A couple of ONS maps

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Mon Jun 01, 2009 10:05 am

Mon Jun 01, 2009 10:14 am

  • will install asap
    quit for good
    alpha
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Mon Jun 01, 2009 3:22 pm

  • wow really good work :D
    and dont forget assault :P
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    Sven
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Mon Jun 01, 2009 9:17 pm

  • It would be really cool if at least one of these became an official Onslaught map to ship with Nexuiz and keep Reborn company, especially given the download times for your average Onslaught map, so big are they.
    Flying Steel
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Mon Jun 01, 2009 10:17 pm

  • That's why I've posted the links for the maps already, and I'll do so for the other maps for the fragfest too, so nobody will have to wait until they download the maps ingame.

    And about going into official: currently none of the maps above satisfy all the rules to become an official map:

    Darkzone: very poorly edited, some parts should be totally remade from scratch.

    Fortress Resurrection : lighting is too flat, and probably needs more detail (not to mention you have to turn off reflections, the performance is just shit there).

    Doc's Morpheus remake:
    I can't decide about that, we should ask Doc Pyton ('1d also need to remove/remake some textures, Idk the legal status).

    Arboria v2r4 : again with the textures, and I'm not even sure about the whole concept of the map, as it could raise copyright issues (ut2k4)
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    C.Brutail
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Tue Jun 02, 2009 12:49 am

  • C.Brutail wrote:Doc's Morpheus remake:
    I can't decide about that, we should ask Doc Pyton ('1d also need to remove/remake some textures, Idk the legal status).

    Arboria v2r4 : again with the textures, and I'm not even sure about the whole concept of the map, as it could raise copyright issues (ut2k4)


    If some textures are all that would need to be redone to get these two in, then with a list of which textures those are specifically, I think we could probably get those remade without too much effort and then be GPL compliant.
    Flying Steel
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Tue Jun 02, 2009 1:34 am

Tue Jun 02, 2009 6:39 am

  • Sweet =)

    As soon as i got some time, ill give em a try.
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    tZork
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Tue Jun 02, 2009 2:01 pm

  • C.Brutail wrote:Darkzone: very poorly edited, some parts should be totally remade from scratch.


    remove it :!:
    Aneurysm 4 the win !!!!! :D
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    cortez
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Wed Jun 03, 2009 9:27 pm

  • Umm... I haven't said it's unplayable. It just looks ugly in the editor.
    The map layout is great, why would I remove a good map?
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    C.Brutail
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Mon Jun 08, 2009 4:59 pm

  • C.Brutail wrote:Umm... I haven't said it's unplayable. It just looks ugly in the editor.
    The map layout is great, why would I remove a good map?


    Most of those Q1 maps were frightening to look at in an editor, really messy brush and textures, plus like 500 light entities strewn about. I remember revamping that one for AA, and thinking that would probably be the last one of those I fooled with :) I think I might have tried q1dm3 first, which was the worst of the lot if I recall. Map making really came along way since those pioneering days...
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    Irritant
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Mon Jun 08, 2009 5:35 pm

  • thx for these awesome onslaught maps
    here are my few comments after onslaught frag fest event
    Doc's Morpheus remake
    too many control points, its confusing because cp inside and on a roof looks same on minimap
    ONS Darkzone
    best of these maps, but 2 middle control points make choke point almost impossible to pass
    ONS Fortress Resurrection
    way too many control points, its not only confusing but it makes mess on screen
    Arboria v2r4
    my only critique is that cps are not placed somewhat symmetrical, last cp for blue is on platform and for red on the ground, other than that its second best map from this set
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    Morphed
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Mon Jun 08, 2009 7:39 pm

  • Irritant wrote:
    C.Brutail wrote:Umm... I haven't said it's unplayable. It just looks ugly in the editor.
    The map layout is great, why would I remove a good map?


    Most of those Q1 maps were frightening to look at in an editor, really messy brush and textures, plus like 500 light entities strewn about. I remember revamping that one for AA, and thinking that would probably be the last one of those I fooled with :) I think I might have tried q1dm3 first, which was the worst of the lot if I recall. Map making really came along way since those pioneering days...


    savageX rebuild this map as dm version, the ctf version of that map was my first map so the brushes are messy, C.Brutail just added the CPs

    Morphed wrote:ONS Darkzone
    best of these maps, but 2 middle control points make choke point almost impossible to pass

    suggestions?
    Aneurysm 4 the win !!!!! :D
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    cortez
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