{ctf,map} courtyard_v1r2

Moderators: Nexuiz Moderators, Moderators

Sun Oct 11, 2009 11:11 pm

  • I decided to re-map bonus checkers .
    changes: removed tons of patch mesh , re-textured , made longer map , more visible color (red/blue) , non reflective custom water for better fps . old school weps . no more dropping into the base , you have to use the map instead . borrowed some dusk plants . probably not too n00b friendly .

    please come by #nexuiz.nct for more map projects in the works . we need more mappers

    http://grasshopper.nexuizninjaz.com/cou ... tfv1r2.pk3

    Image
    Master ? Do you call me Grasshopper because I am cunning and stealthy?
    NO ! Because you are Ugree , Rike insect !
    User avatar
    Grasshopper
    Alien
     
    Posts: 228
    Joined: Sat Feb 02, 2008 9:44 am
    Location: Dead Guy In Nexuiz

Tue Nov 17, 2009 6:31 am

  • one of the best looking maps in the game! unique feel.
    ImageImage
    User avatar
    Cuinnton
    Member
     
    Posts: 43
    Joined: Tue Aug 11, 2009 11:31 am
    Location: Melbourne, Australia

Tue Nov 17, 2009 3:05 pm

  • Grasshopper wrote:probably not too n00b friendly .


    :twisted:

    Good. Damn noobs always ruin the game!

    Looks good though, looking forward to giving this a shot whenever it starts to pop up on servers.
    Possibly not the worst mapper in the world.

    A blog of random pish:
    http://xeno.planetnexuiz.com/blog/?author=5
    User avatar
    Sepelio
    Forum addon
     
    Posts: 1101
    Joined: Tue Jun 27, 2006 7:57 pm
    Location: Scotland

Mon Nov 23, 2009 9:44 pm

  • Just an update.
    Grassy and I have discussed ideas for improving the map, after watching people playing it on HOCTF servers.

    Some ideas are to lengthen the middle area even more and smooth out the whole courtyard ground area so it's easier to move around. Some other ideas involved noclip above the bases so people can't even go up there, and removing the tree/bush combo that is in front of each base.

    Oh, he also discussed removing the dome in the middle and putting in a bridge that spanned the courtyard from side-to-side, and also some tweaks to the bases to get rid of the walkways where people can fall off. I'm not sure about the walkway-removal idea though. We'll have to test it out.
    Dokujisan
    Forum addon
     
    Posts: 1199
    Joined: Sat Oct 07, 2006 4:31 pm
    Location: Louisville, Kentucky



Return to Nexuiz - Map Releases




Information
  • Who is online
  • Users browsing this forum: No registered users and 1 guest