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Sun Feb 07, 2010 2:47 pm

Sun Feb 07, 2010 4:37 pm

  • Very cool looking, and odd concept.
    Though I'm a bit concerned about the gameplay, it seems too easy.
    I'll put it on DCC, let's see how people react on it :)
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
    Laidback mapper
     
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Sun Feb 07, 2010 8:05 pm

  • Great stuff Clueless, this map looks like a lot of fun. I have 2 minor requests though:

    - Can you make it impossible to stand on top of the lamps? In the bases they could be used as camping spots.
    - Maybe add some more health/armor in the pathways, it is awesome to use laserpadding in this map to gain speed, but there isn't enough HP around for when you're playing with a bunch of people.
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    merlijn
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Sun Feb 07, 2010 11:33 pm

  • Nice map :D Great looks. Wonder how it plays, too.. Is it possible to clip the walls a little? It's easy to get stuck on the markings (the running guys and the arrows)..
    He can talk the talk, but can he caulk the caulk?
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    lda17h
    Alien
     
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Mon Feb 08, 2010 12:02 am

  • wooooooooooooooooooo, they ARE patch meshes.
    I have no idea how you get that crap to work, good job sir.
    I like your maps noobie, can i has more huge open monsters like box gardens?
    I find very interesting this concentrated detail surrounded by large open areas of minimal detail, I remember seeing a similar thing at work playing half life 2.
    Love those mirror surfaces.
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    Rad Ished
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Mon Feb 08, 2010 12:53 am

  • Rad Ished wrote:I find very interesting this concentrated detail surrounded by large open areas of minimal detail, I remember seeing a similar thing at work playing half life 2.


    Yes I remember seeing a large number of maps like that when playing the CS:S gungame mod. Sort of strange crisscrossed orange/white texture and such. Good fun.
    Possibly not the worst mapper in the world.

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    Sepelio
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