new Rocket Launcher

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Tue Jan 16, 2007 7:30 am

  • Image
    high poly render
    http://morphed.planetnexuiz.com/qrl.pk3
    check how it look in game :)
    btw its 1st model in nexuiz that use computer generated normal maps :)

    model by Qantourisc
    texture by me

    enjoy

    ps i forgot to add instructions: put qrl.pk3 inside nexuiz/data/.... folder
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    Morphed
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Tue Jan 16, 2007 7:43 am

  • Very nice.
    I miss the "warning - explosive" sign thuogh XD
    the spice extend life!
    the spice expand conciousness!
    the spice is vital to space travel!
    sooooo.. tell me what you want, waht you really-really want
    I will proceed directly to the intravenous injection of hard drugs, please.
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    tChr
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Tue Jan 16, 2007 7:44 am

  • there was no place to put it :) and render is untextured
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Tue Jan 16, 2007 7:47 am

  • Its good.. still some room for improvement, but hthe slicker design makes it feel a lot "tighter" if you know what i mean.. more like a handheld effective thing that a hunk of idunnowhat. when I'm holding it though i cant see the right side thingy on the tim, wich makes it look a tad weird (fov 105) and that antenna-thingy is a bit too visible imo
    the spice extend life!
    the spice expand conciousness!
    the spice is vital to space travel!
    sooooo.. tell me what you want, waht you really-really want
    I will proceed directly to the intravenous injection of hard drugs, please.
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    tChr
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Tue Jan 16, 2007 9:42 am

  • Now that is what I call a rocket launcher! Is it higher or lower poly than the old one? Any performance improvement from it?
    Ed
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Tue Jan 16, 2007 10:03 am

  • To me it looks very high poly model for a weapon. Especially at the end of that thing (barrel). I have seen pictures of it before it was done and also thought it was very high poly but I might be wrong. I think morf told me it's less than the one we're having now.

    And what about nulling out or deleting faces in the front (barrel) when holding the weapon as you never see that part anyway, might save some performance. But this might already be done, I dunno.
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    ai
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Tue Jan 16, 2007 11:26 am

  • Ed wrote:Now that is what I call a rocket launcher! Is it higher or lower poly than the old one? Any performance improvement from it?

    I doubt you will see any performance changes with that model. The new item models should also be lower poly then the old ones but i did not notice any change in timedemos. And as morphed is good at modeling i'm sure that model is rather low poly and uses modern ways to look that good without being stress for the gfx card :)

    I like that rocketlauncher model but i also like the old one. It really looked just right to me. Only thing i did not like about the old model was that huge end part of the model at higher fov.
    This new one indeed looks matching to a scifi shooter so i'm ok with it. I have no problem with the antenna but at high fov it looks a bit strange as the right side seem to be cut away.. damn perspective ;)
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    esteel
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Wed Jan 17, 2007 12:47 pm

  • model have 810 polys, i dont care about ppl that dont use default fov :)

    ps. keep in mind that its not my model its made by Qantourisc, i did textures
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Wed Jan 17, 2007 12:53 pm

Wed Jan 17, 2007 2:09 pm

  • IMO ingame it looks too small & looks too light weight even for a futuristic shooter, especially considering it is not a Quake like RL, instead the rockets are much slower.
    Although a thin and small Rl technically can fire slow rockets, it just doesnt fit to each other and makes it feel wrong.
    (i have not looked much at the textures yet, so i can not say anything about it)
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    dIM
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Wed Jan 17, 2007 10:42 pm

  • It does look too small ingame. The new shotgun had that same problem initially, too. Scaling it up a bit would be good.

    The texture is nice but it looks almost cel-shaded. That makes it a bit out of place amongst the other weapons.
    Shoe
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Wed Jan 17, 2007 11:07 pm

  • Yep, please make it a bit "fatter", and I'll be ok with it.
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Thu Jan 18, 2007 2:30 am

Thu Jan 18, 2007 2:31 am

  • ummmm when im done downloading, should i just but it in the data folder? How do i use this,
    Xfire should support Nexuiz

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    alexjustdoit
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Thu Jan 18, 2007 2:46 am

Thu Jan 18, 2007 11:27 am

  • I think it should be thicker too.
    It doesn't fit to the projectiles and the enourmous power.
    Image

    See how the projectile is too fat ?
    And the rl-model reaches too far into the screen imo.

    Otherwise the model is good, but i like the old one better.
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    Strahlemann
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Thu Jan 18, 2007 3:57 pm

  • Strahlemann wrote:
    See how the projectile is too fat ?



    No.

    For my eyes it suits perfectly well. And you all gotta be mad if you want a fatter launcher, I'm really fine with the slim-line model. doesnt take me so much of my view.
    uncomfortable
    random
    mean
    embarrassing
    limited
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    Urmel
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Thu Jan 18, 2007 4:44 pm

  • it's not the launcher's fault (it's big enough), it's the damned sequence .smds that position the weapons on the view point and no one can modify them
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    leileilol
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Thu Jan 18, 2007 6:43 pm

Fri Jan 19, 2007 11:51 pm

  • ai wrote:What about the guy who made that model?

    That would be me :)
    If someone wants the blend don't hesitate .... i would however need a place to upload it (or send a big mail to a lot of peaple in a 1 row, so i upload tomuch)

    Also I do not review my own work: I'm never satisfied ...
    P.S. I don't check this forum ... especially not during my exams ... try irc instead =)
    Qantourisc
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Sat Jan 20, 2007 12:15 am

  • ai wrote:What about the guy who made that model?


    That guy doesn't have 3dsmax to produce new smds.
    field hockey
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    leileilol
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Sat Jan 20, 2007 8:46 am

  • I sended him the file and he did the normal mapping from high to low polygon .... It took his computer quite some while :) (due to the high polygon count ;D
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Sun Jan 21, 2007 4:38 am

  • An interesting idea for animations on this model would be to have a hand touch on the keypad whenever the rockets are to be detonated. I don't know the feasibility of this but it'd look cool :)
    Shoe
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Sun Jan 21, 2007 5:01 am

  • That would be cool indeed, but there are some problems. It would be really silly if you see a human hand, when you've chosen an alien or robot model. And more important: the detonation needs to be delayed, otherwise you see your rocket exploding before the hand has touched the button.
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    KadaverJack
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Sun Jan 21, 2007 6:31 am

  • The first point wouldn't hurt immersion that much; most people wouldn't pay attention. I'm pretty sure UT99 had all of the character's hands like human hands with gloves even if you were a Nali Warcow, which didn't even have hands.

    The second thing you mentioned would kill it though unless it could be pulled off just right.
    Shoe
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Mon Jan 29, 2007 1:56 am

  • some bugs for me
    when i use it, i cant switch weapons

    a perfect 2 liner
    Xfire should support Nexuiz

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    alexjustdoit
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Mon Jan 29, 2007 2:12 am

  • alexjustdoit wrote:some bugs for me
    when i use it, i cant switch weapons

    Probably not what you want to hear but thats impossible.. that qrl.pk3 package i have here just changes the models which have nothing to do with switching weapons. Do you get some error or something and are you sure its really just if you use that file?
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    esteel
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Mon Jan 29, 2007 4:22 am

  • Well when i took it out it worked fine but when i put it back in i couldn't switch weapons
    I will try again tomorrow.
    Xfire should support Nexuiz

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    alexjustdoit
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Wed Feb 07, 2007 8:04 am

  • Cool :P
    I like it!
    Aneurysm 4 the win !!!!! :D
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    cortez
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Sun Feb 11, 2007 8:43 pm

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