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tZork wrote:I would not recommend using fog, at least not if the idea is to reduce the line of sight, because a: it requiers some fetures that not all gpus have, and b: any client can disable the fog localy at any time by using "fog 0" in the console. And if the map uses the fog to limit the line of sight, the ones that disables the fog gain an unfair advantage.



alexjustdoit wrote:lol whats maps are those in the screenies

KadaverJack wrote:alexjustdoit wrote:lol whats maps are those in the screenies
The first 2 screens are from dmtower (a custom map), the last one is silvercity.
Shoe wrote:You can set the values with your mapcfg file, as whatever is in it is used as the map is launched. So all of the fog values would appear at the map's start (though the user could turn it off after the map is loaded)
SavageX wrote:The syntax for fog is
fog <density> <red> <green> <blue>
(e.g. fog 0.1 1 1 1 for thick white fog)
I recommend putting that into the worldspawn of the map, not into a config file. Just add another key.