[-z-] wrote:Awesome map but two things:
1) The white is very bright and I think this might bother most people
2) Ice water is very cold, I think it should hurt you a little bit.
1) yeah, nothing I can do about that without making the map look like shite. :/ I mean there's no gray snow. Heh. And changing time of day means I'll have to render another skybox which will introduce problems with balance because the sun's angle will make shadows between the two bases uneven.
2) YES! If you know how, please tell me. That was the original plan! It's actually why there are ice floes.
But I remembered that mapping rule about never making brushes intersect with each other because it causes problems. So I can't just place a hurt brush inside the water parts. :/ In the end, with christmas approaching I just had to release it. So I left it as it is without hurt brushes.
And Sev, yeah from now on, I'll make extensive use of clip brushes. Demos however won't be possible for me. :/ Full compiles for me takes hours in which I must not run any other mem hogs in the PC or i'll end up breaking something, and that gets tiresome if I have to final compile every time I make small changes. There's no way to gauge performance for me really, since test compiles are also quite misleading. I also do want to be able to use gloss and norm without having nexuiz suffer. Things just don't look right without them. I'm restricting my textures to 512x512 (I'm normally used to working with 1024x1024 and 2048x2048 textures), but even that doesn't seem to help. Anyhoo. Trial and error.
