Modding Characters

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

Tue Mar 06, 2007 1:24 am

  • Hey this is a very noobie question but I was wondering how you find the character files to open up in Blender to edit. Also I was wondering if there was a way to change the music on my computer to another song of my choice and if its possible... how?
    Snyper
    Im sorry did I head shot you?
    My Bad...... :)
    DeadlySnyper
    Member
     
    Posts: 10
    Joined: Tue Mar 06, 2007 1:18 am

Tue Mar 06, 2007 1:50 am

Tue Mar 06, 2007 1:51 am

  • To change the in-game music to songs of your choice, convert the songs to Ogg Vorbis using Audacity and put them in Nexuiz/data/sound/cdtracks. The default music tracks are titled track001.ogg - track009.ogg, so if you give your custom tracks those names, they will be played in place of the default tracks within the game.
    :)
    Keyboard killer
     
    Posts: 590
    Joined: Tue Feb 28, 2006 9:09 pm

Tue Mar 06, 2007 1:59 am

  • Right now afaik the player models are in some wierd proprietary format (.zym?), so you wont be able to open that in Blender, and such an importer wont be made anytime soon (unless you want to try your own hand at python to make one :wink:). It may be possible to convert these models to some other format such as .md3, which Blender, at least by name, does support. I dont know how. (Maybe in some bass-ackward way through 3DS max).

    The current state of Blender's importers for common game formats is pretty bad- you can find one here. The models produced are often very messy, with inverted uvs and stuff. If you are considering trying to make some models, I would say do it from scratch, and save yourself the trouble.

    [edit]: What OS are you on? If you are using Mac OS, the Python script checker built into Blender is broken as of 2.43- you will need to add it to the list manually. The windows version does work however.
    Image
    User avatar
    torus
    Forum addon
     
    Posts: 1341
    Joined: Sun Dec 24, 2006 6:59 am
    Location: USA

Tue Mar 06, 2007 2:18 am

  • For some Reason in my data folder all i have is a bunch of pk3 files but no .zym or music or anything :(....
    Im sorry did I head shot you?
    My Bad...... :)
    DeadlySnyper
    Member
     
    Posts: 10
    Joined: Tue Mar 06, 2007 1:18 am

Tue Mar 06, 2007 2:25 am

Tue Mar 06, 2007 2:44 am

  • in my instructions, you have to create a sound folder with a cdtracks folder inside of it
    :)
    Keyboard killer
     
    Posts: 590
    Joined: Tue Feb 28, 2006 9:09 pm

Tue Mar 06, 2007 2:45 am

  • K I followed daves directions and badda bing the annoying music is gone :p I suppose if i want to go back i just delete the ogg vorbis file right? anyway ty for the music help but i still don't c the .zym files.... can some1 telll me which pk3 file to extract?
    (Srry for beign a noob)
    Im sorry did I head shot you?
    My Bad...... :)
    DeadlySnyper
    Member
     
    Posts: 10
    Joined: Tue Mar 06, 2007 1:18 am

Tue Mar 06, 2007 3:09 am

  • DeadlySnyper wrote: if i want to go back i just delete the ogg vorbis file right?

    Correct.
    :)
    Keyboard killer
     
    Posts: 590
    Joined: Tue Feb 28, 2006 9:09 pm

Tue Mar 06, 2007 3:13 am

  • ty:P
    Im sorry did I head shot you?
    My Bad...... :)
    DeadlySnyper
    Member
     
    Posts: 10
    Joined: Tue Mar 06, 2007 1:18 am

Tue Mar 06, 2007 3:23 am

Tue Mar 06, 2007 3:29 am

  • DeadlySnyper wrote:K I followed daves directions and badda bing the annoying music is gone :p I suppose if i want to go back i just delete the ogg vorbis file right? anyway ty for the music help but i still don't c the .zym files.... can some1 telll me which pk3 file to extract?
    (Srry for beign a noob)

    the large data<some date>.pk3, but the zym files won't help you much...

    All source files for the models are available here: http://svn.icculus.org/nexuiz/modelsource/
    models.zip has all meshes in *.3ds format, players.zip contains the models and animations in *.smd (half-life) format, which is needed to generate *.zym files (the converter (zmodel) is included as exe, sources are available here).

    @torus: zym is not proprietary. smd, which is needed to compile zym files is, but zym itself is free. But since smd seems to be poorly supported by modelling tools (the only working exporter requires 3ds max afaik) we want to get rid of zym asap...
    User avatar
    KadaverJack
    Site admin and forum addon
     
    Posts: 1102
    Joined: Tue Feb 28, 2006 9:42 pm

Tue Mar 06, 2007 4:08 am

  • That makes sense.
    Image
    User avatar
    torus
    Forum addon
     
    Posts: 1341
    Joined: Sun Dec 24, 2006 6:59 am
    Location: USA

Wed Mar 07, 2007 1:14 pm

  • KadaverJack wrote:
    DeadlySnyper wrote:But since smd seems to be poorly supported by modelling tools (the only working exporter requires 3ds max afaik) we want to get rid of zym asap...


    If a zmodel was made which would parse .3ds or .obj (text) files the problem is solved.
    User avatar
    ihsan
    Alien trapper
     
    Posts: 305
    Joined: Fri Mar 03, 2006 3:33 pm
    Location: Trinidad (Where Obama met Chavez)

Wed Mar 07, 2007 11:20 pm

  • KadaverJack wrote:But since smd seems to be poorly supported by modelling tools (the only working exporter requires 3ds max afaik) we want to get rid of zym asap...


    Maya also have a plugin which you need to install to export and import .smd. It works with versions 4-8.5 iirc. It is Here. It says 4-7 but it works with my 8.5 too.
    User avatar
    ai
    Forum addon
     
    Posts: 2131
    Joined: Sun Mar 05, 2006 3:54 pm
    Location: Behind you

Thu Mar 08, 2007 4:59 am

  • oh and last question to add to this topic
    If after u have exported as a.zym file what do u replace to get ur char. in game?
    (or do u not?)
    Im sorry did I head shot you?
    My Bad...... :)
    DeadlySnyper
    Member
     
    Posts: 10
    Joined: Tue Mar 06, 2007 1:18 am

Thu Mar 08, 2007 5:26 am

  • DeadlySnyper wrote:oh and last question to add to this topic
    If after u have exported as a.zym file what do u replace to get ur char. in game?
    (or do u not?)

    Copy it to Nexuiz/data/models/player/<yourmodel>.zym. You can test is in local games with
    Code: Select all
    chase_active 1 # 3rd person mode, so you can actually see the model
    playermodel models/player/<yourmodel>.zym
    To get the new model listed in the menu, you need a text file (<yourmodel>.txt) and a preview image (<yourmodel>.jpg/.tga/.png).
    The text file should look like this:
    Code: Select all
    <insert the full name for your model here>
    models/player/<yourmodel>   # this points to the preview image (without file extention)
    0   # the skin index (a model can have several skins, indentified by a number)
    models/player/<yourmodel>.zym   # the actual model file to use

    <cool bio/infos for your character>


    Unfortunately, your can't use your model in an online game, since there is no way to distribute models between all clients (if the server doesn't know your model, it gets reverted to "marine"). However if you host your own server, you could use it & provide the model as download.
    User avatar
    KadaverJack
    Site admin and forum addon
     
    Posts: 1102
    Joined: Tue Feb 28, 2006 9:42 pm

Sat Mar 10, 2007 12:20 am

  • Ah okay ty
    Im sorry did I head shot you?
    My Bad...... :)
    DeadlySnyper
    Member
     
    Posts: 10
    Joined: Tue Mar 06, 2007 1:18 am



Return to Nexuiz - Editing




Information
  • Who is online
  • Users browsing this forum: No registered users and 1 guest