[CTF Map] Positronic

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Mon Jun 29, 2009 8:49 pm

  • So.... I decided to have another go at making a space map as Kollideoscope was an utter disaster which I didn't feel like fixing.

    At first I knew I wanted an oppressive feeling space map with a kind of dystopian feel. So I toiled and worked away and ended up with this.

    This map is fairly small and will probably play similar to evil(space) ctf or similar. Hopefully the layout isnt too bad, there are some thing that irk me but I wasn't sure where to go with them. With any luck you guys can give me some feedback on where to go with it!

    I had a bit of trouble with the lighting, I should really have put more visible 'sources' in. The main thing is that the areas where things die are bright enough to see the gibs :D

    Anyway, enjoy. The hardest time I had was designing the two middle areas. I also should really have cleaned up some of the brushwork a bit, but I am lazy.

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    Image

    Download:
    http://www.mediafire.com/?yiw1fmgmk0k
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    Sepelio
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Mon Jun 29, 2009 9:23 pm

Mon Jun 29, 2009 9:53 pm

  • Sepelio wrote:So.... I decided to have another go at making a space map as Kollideoscope was an utter disaster which I didn't feel like fixing.


    I hope server admins will read that :P

    Oooh, this skybox looks appealing
    Meh.
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    Mr. Bougo
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Tue Jun 30, 2009 2:28 am

  • its a good clean looking map . maybe , just maybe add some walkways to connect evrything . and omg i love the nex trap . possible put buttons on all sides maybe . ill see if Dokujisan will add this to hoctf
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Tue Jun 30, 2009 3:08 am

  • The only thing that really irks me is that the button doesnt lineup with the rest of the damn platform when it goes down. I'll need to play around with it.

    I could add walkways to connect the middle areas, I could also move the bases in slightly so its easier to laser jump between them and the middle.
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    Sepelio
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Tue Jun 30, 2009 7:51 am

  • Very nice map Sepelio!

    only thing hat has been bugging me is that sometimes the jumppads don't give you enough push. It mostly happens on the middle platforms, when you walk into them slowly. If you jump before the jumppad it appears it does give you enough speed :?
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    merlijn
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Tue Jun 30, 2009 8:52 pm

  • New version: 1r1

    Download here

    http://www.mediafire.com/?jgywbjnd0hx

    Changelist:

    Fixed jump pads (I hope)
    Stuck a trigger hurt above the crusher to stop people getting ontop
    Decreased the amount of health available on flag running routes
    Increased the height of the glass separator
    Added a second crusher button

    Hopefully jump pads work now.
    Last edited by Sepelio on Thu Jul 02, 2009 5:36 pm, edited 1 time in total.
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    Sepelio
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Tue Jun 30, 2009 11:57 pm

  • Disclaimer: This is not my favorite style of map :-)

    That said....I'm not a fan of the "escape hatch" jump pad right next to the flag. That's used in similar maps (one of which I can't remember the name of right now). EvilspaceCTF is another example.

    I'm generally not a fan of jump pads that make you fly across the map. That cuts out 50% of the map in one jump, and nobody can really attack you during that travel unless they are RIGHT behind you and they have a decent hitscan weapon (shotgun doesn't count). That's one of the reasons I don't like greatwall and other maps that have that feature.

    I got 8-9 second caps just following the jump pads and some lasering. I'm sure it won't be long until others are capping in 5 seconds or so on this map.

    Another problem will be people sitting perched in the middle area and shooting people with the nex when they jump over the jump pads. This is a problem on mental-respaced (or whatever that crappy map is called :-P). One way to counter this is to have enough spawns in the middle area. That way, someone could stop the person who is camping and sniping.

    and that's all of my feedback for now :-)
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Wed Jul 01, 2009 12:23 am

  • Well, I honestly don't like space style maps myself all that much. I just wanted to see if I could make one. At the moment the jump pads are buggy and I cant seem to reproduce the problems.

    I tend to see that even if people make nice proper 'indoor' maps, no one plays them. Maybe this is just on the pubs but good maps like Moonstone never get voted in for some reason. So I at least want more variation in space maps. Anyway I'm not going to go off on a rant about that here :?
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    Sepelio
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Wed Jul 01, 2009 2:11 am

  • its on bc1
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Thu Jul 02, 2009 10:03 pm

Fri Jul 03, 2009 12:20 am

  • EVERYBODY USE OMPLOADER INSTEAD OF MEDIAFIRE!

    Please :-)

    http://omploader.org/vMXd6Ng/Positronic_v1r2.pk3


    Clarification: It allows a direct link to the file so I don't have to download to my desktop first. Instead, I can just wget it right on my server.
    Dokujisan
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Fri Jul 03, 2009 3:05 am

  • I refuse, at any rate Mediafire is the best free host out there so far. Ever tried to use Nakido?

    WORST. HOST. EVER.

    Some of the UFO:AI svn builds are on Nakido and its shit unless you download the program for it. Imho you should -never- have to download a fecking program for something like that. Sheer ass-hattery.
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    Sepelio
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Fri Jul 03, 2009 10:09 am

  • Sepelio, the increase usage of RapidShare type file hosters by mappers is a real problem for server admins for the reason Dokujisan stated in his previous post. On a server you normally don't have a GUI and web browser which makes it very time consuming to add new maps to the server. You would do them a great service by providing a direct download link to the .pk3, but also to yourself because ultimately you will want to have your map you worked hard on played on servers I think.

    So even if you don't want to use Omploader, maybe there is another filehoster that you can use that allows direct links? Even if it's just as a failsafe link for the server admins on this forum.
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Fri Jul 03, 2009 3:18 pm

  • Sigh... well I suppose I'll just use omploader in future then. Sorry if my previous post sounded hostile I was a little tipsy and I really do hate Nakido with a passion.
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Sun Jul 05, 2009 7:11 pm

  • I just played v1r2 on Simba, a good map on a nice server.

    Thanks to Sepelio and Merlijn.

    However, I do not like the jump pad under the base (you pick up the flag and then slip down the side), it is a very easy escape route.

    Several other CTF maps have similar escape routes - cb_ctf and Evil Space. I think these maps are flawed and let the flag holder make an easy escape.
    Spaceman
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Sat Jul 11, 2009 2:31 pm

  • I like the look of this map for a space-map it looks great, good work.
    :]

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Mon Jul 13, 2009 9:59 pm

Sun Dec 27, 2009 11:03 pm

  • NEW VERSION 1r3

    Yup, its been updated again to fix a few bugs and gripes.

    -You can no longer get stuck in the tunnels underneath the bases (theres a teleport right along the floor)
    -Fixed an overlapping brush
    -People who try to hide/camp certain areas are now in for a slow, painful surprise
    -Fixed another area where you could fall off and get stuck. Instead you just die.
    -Tweaked one of the buttons so it actually presses in like a button

    Sadly I couldn't really do much about the jump pads but at least some things are fixed.

    Download:
    http://omploader.org/vMzNpYg/Positronic_v1r3.pk3
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