Leveldesigner and Maya

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Mon Jan 08, 2007 5:34 pm

  • Hey, I didn't know in which category this thread belongs best too so feel free to move it. My question is that can you use Maya to make maps for Nexuiz? I read that some guy asked how to import maps from Maya to UT and he had a converter for the PLE version of Maya (he asked for Maya 7 and 8). So I wonder if something similar exists for Nexuiz. I know it's a long shot asking here as I pretty much read all of the level editing stuff on this forum and if there would be such a thing as a converter to .bsp .map or whatever filetype I probably would need to find it myself. But this is my 1 cent :)
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    ai
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Mon Jan 08, 2007 9:49 pm

  • Well you use maya, or any other modeling app that can export ASE )or any other q3map2 compatible model format) to make geometry for levels. Theres a few diffrent ways to use thise models once the are done.

    You can model small parts of your map and place them into their context using gtkradiant, mixing models and brushwork to build your world.

    Another option is to build the bulk of your maps geometry using models and laeetin q3map2 automaticaly clip it (this is not the std behavior for models) Heres a shot of a testmap using that method : http://zdev.dvrdns.org/junk/nexuiz000015.jpg There are problems with nexuiz (darkplaces) and autoclipping, tho some of thise should be resolved in 2.2.2 iirc

    What you will not get away from is making vis blocking structures in radiant (or similar), larning how to use shaders and using q3map2.

    To make a model autoclip eigther give it the spawnflags of 6 in radiant or use a shader like this:

    Code: Select all
    textures/mycoolmap/my_name_for_the_autoclipping_shader
    {
        qer_editorimage textures/mycoolmap/what_to_show_in_editor.jpg

        q3map_clipmodel   
        q3map_forcemeta 

        // Lightmap stage
        {
            map $lightmap       
            rgbGen identity
        }

       // Texture stage
        {
            map textures/mycoolmap/reatexture.tga
            blendFunc filter
        }

    }
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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