Hot Grounds v3r1

Moderators: Nexuiz Moderators, Moderators

Fri Jun 26, 2009 6:18 pm

  • http://akion.planetnexuiz.de/maps/dm/ma ... 1_v3r2.pk3

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    From map readme:

    -----------------------------
    Hot Grounds Version3 Release1
    A Nexuiz Deathmatch map
    -----------------------------

    Credits:
    ========

    Map by:
    RUSZKAI "C.Brutail" Ákos
    erakionv43@gmail.com
    http://akion.planetnexuiz.de
    #nexuiz.editing @ irc.quakenet.org



    General info:
    =============

    Behold "Hot Grounds", a deathmach arena, where only the toughtest ones dare to fight! Hot molting lava flows all over the place, a small mistake, and you're burned like crisp! Heavy weaponry, traps. and hazadous environment waits you inside the arena!
    So grab your rocket launcher, and "Kiss to cook!"

    Changelog since V.2.1:
    ======================
    +trapdoors have larger windows
    +added more eye-candy
    +proper caulking
    +new skybox
    +fixed textures
    +totally re-lit the map

    Changelog since V.1.1:
    ======================
    Nothing serious. I was not happy with the lavatube-trap button. It has turned out, that it's not easy to trap anyone from there. So I've put 3 more buttons to add more fun ;)


    LEGAL INFO:
    ===========

    All the media and the map geometry is released under the GNU GENERAL PUBLIC LICENSE Version 2.
    http://www.gnu.org/licenses/gpl.txt

    Thx to:
    =======
    -Morphed, divVerent and MrBougo
    -speaker, for the great skybox archive
    -The Mighty Pete for the very nice skybox


    Greetz:
    =======
    All members of the Nexuiz community and the members of the LaidBack clan!

    GL & HF
    Last edited by C.Brutail on Fri Nov 27, 2009 10:21 pm, edited 1 time in total.
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    C.Brutail
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Sat Jun 27, 2009 11:16 am

  • Interesting map....and that's saying a lot, because I really have a strong dislike for lava in maps :-)

    One question though: Why is the pk3 (and bsp) called cb_dm1 when the map name is hot grounds? Why not hot_grounds_v3r1?
    Dokujisan
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Sat Jun 27, 2009 11:23 am

  • That's just an odd naming conversation from me. And that way I know when I've started the map.
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    C.Brutail
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Sat Jun 27, 2009 12:22 pm

  • But you know that makes it harder for players to recognize the map in the map voting?

    Of course, this goes back Neuxiz's map naming/vote screen limitations. It would be ideal if the map name could be pulled from the .mapinfo file. But since it's not, I've been repacking maps to use their "proper" names in the bsp file. That results in the maps being played more often because players recognize the names. This was the case with those Q3 conversion maps (CPMA, etc). Nobody voted for those maps on my public DM server until I repacked them with their proper names.
    Dokujisan
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Sat Jun 27, 2009 12:45 pm

  • I always include map image. That's enough imho.
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    C.Brutail
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Sat Jun 27, 2009 1:11 pm

  • Hmm... well, thumbnails weren't enough for those CPMA maps. People didn't recognize them until I gave them "real" names.

    I just think map naming conventions are a big problem in Nexuiz. A lot of maps get overlooked because of this. It's obvious to me that people tend not to recognize names that appear to be just a bunch of random letters smashed together.

    cb_dm1_v3r1

    or

    hot_grounds_v3r1

    Why give the map a name at all if you're not going to use that name in the map voting?
    Dokujisan
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Sat Jun 27, 2009 1:12 pm

  • sorry to derail your thread. I'll create another one for this topic.
    Dokujisan
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Sat Jun 27, 2009 4:31 pm

  • No problem at all. There goes at least some conversation, as it seems nobody is interested in the new version anyway :P
    "One should strive to achieve; not sit in bitter regret."
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    C.Brutail
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Sat Jun 27, 2009 8:18 pm

  • Cool map! Great work!

    Lighting is nice. Clever traps: It took me about 15 minutes until I got the shild ;)
    I'm corious about to play it online, where is it hosted?
    alien_I_
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Sat Jun 27, 2009 8:37 pm

  • HOLY HOT DIGGETY, no wonder it's hot with that skybox, nice sky, how did you make it?
    i detect a lil terragen , with perhaps a lil somethin else?
    fishsticks
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    Rad Ished
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Sat Jun 27, 2009 8:49 pm

  • The Mighty Pete made the skybox.
    TVR
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Sat Jun 27, 2009 10:56 pm

  • Yes, The Mighty Pete has done the skybox, as I've clearly stated it in the stater post too :P
    I've used SavageX's terrain generator too.
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    C.Brutail
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Fri Nov 27, 2009 10:22 pm

  • Just a small update, to v3r2... A sound file was missing :D
    "One should strive to achieve; not sit in bitter regret."
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    C.Brutail
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Sat Nov 28, 2009 5:42 pm

  • Looks like a lot of fun :)
    He can talk the talk, but can he caulk the caulk?
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    lda17h
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Sat Nov 28, 2009 6:15 pm

  • Well. The sky box suits much better to the map than the one in the first release.

    However, there are still too many death traps for a DM map, and I want to jump upside the walls at the outside-area.

    Apart from that, a very nice map.
    uncomfortable
    random
    mean
    embarrassing
    limited
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    Urmel
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Sat Nov 28, 2009 10:04 pm

  • Well if you ask me it looks pretty damn special :)
    http://soundcloud.com/sc0rp
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    irc: #nexuiz.sound & #Nexuiz.independent on quakenet.org
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    SC0RP
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Sat Nov 28, 2009 11:27 pm

  • As I suggested on my contest thread, I think you should change the lava textures to something a little less ugly.... (To something like in stormkeep2)

    Other than that, I like the layout and general feel of the map -- It's nice. I have yet to try it in a match, though.
    Do it yourself, or stop complaining.
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    Samual
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