[MAP x2] Box Gardens + Box Flip (CTF / DOM / ONS)

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    Essentially Blockscape + Rocky Hills. Turn off the reflections if the FPS gets too low.

    Map is here:

    http://gethome.no/clund/nexuiz/BoxGardens.pk3

    If there's any interest / need, I could make a "stripped" version of the map — no trees, water, weeds, and other stuff that chokes the FPS.

    Image

    This is Box Gardens flipped on it's head and scaled down height-wise. Probably a good map for players who enjoy sniping. Not so good for anybody else... ;)

    Download here:

    http://gethome.no/clund/nexuiz/BoxFlip.pk3
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Fri Sep 18, 2009 9:06 pm

  • It turned out nice! Glad you decided to follow the idea through!

    Just played around on it, I really like the style. Minimalism + nature. The water does cost a fair bit of FPS but I just turned it off. Looking forward to seeing how it plays.
    Last edited by Sepelio on Fri Sep 18, 2009 9:36 pm, edited 1 time in total.
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Fri Sep 18, 2009 9:31 pm

  • testing on HOCTF
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Fri Sep 18, 2009 9:50 pm

  • Wooo, i've not played these yet but i love that aesthetic you got going on there, it's just awesome.
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Fri Sep 18, 2009 9:50 pm

  • Just played BoxFlip on HOCTF server

    Overwhelming consensus: It is ruined by new weapons

    It's also a bit too bright.

    Otherwise, it's an interesting map. At first glance, it seems like a completely flat map (which would be horrible). However, it's not quite as exposed as one might think. There are different levels and edges to allow getting some cover to cross the map.
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Fri Sep 18, 2009 10:30 pm

  • I tested Box Gardens, there is a missing textures or shader.
    maps/BoxGardens.bsp: could not load texture "textures/rockyhills/bark"

    I suppose it the one from the tree models :
    Image
    The map is overbright with bloom or hdr enabled, but it's more a problem from the engine default settings I suppose. And your relief mapping greenground is looking noisy, but nobody play with it enabled anyway. :P
    As usual, It's a nice snipe land, I'm looking forward to frag you there. :wink:
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Sat Sep 19, 2009 7:41 am

  • Dokujisan wrote:Just played BoxFlip on HOCTF server

    Overwhelming consensus: It is ruined by new weapons


    That was a complaint I was not expecting. In what way are the new weapons messing up the gameplay? I kinda like the weapons myself.

    I might be wrong, but I think the new weapons can be replaced in the server settings.

    It's also a bit too bright.


    Turn off bloom (or the equivalent). It tends to mess up the lighting when there are bright surfaces. Screws up skyboxes too.

    Otherwise, it's an interesting map. At first glance, it seems like a completely flat map (which would be horrible). However, it's not quite as exposed as one might think. There are different levels and edges to allow getting some cover to cross the map.


    Thanks. B)

    BTW: I was thinking about using only sniper weapons on the map (nex & rifle). Wonder whether I should have gone through with that?
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Sat Sep 19, 2009 7:46 am

  • Ronan wrote:I tested Box Gardens, there is a missing textures or shader. I suppose it the one from the tree models :


    Crap. I would make a stupid mistake like that. I'll upload a new bundle of the map later today with the missing texture included. And yes — it's from the tree models.

    The map is overbright with bloom or hdr enabled, but it's more a problem from the engine default settings I suppose. And your relief mapping greenground is looking noisy, but nobody play with it enabled anyway. :P


    I haven't even checked to see what it looks like with relief mapping on.

    As usual, It's a nice snipe land, I'm looking forward to frag you there. :wink:


    Later today, maybe. ;)
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Sat Sep 19, 2009 2:40 pm

  • Ronan wrote:I tested Box Gardens, there is a missing textures or shader.


    I've uploaded a new .pk3. Same link as above. I didn't bother making it a v1.1 because it's just a matter of two missing textures (bark + bump map). Server hosts might want to get the new version.
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Sat Sep 19, 2009 2:55 pm

  • Wooooot! These are AWESOME! Love the big stairs, you don't get stuck on them as often as on the smaller ones. Without the laser this ought to be excellent
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Sat Sep 19, 2009 5:00 pm

  • I played it twice on Ronan's server, very nice map indeed
    the water kills a bit of fps but my major concern is the brightness, I do have bloom and the other stuff disabled, my gamma is 1 (one) and I find it too bright.
    could you darken the sky ? I think it's the clouds reflexion that makes it that way
    after that I like very much the design of it :)
    I do hope it wont be a campers map, as i like to bounce around, as I just said on IRC, maybe you could temps nex use by adding pillars, but don't you ruin the aesthetics ;)
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Sun Sep 20, 2009 9:11 am

  • Awesome map! But for me it's also much too bright, even though I switched off bloom, reflections and basically everything else. I can fix it by lowering gamma (IIRC from 1.2 to 0.7) but then I have to switch it between maps. :?

    Clueless Newbie wrote:
    Dokujisan wrote:Just played BoxFlip on HOCTF server

    Overwhelming consensus: It is ruined by new weapons


    That was a complaint I was not expecting. In what way are the new weapons messing up the gameplay? I kinda like the weapons myself.


    I can't speak about BoxFlip, but at least for BoxGardens: IMHO the new weapons, especially hook and tag seeker, match extremely well with this map and make it really fun to play.
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