cell-shading?

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Mon Dec 25, 2006 12:39 am

  • How difficult is it to do cell shading in nexuiz? I'm pretty sure I've seen it in one of the levels but I have no clue how it works.
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    Eli
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Mon Dec 25, 2006 8:08 am

  • It can't really be done, that's why it looks somewhat weird. Just like in W*rs*w and Q3A, cell shading is just done using Q3 shaders, so it is "emulated" using q3map2 generated map geometry. http://www.quake.de/index.php?action=q3map2_celshading&q=q3 (sorry, it is German, but if you can't read that, try using Google and the keywords you find there).
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Mon Dec 25, 2006 8:17 am

Tue Dec 26, 2006 3:57 pm

  • savagex had a glsl shader once
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