[MAP]Chamber Of Atrocity

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Mon Aug 24, 2009 8:40 pm

  • New map ...failed project.

    Download -UPDATED(1)

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    Last edited by Sven on Tue Aug 25, 2009 9:14 am, edited 1 time in total.
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    Sven
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Mon Aug 24, 2009 9:21 pm

Tue Aug 25, 2009 4:08 am

  • ugh... screw mediafire.
    the download wouldnt work for me.

    Could you please just use http://omploader.org or something similar?
    Dokujisan
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Tue Aug 25, 2009 8:22 am

  • uh i tested it 1 minute ago and found the mistakes :oops: :P
    and i have a better uploader :P (i forgot xD)

    Edit: Downloadlink updated! -texture fixed -shader fixed -radar image 'fixed' and not mediafire, omploader...better :P
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Tue Aug 25, 2009 9:21 am

  • Its uploaded as a .pk3 but you automaticly download as a .zip file...so press save and replace the 'Chamber_Of_Atrocity2.zip' with 'Chamber_Of_Atrocity2.pk3' then you download it as a pk3 (i have windows)
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Tue Aug 25, 2009 10:18 am

  • Missing textures are indeed fixed.

    So, whats the deal with the floor? It looks like you were looking for a slime texture that didnt do damage.

    If this is the case it wont have worked because of two things I think. The floor brush is overlapping with the walls and is also exposed directly to void. So, if the liquid were see-thru you could see void. Try putting another brush beneath it to seal it off properly.
    Possibly not the worst mapper in the world.

    A blog of random pish:
    http://xeno.planetnexuiz.com/blog/?author=5
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    Sepelio
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Tue Aug 25, 2009 11:13 am

  • sven, after the complexity of capturecity_v3, I'm surprised that would release a map like this :-)

    it's pretty simplistic and not really playable. In terms of style, it seems like it could be a base for a good map, but it's unfinished. Layout-wise, it reminds me of that Chess map, which is a decent DM map.

    For CTF...I know there are some people who like the eggandbacon style of map, but this is even smaller than that, and there is no health.

    :-/
    Dokujisan
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Tue Aug 25, 2009 2:04 pm

  • Hmm, the feedbacks are not too good yet, I'will give it a look anyways too

    EDIT: Uhm, yeah, it has kind of eggandbeacon simplicity as mentionoed earlier, combined with claustrophobic feeling. The package itself is 10 megs however, pretty surprising.
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    FraNcoTirAdoR
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Wed Aug 26, 2009 8:35 am

  • Dokujisan wrote:sven, after the complexity of capturecity_v3, I'm surprised that would release a map like this :-)

    it's pretty simplistic and not really playable. In terms of style, it seems like it could be a base for a good map, but it's unfinished. Layout-wise, it reminds me of that Chess map, which is a decent DM map.

    For CTF...I know there are some people who like the eggandbacon style of map, but this is even smaller than that, and there is no health.

    :-/


    Hmm... it shouldn't be a map for playing my first idea was to make a 3d radar in the middle which shows th location and the team (and when you shoot on a box (the players was shown as boxes) in the radar the player should die at his location -but failed :( ) but while compiling: ERROR to many entities -.- but in the map in the middle is 0,08:1 and the models of the weapons too ;)

    and the ground is reflecting... should not be slime ;)

    btw i forgot to say a radar image is incl. and tons of bot waypoints ;)
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Sat Aug 29, 2009 8:38 am

  • oh I see. It's just an experiment.

    Sounds interesting.
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Sat Sep 05, 2009 11:29 am

  • i stopped the experiment i think func_button doesn't work with misc_follow...
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