ONS: OpposingCastles13, DesertCastles7, PyconicCTF6(Update)

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Fri Jul 03, 2009 11:33 pm

  • ONS in Desertcastles sounds like fun!
    My will be done.
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    AnArKiSt
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Sat Jul 04, 2009 2:47 pm

  • AnArKiSt wrote:ONS in Desertcastles sounds like fun!


    Yeah, if the last trap before the keep is disabled or nerfed either by making it so that you have a firing angle on its operator without him being able to bring it down on you, or not have it come down on you so fast. Because otherwise I don't think there is any way to get the flag if that one trap is manned by someone competent.
    Flying Steel
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Sat Jul 04, 2009 5:47 pm

  • Flying Steel wrote:
    AnArKiSt wrote:ONS in Desertcastles sounds like fun!


    Yeah, if the last trap before the keep is disabled or nerfed either by making it so that you have a firing angle on its operator without him being able to bring it down on you, or not have it come down on you so fast. Because otherwise I don't think there is any way to get the flag if that one trap is manned by someone competent.


    There is no flag in ONS.

    I'm always able to defeat the trap guy. I pertend I'm going in, he hits the button, the thing stays down for a few sec, I kill him then,

    I wonder if people can get through opposing castles?
    tundramagi
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Sat Jul 04, 2009 6:07 pm

Sun Jul 05, 2009 7:15 pm

  • Chubby wrote:
    AnArKiSt wrote:ONS in Desertcastles sounds like fun!


    not with 99999999 spf


    Desertcastles doesn't take 99999999 seconds per frame.

    Atleast not on my intel gfx card.

    But apparently it does for you.

    That must mean you have a terrible computer: for this I am grateful as it reduces your happiness.
    One then might wonder why you would have such a terrible computer, chubby, rather than spending 200 dollars on a new good computer.
    Perhaps you are terribly terribly poor living on the edge of oblivion.
    For this I am grateful aswell, chubby.
    tundramagi
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Sun Jul 05, 2009 7:18 pm

  • and why should I make maps that run well on your computer, chubby? I'm not your slave. I make maps I like.
    tundramagi
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Sun Jul 05, 2009 7:21 pm

Sun Jul 05, 2009 8:52 pm

  • guys its a map release not a battle and not everyone have a highend pc on which all games... but sounds like fun good work and also try to make assault ;) but now i have to go sleep school ("lernzwangsanstalt") tomorrow. :D
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    Sven
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Sun Jul 05, 2009 11:16 pm

  • Chubby wrote:are you trying to make me feel bad? dude, ur such a fail.

    and you don't have to create maps for me. All ur maps fail.


    None of your maps are very good. Every single one that exists is bad. How many is that? If I had no hands could I count them on my hands?

    All ur maps fail.


    Hmm let me find out what "ur" means so I can decypher your sentance, chubby.

    7 definitions found

    From The Collaborative International Dictionary of English v.0.48 [gcide]:

    Ur \Ur\, Ure \Ure\, n. (Zool.)
    The urus.
    [1913 Webster]

    From The Collaborative International Dictionary of English v.0.48 [gcide]:

    Urus \U"rus\, n. [L.; of Teutonic origin. See {Aurochs}.]
    (Zool.)
    A very large, powerful, and savage extinct bovine animal
    ({Bos urus} or {Bos primigenius}) anciently abundant in
    Europe. It appears to have still existed in the time of
    Julius Caesar. It had very large horns, and was hardly
    capable of domestication. Called also, {ur}, {ure}, and
    {tur}.
    [1913 Webster]

    From Easton's 1897 Bible Dictionary [easton]:

    Ur
    light, or the moon city, a city "of the Chaldees," the
    birthplace of Haran (Gen. 11:28,31), the largest city of Shinar
    or northern Chaldea, and the principal commercial centre of the
    country as well as the centre of political power. It stood near
    the mouth of the Euphrates, on its western bank, and is
    represented by the mounds (of bricks cemented by bitumen) of
    el-Mugheir, i.e., "the bitumined," or "the town of bitumen," now
    150 miles from the sea and some 6 miles from the Euphrates, a
    little above the point where it receives the Shat el-Hie, an
    affluent from the Tigris. It was formerly a maritime city, as
    the waters of the Persian Gulf reached thus far inland. Ur was
    the port of Babylonia, whence trade was carried on with the
    dwellers on the gulf, and with the distant countries of India,
    Ethiopia, and Egypt. It was abandoned about B.C. 500, but long
    continued, like Erech, to be a great sacred cemetery city, as is
    evident from the number of tombs found there. (See {ABRAHAM}.)

    The oldest king of Ur known to us is Ur-Ba'u (servant of the
    goddess Ba'u), as Hommel reads the name, or Ur-Gur, as others
    read it. He lived some twenty-eight hundred years B.C., and took
    part in building the famous temple of the moon-god Sin in Ur
    itself. The illustration here given represents his cuneiform
    inscription, written in the Sumerian language, and stamped upon
    every brick of the temple in Ur. It reads: "Ur-Ba'u, king of Ur,
    who built the temple of the moon-god."

    "Ur was consecrated to the worship of Sin, the Babylonian
    moon-god. It shared this honour, however, with another city, and
    this city was Haran, or Harran. Harran was in Mesopotamia, and
    took its name from the highroad which led through it from the
    east to the west. The name is Babylonian, and bears witness to
    its having been founded by a Babylonian king. The same witness
    is still more decisively borne by the worship paid in it to the
    Babylonian moon-god and by its ancient temple of Sin. Indeed,
    the temple of the moon-god at Harran was perhaps even more
    famous in the Assyrian and Babylonian world than the temple of
    the moon-god at Ur.

    "Between Ur and Harran there must, consequently, have been a
    close connection in early times, the record of which has not yet
    been recovered. It may be that Harran owed its foundation to a
    king of Ur; at any rate the two cities were bound together by
    the worship of the same deity, the closest and most enduring
    bond of union that existed in the ancient world. That Terah
    should have migrated from Ur to Harran, therefore, ceases to be
    extraordinary. If he left Ur at all, it was the most natural
    place to which to go. It was like passing from one court of a
    temple into another.

    "Such a remarkable coincidence between the Biblical narrative
    and the evidence of archaeological research cannot be the result
    of chance. The narrative must be historical; no writer of late
    date, even if he were a Babylonian, could have invented a story
    so exactly in accordance with what we now know to have been the
    truth. For a story of the kind to have been the invention of
    Palestinian tradition is equally impossible. To the unprejudiced
    mind there is no escape from the conclusion that the history of
    the migration of Terah from Ur to Harran is founded on fact"
    (Sayce).


    From Hitchcock's Bible Names Dictionary (late 1800's) [hitchcock]:

    Ur, fire, light, a valley


    From English - German Dictionary 1.4 [english-german]:

    ur-

    Ur...

    From German - English Dictionary 1.4 [german-english]:

    Ur...

    original; primitive; ancient; ur-

    From German - English Dictionary 1.4 [german-english]:

    Ur...

    archetypal


    I have no idea what you were trying to say.
    I believe that it would be impossible to make you feel bad, because since you haven't done anything nor created anything what can one attack? Nothing!
    tundramagi
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Mon Jul 06, 2009 8:21 am

  • Thank you Chub, thank you tundramagi.

    Abort/Retry/Fail.

    *presses R*

    No trollage, back on topic :)
    Meh.
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    Mr. Bougo
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Mon Jul 06, 2009 4:27 pm

  • tundramagi wrote:I wonder if people can get through opposing castles?


    They are probably getting stuck on how to enter the other castle from outside.
    Flying Steel
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Mon Jul 27, 2009 9:39 pm

  • To the creators of this map,

    I was wondering if it is ok to convert DesartCastle7 to Tremulous. If so can you guys give me ALL the texures pls.

    Thanks in advance,
    Chomps123
    Chomps123
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Mon Jul 27, 2009 10:03 pm

Mon Jul 27, 2009 10:18 pm

  • Primary thing is the permission to convert the map for Tremulous
    I'll admit i'm lazy.
    And yes I usually give noting but problems.
    But at the end it tuns out ok for me.
    Chomps123
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Mon Jul 27, 2009 10:22 pm

Mon Jul 27, 2009 10:47 pm

  • Sigh, if only more people played ONS, it's such a fun gametype, but you almost never find anyone playing it.
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    Vordreller
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  • Hey these are broken. :o

    I can't get any of the maps. :cry:

    Help me please. :D
    I'll admit i'm lazy.
    And yes I usually give noting but problems.
    But at the end it tuns out ok for me.
    Chomps123
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