[MAP] Capturecity 3 (now other name Capturecity Revisited)

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  • OK its my new map Capturecity3. Need i say more?
    worked on it for yesterday...
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    Last edited by Sven on Fri May 22, 2009 4:53 pm, edited 2 times in total.
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    Sven
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Fri May 22, 2009 12:13 am

  • awful hosting site :P
    Last edited by Ronan on Fri May 22, 2009 6:00 pm, edited 1 time in total.
    Ronan
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Fri May 22, 2009 1:05 am

Fri May 22, 2009 1:14 am

  • yeah missing textures and the teleporters under each base are really...flaky. They don't always work.

    I like some of the ideas in the map. The biggest problem with the map is the really really low FPS. It's simply unplayable. It's worse than the original capturecity, which had FPS issues as well. divVerent had to use hint brushes to improve the performance on that map. You can read about it here

    And here is some basic info about how hint brushes work.
    Dokujisan
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Fri May 22, 2009 6:09 am

  • Please, in the future, do not use my map names that way. That way, if I do an improvement, I can't use v3 any more but have to switch to v4. Also, this will make server admins think that they don't need to host my version any more as yours is "more recent" - but it's not a new version of the map, but an entirely new map.

    Please do not use name space of other mappers unless you have their okay.

    EDIT: as your BSP is called capturecity3, I just ask you to rename your pk3 to be capturecity3_v1.pk3 so one can see it's a version of capturecity3 and not of capturecity.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Fri May 22, 2009 7:48 am

  • divVerent wrote:Please, in the future, do not use my map names that way. That way, if I do an improvement, I can't use v3 any more but have to switch to v4. Also, this will make server admins think that they don't need to host my version any more as yours is "more recent" - but it's not a new version of the map, but an entirely new map.

    Please do not use name space of other mappers unless you have their okay.

    EDIT: as your BSP is called capturecity3, I just ask you to rename your pk3 to be capturecity3_v1.pk3 so one can see it's a version of capturecity3 and not of capturecity.


    That is exactly why nexuiz needs single, centralized (but possibly mirrored), official map repo/website.
    quit for good
    alpha
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Fri May 22, 2009 7:48 am

  • thy you all :wink:
    ok i've to do:
    -other name
    -hint brushes
    -add missing textures

    @ Ronan : i choose this upload page because mediafire is damn slow with upload... :P :P
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    Sven
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Fri May 22, 2009 9:09 am

  • alpha wrote:
    divVerent wrote:Please, in the future, do not use my map names that way. That way, if I do an improvement, I can't use v3 any more but have to switch to v4. Also, this will make server admins think that they don't need to host my version any more as yours is "more recent" - but it's not a new version of the map, but an entirely new map.

    Please do not use name space of other mappers unless you have their okay.

    EDIT: as your BSP is called capturecity3, I just ask you to rename your pk3 to be capturecity3_v1.pk3 so one can see it's a version of capturecity3 and not of capturecity.


    That is exactly why nexuiz needs single, centralized (but possibly mirrored), official map repo/website.


    Give us money to pay for the bandwidth for it.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Fri May 22, 2009 9:25 am

  • can you help me with the name how i should name the map?

    -other name [X] (Nexuiz City)
    -hint brushes [X]
    -add missing textures [] (after compile)

    error while light compiling (not from radiant, from windoof)

    original message(german):

    q3map2.exe hat ein Problem festgestellt und muss beendet werden.

    english:

    q3map2.exe has detected a problem an has to be aborted.

    (my translation)
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    Sven
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Fri May 22, 2009 10:15 am

  • capturecity_reloaded_v1

    similar to some other _reloaded maps.

    like silvercity_reloaded.
    Dokujisan
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Fri May 22, 2009 10:17 am

  • Yes, or maybe _revisited. :)
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Fri May 22, 2009 10:18 am

  • this would be a great map . but has bad fps for me as well .
    great work otherwise very interesting elements

    names: capture metropolis ? smog city ?
    Master ? Do you call me Grasshopper because I am cunning and stealthy?
    NO ! Because you are Ugree , Rike insect !
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    Grasshopper
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Fri May 22, 2009 11:45 am

  • Nice map, needs more hooks.
    quit for good
    alpha
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Fri May 22, 2009 12:34 pm

  • some fog would be nice
    Aneurysm 4 the win !!!!! :D
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    cortez
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Fri May 22, 2009 2:37 pm

  • Perhaps Capturecity_remix, as it does look rather similar in colour hues to Runningman_1v1_remix.
    TVR
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Fri May 22, 2009 2:44 pm

  • cortez wrote:some fog would be nice

    yes i already tried fog but had no good i will try to make a good fog :)
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    Sven
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Fri May 22, 2009 2:48 pm

  • i had a idea "gotham city" from batman :lol:

    TVR wrote:Perhaps Capturecity_remix, as it does look rather similar in colour hues to Runningman_1v1_remix.


    i dont know ;) i want to make a night map with spot light laterns but spotlight doesnt work

    divVerent i dont want to make you to much work but pls can you look whats wrong with my map and/or compile it ?
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    Sven
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Fri May 22, 2009 3:04 pm

  • Sven wrote:i had a idea "gotham city" from batman :lol:

    The Dark Knight is watching you!
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    Fisume!
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Fri May 22, 2009 3:21 pm

  • xD :lol:
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    Sven
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Fri May 22, 2009 4:23 pm

  • if you have time divVerent please compile and fix my map(or when somebody else can fix and compile it feel free to help me i'll write your name to description(or maybe what you want):
    capturecity_revisited.map - 2.3 Mb

    -have added gloss effects to asphalt and window texture and fog(in mapinfo) ;)

    Image

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    Sven
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Fri May 22, 2009 7:16 pm

  • I'll look at that later, but I can already tell you that, fps wise, not much can be done. Capturecity has an open layout and many items/players, so by design, performance has to be poor. On first glance, I'd get rid of the reflection on your map (or maybe make the water refraction only, or reflection only, but not both).

    As for the name - _revisited is fine, and also fits the other _revisited maps, as it's a large step from the original, detail wise.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Fri May 22, 2009 7:53 pm

  • How about just get rid of water?
    quit for good
    alpha
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Fri May 22, 2009 8:04 pm

  • feel free to delete the water because water without reclection is not really "beautiful" (dont find other word xD)
    so i understand it right: water+reflection=fps killer (or clients turn off reflection or can i put cmd in the mapinfo for this)
    and thanks that you try :D
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    Sven
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