I've recently assigned myself on a project to redo the Nexuiz menu. :)
I did check out the smenu branch, will look around and see what black did.
First things first however, I need a vector format of the Nexuiz logo. So guys... help.
Moderators: Nexuiz Moderators, Moderators
Shoe wrote:What are your design goals? I'm interested in seeing how you aim to rework it.
Shoe wrote:If you're taking suggestions from the community...
Shoe wrote:well, choosing a map from the Create menu is torture when you have a lot installed ;)
psychiccyberfreak wrote:I want to ask you what you are doing, redesigning it, or re-doing the code for it?
NotMe wrote:psychiccyberfreak wrote:I want to ask you what you are doing, redesigning it, or re-doing the code for it?
At first I'll try to stay away from qc. At some point that won't be possible anymore, and extra hands will be needed for the project.
Some stuff I'm thinking of might even need modifying the server code (send that game type along with the map name, and let me filter by it in the client). But there's a long way till that.
ihsan wrote:It's about time nex stopped stopped trying to look like quake 3.
ihsan wrote:There was a thread in the old forums (i think) which came up with some great menu designs. Hopefully some of them can be recovered.
[TSA] Psychiccyberfreak wrote:I'd not have the logo spinning, and mabie have a demo playing in the background if possible. So far, it looks good. Remember I can give you a hand, just IM me or something.


vs.


NotMe wrote:Ivan, if you want, i can give you this other version as paths (svg or something else... you name it), and you could easily extrude it. However, I traced the paths from a bitmap, so the best thing would be for someone to come up with that original logo in vector format.
ai wrote:First of, what's paths? I've never heard that term in modeling before.
ai wrote:And extruding an .svg file? What? Could you explain, don't quite understand how one would go about doing that.
ai wrote:Second of, it's not that hard to make that model from either curves or a custom polygon. I think a polygon would be much better here as you can bevel it and do other nice things fast. I most likely could make that model in a minute if not less :)


torus wrote:I forgot to mention that I like your rendition of the logo, psychiccyberfreak. Dont know where you got it/ how you made it, but it looks cool, in a minimalistic sort of way.


kudos8406 wrote:well .. i think we are making too much fuzz on the logo issue. The important stuff here is the menu that we are trying to make more user-friendly.
I think while we get our way through the game's menu as easier as possible, we accomplish what we are trying to make. it's true, i see the menu very stylish and cool but i heard that are some limitations in implementation.
so the main question(s): is the menu in this mock-up more user friendly? are your needs satisfied?