in base is called 'Defending' it's a play style just like 'Attacker', some people just can't see it. I wonder why, I suppose they have to "blame" on something when they fail, even though it's an invalid blame. Just keep telling themselves that to make themselves feel better. That's all it is, really.

    You, who laser teammates off powerups and weapons with the claim 'I'm helping my team by doing that', is doing 'anything' to win. How is defending so much worse than that?
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    ai
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Mon Mar 30, 2009 10:51 pm

  • ai wrote:
    alpha wrote:Plus these stats aren't much accurate, it's like 50% nex and 50% everything else.

    Are you saying you have a more accurate statistic system installed on the servers?


    I say I have more accurate statistics system installed in my head.

    ai wrote:
    alpha wrote:Plus these stats aren't much accurate, it's like 50% nex and 50% everything else.
    How is defending so much worse than that?


    Because if noone on CTF server is going to play attack... its going to be like dumb?
    quit for good
    alpha
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Tue Mar 31, 2009 12:11 am

  • ai wrote:
    alpha wrote:Plus these stats aren't much accurate, it's like 50% nex and 50% everything else.

    Are you saying you have a more accurate statistic system installed on the servers?
    Sitting in base is called 'Defending' it's a play style just like 'Attacker', some people just can't see it. I wonder why, I suppose they have to "blame" on something when they fail, even though it's an invalid blame. Just keep telling themselves that to make themselves feel better. That's all it is, really.

    You, who laser teammates off powerups and weapons with the claim 'I'm helping my team by doing that', is doing 'anything' to win. How is defending so much worse than that?


    His opinion stems from the fact he's to lazy to make his own maps etc I would think. Most players have such opinions, it's all they have.
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Tue Mar 31, 2009 4:59 am

  • Mirio wrote:You can jump over the stairs! :P (If you mean the stairs near to the flag)
    alpha wrote:enemy base full of whores armed with unbalanced rocket launcher and nex

    Finally you insult yourself too :D

    465 games on DCC's ,Preferred weapons: Nex 26,6% , RL 24,3% :)
    but let discuss about the map
    ginseng
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    Mirio
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Fri May 01, 2009 7:55 pm

  • On IRC i said that some of the changes feel artificial, some are good while some others are bad.. i'll try to elaborate more:

    Image
    I like very much how that 'hole in the walls' keep players from sideways laserjumping.. i guess jumping up and doing the same then is harder. Have not yet seen anyone do it. This map is slower and more strategic then Ronans version. Thats good! BUT the color of those parts is really bad. Models hardly stand out against it. Try using the color like on the trims and around the 'hexhouse'. Or Maybe keep the wall texture and color only parts of it like the trims..)

    Image
    That slime/lava around the RL and armor on the other side feels quite out of place to me. I don't get why they are there. Those stairs and colums around the flag feel good as they aid in fighting and dodging but those parts around the RL/armor there??
    Also in the picture, on the right side, that platform with the extra gun feels 'added'. Guess if you turn it from a platforum into a column going down into the water it would 'fit' into the map and not feel like a clumsy addon.

    Image
    Similar here. The small 'fence' feels good as it protects a bit from snipers the the whole right before it feels out of place. Maybe if you would put the MG in the hole (on the other side of the fence..) it would make some sense.
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    esteel
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Fri May 01, 2009 8:13 pm

  • Ok great, I'll see what I can do. Just one question, the color that's bad for the models, is it the lighter versions (light red and light blue), or the more darker ones?
    Also did you mean that those platforms for the RL and armor are unnecessary or bad? My main thought with those were to even further stop fast capping as it is possible to jump and laser yourself on the wall (I've done it many times), so the platforms adds as another obstacle.

    The added platform is just that :P an 'addon'. I had in mind creating a waterfall first but after asking around it turned out to be a very hard thing to do. But I have another solution at hand, indeed some pipes, but in a little different manner.

    Yeah sure I can put the MG on the whole in front of the cover in the base. I just figured that the current placement made more sense, as there's cover, and a weapon. But also, it looks a bit plain the whole area, I want to add a bit more details as well to make it look nicer. I'll see what I'll come up with.

    Thanks for the input!
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    ai
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Mon Oct 12, 2009 3:12 pm

  • 404
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    Image
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    C.Brutail
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Mon Oct 12, 2009 5:22 pm

  • C.Brutail wrote:404


    It's available in the nexuizninjas map repository
    He can talk the talk, but can he caulk the caulk?
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