[Race] CyberParcour02 v2

Moderators: Nexuiz Moderators, Moderators

Thu Jun 18, 2009 7:01 pm

  • ________________________________
    CyberParcour02 v2
    ________________________________

    This is a completely new maze, starting and ending in the middle, to stress the round-based character of a race (duh :roll: ).
    You are now free to get to the checkpoints in any way you want (and can), I removed the clips on top and added some "alternative possibilities".

    Have fun :mrgreen:

    Image

    http://rapidshare.com/files/252354027/c ... r02_v2.pk3 (1.9MB)


    ________________________________
    CyberParcour02 v1
    ________________________________

    A non-perfect maze, with loops. But can still be solved with the Wall Follower method... not very efficiently though :P

    Maybe I'll go 3D with the next revision.

    Have fun :mrgreen:

    Image
    Last edited by sev on Thu Apr 29, 2010 7:33 pm, edited 4 times in total.
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    sev
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Thu Jun 18, 2009 7:32 pm

  • cool make some turrets with waypoints for the 'bad ghosts' like in the original maze and its perfect (at the moment 9/10 with walker and ewheels from me to you 10/10)

    like the layout and the style the textures and celshader are everytime very good for contrast and it gives a cool effect
    EDIT: ...ingame 6/10 its not the hit ingame no trickjump things and its just bunnyhop...
    can be solved with noclip+god :P
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    Sven
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Sun Jul 05, 2009 8:11 pm

Mon Jul 27, 2009 5:00 pm

  • v2 is broken:
    Code: Select all
    EMERGENCY: can't play the selected map in the given game mode. Falling back to a supported mode.

    Trying to connect...
    "challenge 2]$|!AQv&Yc" received, sending connect request back to local:1
    Got challenge response
    Accepted

    Connection accepted to local:1
    --> client to server keepalive
    <-- server to client keepalive

    Server: Nexuiz build 11:52:35 Jul 26 2009 9075 release (progs 50558 crc)

    <===================================>

    CyberParcour02 by sev
    CDAudio: Bad track number 0.
    CSQC csprogs.dat loaded (crc=23396, size=392036)
    Draw_CachePic: failed to load gfx/cyberparcour02_v2_radar.tga
    Draw_CachePic: failed to load gfx/cyberparcour02_v2_mini.tga
    ======server ERROR in SelectSpawnPoint:
    Cannot find a spawn point - please fix the map!

    server EDICT 1:
    classname      observer
    netname        Gegoxaren
    flags              8.0000
    colormap           1.0000
    team              13.0000
    clientcolors     220.0000
    netaddress     local
    playermodel    models/player/nexus.zym
    playerskin     1
    spectatortime      1.6501
    jointime           1.6501
    allowedTimeouts     2.0000
    playerid           1.0000
    version_nagtime    16.4280
    parm_idlesince    61.6501
    soundentity    entity 53
    hitplotfh         -1.0000
    clientdata     entity 52
    netname_previous Gegoxaren
    scorekeeper    entity 51
    Host_Error: server: Program error in function SelectSpawnPoint:
    Cannot find a spawn point - please fix the map!
    Tip: read above for entity information

    QuakeC crash report for server:
    s56989: CALL1      GLOBAL199
    s56990: IFNOT      GLOBAL1, s56993
    s56991: CALL0      GLOBAL7825
    s56992: RETURN      (=entity 0)
    s56993: IFNOT      some_spawn_has_been_used (=    0.0000), s56995
    s56994: RETURN     world (=entity 0)
    s56995: STORE_F     (=Cannot find a spawn point - please fix the map!), GLOBAL4
    s56996: CALL1      GLOBAL209
                 : SelectSpawnPoint : statement 108
                 : PutObserverInServer : statement 2
                 : PutClientInServer : statement 418
    Client "Gegoxaren" dropped
    CSQC unloaded
    [Image
    Image
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    Gego
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Mon Jul 27, 2009 5:18 pm

  • That's because the SVN version doesn't "accept" this kind of map as race maps anymore. The last time I checked it, most maps with old entity settings are affected by this, including for example powerslide, dibrun2 or test02.
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    sev
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Mon Jul 27, 2009 5:33 pm

  • oh....
    humm... wonder what changed?
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Mon Jul 27, 2009 6:23 pm



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